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Search found 9 matches

by dogkarl
Wed May 23, 2012 9:18 am
Forum: General game tools
Topic: Alan Wake and AW's American Nightmare
Replies: 66
Views: 30823

Re: Alan Wake and AW's American Nightmare

Yeah, because the AWAN PC version released just yesterday, the tool not tested with those files. I know about the problem, and I'm working on it. It's because the file in AWAN PC version are all little endian. The first byte in the bin file actually is a bool value which tells you whether the file ...
by dogkarl
Wed May 09, 2012 8:23 am
Forum: General game tools
Topic: Alan Wake and AW's American Nightmare
Replies: 66
Views: 30823

Re: Alan Wake and AW's American Nightmare

I downloaded the tool, and it works just fine! Thanks!
I am trying to make a font rebuild tool, because I want to translate the game into chinese.
by dogkarl
Mon Apr 23, 2012 4:05 am
Forum: Game Archive
Topic: Legend of Grimlock [.dat file]
Replies: 173
Views: 25563

Re: Legend of Grimlock [.dat file]

I decompiled last 2 lua's : animation_events.lua and samples.lua it's not for translate, just for modify or adding new animations and sounds. For translate puzzle descriptions need decompile all levels. In decompiling many people are not interested. I do not want just do it alone :scaredy: . Anyway...
by dogkarl
Thu Nov 25, 2010 4:53 am
Forum: Game Archive
Topic: Call of Duty - FastFile (.FF)
Replies: 5
Views: 1571

Re: Call of Duty - FastFile (.FF)

Which means if you don't know how to read a certain type, you can't advance to the next datafile? Crappy format. That is true. I've researched it for a week, now i've able to load the texts and font. So there's some info I can share. The 0xFFFFFFFF is actually a pointer place holder. The FF loading...
by dogkarl
Mon Oct 18, 2010 4:44 am
Forum: Game Localization
Topic: Dead Rising 2 [PC] text & fonts export
Replies: 18
Views: 6682

Re: Dead Rising 2 [PC] text export

Gocha wrote:thanks bacter, nice job

but unfortunately it doesn't decode Russian version, looks like can't support Unicode or like thing, or may be character encoding isn't known
Your're correct , the strings are encoded in UTF-8. Just add UTF-8 translation to the script and you're done.
by dogkarl
Fri Oct 01, 2010 6:59 am
Forum: Game Archive
Topic: Worms Reloaded .bdl file
Replies: 5
Views: 1657

Re: Worms Reloaded .bdl file

Well it's done. if you want to see this game in chinese ,please goto " http://bbs.3dmgame.com/showtopic-1482623.html" , it's in chinese, so do not to be surprised if you got a screen of strange glyphs. So if anyone still want to translate this game into their home language, please post the UNICODE r...
by dogkarl
Fri Oct 01, 2010 6:47 am
Forum: Game Archive
Topic: Worms Reloaded .bin file
Replies: 25
Views: 6432

Re: Worms Reloaded .bin file

still damage bug after inserting string back :( I think its kinda stupid if is anti-cheat feature, coz editing language file has nothing to do with cheating they using maybe some crc checksum protection for checking if file is original:-/ The game use CRC32 to check every file. So if you modify som...
by dogkarl
Thu Sep 30, 2010 7:49 am
Forum: Game Archive
Topic: Castlevania: Lords of Shadow
Replies: 102
Views: 28846

Re: Castlevania: Lords of Shadow

Great job! I wonder if it'll works on XBOX360 files.
by dogkarl
Thu Sep 30, 2010 7:26 am
Forum: Game Archive
Topic: Worms Reloaded .bdl file
Replies: 5
Views: 1657

Re: Worms Reloaded .bdl file

Actually I've figured this format out. I am trying to translate this game into chinese. The font has a severe limit on glyphs every texture can hold. So now I am working hard to let the texture hold the chinese glyphs. The file is a pile of different type of objects. It's a real pain in the ass to m...