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by ShinobiMao
Wed Jun 04, 2014 9:34 pm
Forum: 3D/2D models
Topic: Point Blank Meshes
Replies: 5
Views: 2957

Point Blank Meshes

Howdy! I’m interested in the model format for this free to play fps – Point Blank. All of the models have multiple sub objects, such as the character’s hat or helmet (which can be shot off GoldenEye style) as well as unique first person arm&hand models. Since there are no other correspondingly-named...
by ShinobiMao
Sun Jul 22, 2012 4:49 am
Forum: Audio file formats
Topic: Resident Evil 6 .SPAC audio
Replies: 6
Views: 2867

Resident Evil 6 .SPAC audio

Came across this while exploring the RE6 360 Demo files. I don't normally tinker with console files, so I don't know if this is common procedure, but, something worth noting for this file is everything is written backwards inside it. The header, "SPAC", becomes "CAPS", "RIFF" is "FFIR", "WAVE fmt" i...
by ShinobiMao
Tue Mar 06, 2012 7:34 pm
Forum: Audio file formats
Topic: Blacklight: Retribution .bnk(BKHD) & RIFF wavefmt
Replies: 4
Views: 3051

Re: Blacklight: Retribution .bnk(BKHD) & RIFF wavefmt

Thanks! I knew if it were you who replied that a solution would definitely be found. Everything worked perfectly and now I'm able to browse through the files with ease. For anyone else who'd stumble across this post, you can make and run a .bat file to make it easier. Here's what I did: for %%a in (...
by ShinobiMao
Tue Mar 06, 2012 6:52 am
Forum: Audio file formats
Topic: Blacklight: Retribution .bnk(BKHD) & RIFF wavefmt
Replies: 4
Views: 3051

Blacklight: Retribution .bnk(BKHD) & RIFF wavefmt

Howdy. While there are many tools for these formats, I've only been able to churn out unplayable files from this. The steps I've taken seem to extract the files okay, but when converting them from an unplayable.wav to .ogg with ww2ogg, it never comes out correctly. I've uploaded the .bnk in question...
by ShinobiMao
Sun Mar 27, 2011 9:32 am
Forum: Audio file formats
Topic: APB (All Points Bulletin) sound .pck
Replies: 6
Views: 3317

Re: APB (All Points Bulletin) sound .pck

Amazing! I must've missed where you said I needed packed_codebooks.bin and that was my problem. My ww2ogg10.rar did NOT have the .bin inside, and only did when I re-downloaded it (well, along with a few other misc source files). So, when I put codebooks.bin in and used it, it worked properly! So tha...
by ShinobiMao
Sun Mar 27, 2011 2:13 am
Forum: Audio file formats
Topic: APB (All Points Bulletin) sound .pck
Replies: 6
Views: 3317

Re: APB (All Points Bulletin) sound .pck

mauzerX wrote:Read this topic
Using the parameter --full-setup I get a new parse error, "invalid codebook identifier".
by ShinobiMao
Sat Mar 26, 2011 11:18 am
Forum: Audio file formats
Topic: APB (All Points Bulletin) sound .pck
Replies: 6
Views: 3317

Re: APB (All Points Bulletin) sound .pck

EDIT: Well, I thought I got it to work but every RIFF/WAVE scanner I tried gives me files ww2ogg can no longer convert. It gives me "Parse error: unknown chunk type".
by ShinobiMao
Sat Mar 26, 2011 8:21 am
Forum: Audio file formats
Topic: APB (All Points Bulletin) sound .pck
Replies: 6
Views: 3317

APB (All Points Bulletin) sound .pck

It's similar to Assassin's Creed II's pck but none of the scripts for it work. In the attached file if you take out everything before the first RIFF you can use ww2ogg on it easily (and it stops at the proper end of the first file inside), but there's apparently 968 sounds in there, and doing them a...