Search found 61 matches

by Friedslick6
Mon Aug 17, 2015 3:14 am
Forum: Website
Topic: The future of the forum: Ideas, suggestions and general.
Replies: 49
Views: 18861

Re: The future of the forum: Ideas, suggestions and general.

I don't think I can add anything that hasn't already been mentioned.
I think this is the second most interesting forum for me. I will admit that I came here initially to leech downloads, but I stayed to mainly lurk. Which... Isn't much better. But I lack intelligence to commit much else, haha.
by Friedslick6
Mon Jan 05, 2015 7:18 am
Forum: Compressed files and methods
Topic: Gruntz - Encrypted Text Files
Replies: 5
Views: 2560

Re: Gruntz - Encrypted Text Files

dniel888 wrote:the ATTRIBUTEZ.TXT file is encrypted by blowfish with the key "1212"
...
Thank you very much. Was the key bruteforced?
by Friedslick6
Sat Jan 03, 2015 1:44 pm
Forum: Compressed files and methods
Topic: Gruntz - Encrypted Text Files
Replies: 5
Views: 2560

Re: Gruntz - Encrypted Text Files

Could anyone please suggest another forum, or a tutorial on decryption, to help me with this request?
by Friedslick6
Wed Dec 17, 2014 10:10 am
Forum: Compressed files and methods
Topic: Gruntz - Encrypted Text Files
Replies: 5
Views: 2560

Re: Gruntz - Encrypted Text Files

Hey all. I'd like to politely request help for this again.
Thanks.
by Friedslick6
Tue Jun 10, 2014 7:03 pm
Forum: Game Archive
Topic: Minecraft xbox360 PCK
Replies: 5
Views: 1743

Re: Minecraft xbox360 PCK

This script isn't detecting the end of file names correctly in the latest PCK files released, so they have to be manually corrected. This is only a minor issue, just thought you should know aluigi.
Thanks for the script though, I've archived every DLC skin for use with the PC version. :)
by Friedslick6
Thu Jun 05, 2014 8:49 am
Forum: 3D/2D models
Topic: please tell me how to open kmd model of metal gear solid 1
Replies: 1
Views: 2306

Re: please tell me how to open kmd model of metal gear solid

How urgent?
https://github.com/neko68k/mgsview - "Metal Gear Solid: Integral" Model Viewer
http://www.models-resource.com/pc_computer/mgsintegral - Models of Solid Snake and Revolver Ocelot by myself.
by Friedslick6
Sun Feb 23, 2014 10:56 am
Forum: Compressed files and methods
Topic: Gruntz - Encrypted Text Files
Replies: 5
Views: 2560

Gruntz - Encrypted Text Files

Hey all. I'm trying to figure out some undiscovered cheat codes from a PC game called Gruntz. Gruntz was made in 1998 by Monolith Productions, and is now considered abandonware. The game's main archive (GRUNTZ.REZ) contains 3 text files: ATTRIBUTEZ.TXT, CREDITZ.TXT AND CHEATZ.TXT. CREDITZ.TXT is a p...
by Friedslick6
Mon Oct 14, 2013 1:52 am
Forum: Game Archive
Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
Replies: 73
Views: 45252

Re: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives

I think I should turn everyone's attention to a thread on the HPZR forums: http://hpzr.proboards.com/thread/7484/crash-hacking-utility-editing-suite From the screenshots, you can see that there is a significant level of support for extracting level and object models for Crash 1 (although currently ...
by Friedslick6
Sun Aug 04, 2013 7:27 pm
Forum: Game Archive
Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
Replies: 73
Views: 45252

Re: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives

Ah, okay thanks for clearing that up.
by Friedslick6
Sun Aug 04, 2013 6:53 pm
Forum: Game Archive
Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
Replies: 73
Views: 45252

Re: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives

I didn't use those initially for copyright reasons, but now that I think about it, I could add support so that if your texture rip image is in the same folder as the exe, it will use those instead. I think that's what I'll do. But then wouldn't any texture/model data previews will also be excluded ...
by Friedslick6
Sun Aug 04, 2013 4:41 pm
Forum: Game Archive
Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
Replies: 73
Views: 45252

Re: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives

:D Wonderful development! The GUI's looking good.
Regarding the 3D preview textures, you may want to temporarily use the crate textures I ripped here. No credit required, just until proper textures are implemented.
by Friedslick6
Sat Jun 08, 2013 6:25 am
Forum: Game Archive
Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
Replies: 73
Views: 45252

Re: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives

Man, all this time I always thought that .INST might be short for "Instance". "Instrument" makes way more sense. Anyway, It's good that I managed to have some correct foresight for once lol. About the Z-coordinates, to quote Andy Gavin's blog: Dave and I experimented with pre-calculating the visibil...
by Friedslick6
Mon May 20, 2013 4:56 am
Forum: 3D/2D models
Topic: Anyone have any luck with compiling Szfzafa's Desmume patch?
Replies: 3
Views: 1256

Re: Anyone have any luck with compiling Szfzafa's Desmume pa

Ares722 wrote:I'm glad to hear that i'm not the only one who are trying use szfazafa's code.(without sucess lol)
I went even in his blog but i didn't undestand where insert the code.
I had similar trouble, and eventually left a comment on their blog before giving up... I wonder if they replied to me...
by Friedslick6
Wed Apr 24, 2013 12:02 am
Forum: Game Archive
Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
Replies: 73
Views: 45252

Re: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives

Animation data didn't appear to be separated from the model when I tried forcing a bind pose on Crash Bandicoot's model, but we'll see. I can't be of much use except in telling you what I already know and haven't posted in this thread already (regardless of redundancy lol.) The colours are applied t...
by Friedslick6
Sat Nov 10, 2012 11:29 pm
Forum: Game Archive
Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
Replies: 73
Views: 45252

Re: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives

Hmm, I think I'll just post him a comment about this topic then...