Search found 12 matches
- Sun May 24, 2020 12:59 pm
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 184
- Views: 38450
Re: Final Fantasy 7 remake
Hi, daemon1 tool is amazing but i still not understand how perfectly maps extraction works, or well, I managed to get some sceneries, but are incomplete, I always have a missed models error, and I missed blueprint.db What i did: 1 with umode l I extracted from paks, ALL the content of environments ...
- Tue Jan 07, 2014 11:39 pm
- Forum: 3D/2D models
- Topic: [PS3] Shin Gundam Musou (2013)
- Replies: 24
- Views: 6406
Re: [PS3] Shin Gundam Musou (2013)
Thank Youhowfie wrote:Textures are fixed. DL from OP again.
i'll try it later tonight
- Thu Jan 02, 2014 3:17 pm
- Forum: 3D/2D models
- Topic: [PS3] Shin Gundam Musou (2013)
- Replies: 24
- Views: 6406
Re: [PS3] Shin Gundam Musou (2013)
actually i know about that problem... i could have fixed it, but it would have broken the textures in One Piece KM lol. this also works with OPKM 1 and 2. don't know why they changed the format for those useless GUI textures. thats too bad, i really want to rip the 2D characters images is there any...
- Mon Dec 30, 2013 9:29 am
- Forum: 3D/2D models
- Topic: [PS3] Shin Gundam Musou (2013)
- Replies: 24
- Views: 6406
Re: [PS3] Shin Gundam Musou (2013)
could you guide me how to use it?Darko wrote: Wrong dds header. Open that crap in texture finder in order to know the exact dtx format.
i open the file and still having distorted image inside TextureFinder (i got it from viewtopic.php?f=33&t=9358)
Thanks!
- Mon Dec 30, 2013 8:25 am
- Forum: 3D/2D models
- Topic: [PS3] Shin Gundam Musou (2013)
- Replies: 24
- Views: 6406
Re: [PS3] Shin Gundam Musou (2013)
hi, thank you for the ripper 
however some of the dds files doesn't correctly ripped/viewed, they have distorted image like this one

any idea why?
Thanks!
however some of the dds files doesn't correctly ripped/viewed, they have distorted image like this one

any idea why?
Thanks!
- Thu Oct 17, 2013 5:58 pm
- Forum: Audio file formats
- Topic: Audio Format for PS3 Dynasty Warriors Gundam 3
- Replies: 0
- Views: 889
Audio Format for PS3 Dynasty Warriors Gundam 3
anyone has clue what kind of format they using in DWG3 PS3?
any tool to rip it? (or maybe a guide for newbie
)
i managed to rip audio from PS2 version DWG2 using PSound, but it seems PS3's using different codec
i'm pretty sure the audio is inside LINKDATA.ANS like the PS2 one
Thank You
any tool to rip it? (or maybe a guide for newbie
i managed to rip audio from PS2 version DWG2 using PSound, but it seems PS3's using different codec
i'm pretty sure the audio is inside LINKDATA.ANS like the PS2 one
Thank You
- Tue Sep 24, 2013 8:31 am
- Forum: 3D/2D models
- Topic: FF 13 3D models ripping possible ...
- Replies: 420
- Views: 157145
Re: FF 13 3D models ripping possible ...
hi, newbie here (both 3D models and 3dsmax).. i just following guides/hint from this forums and finally i can import Lightning model to 3dsmax (export to .dae from Noesis and import using OpenCOLLADA) i read from this forum how to fix alpha/tranparency for the models by applying each map to their "O...
- Sun Sep 15, 2013 3:39 am
- Forum: Game Archive
- Topic: [X360] Star Ocean The Last Hope
- Replies: 213
- Views: 62297
Re: [X360] Star Ocean The Last Hope
just paste it again in the url bar. the site just has anti leech turned on. i still can't download the file i even go to the main page http://aluigi.altervista.org/quickbms.htm and manually click the link. but the Star Ocean one return error (i tried another link and it shows the bms/text file) EDI...
- Sun Sep 15, 2013 2:56 am
- Forum: Game Archive
- Topic: [X360] Star Ocean The Last Hope
- Replies: 213
- Views: 62297
Re: [X360] Star Ocean The Last Hope
anyone can upload slz.bms?
i'm having trouble downloading from http://aluigi.altervista.org/papers/bms/slz.bms
it looks like the file removed or something
Thank You
i'm having trouble downloading from http://aluigi.altervista.org/papers/bms/slz.bms
it looks like the file removed or something
Thank You
- Sun Oct 10, 2010 5:26 pm
- Forum: Compressed files and methods
- Topic: Need help on Tales of Vesperia[X360] files
- Replies: 37
- Views: 16561
Re: Need help on Tales of Vesperia[X360] files
The contents of this post was deleted because of possible forum rules violation.
- Mon Sep 27, 2010 3:59 pm
- Forum: 3D/2D models
- Topic: FF 13 3D models ripping possible ...
- Replies: 420
- Views: 157145
Re: FF 13 3D models ripping possible ...
The contents of this post was deleted because of possible forum rules violation.
- Mon Sep 27, 2010 3:43 am
- Forum: 3D/2D models
- Topic: FF 13 3D models ripping possible ...
- Replies: 420
- Views: 157145
Re: FF 13 3D models ripping possible ...
I have 3-2 questions, 1: Does anyone still have the source code of ff13.exe, its not working on my side. 2: How do i export bones? 3: Any status on animations? Noesis is giving me a hard time exporting bones, Collada isn't doing UV Mapping at all, OBJ does not support bones and the rest screw up th...
