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by katzsmile
Tue Feb 18, 2014 4:46 pm
Forum: 3D/2D models
Topic: Command and Conquer Generals 2 meshes (Frostbite 2)
Replies: 4
Views: 2587

Command and Conquer Generals 2 meshes (Frostbite 2)

Archive contain Frostbite 2 *.mesh file with all 3d geometry and stuff. Model is not compressed. http://rghost.ru/52512830 i've got this data: 0 mesh offset 0x91A00 Face indices 18288 Vertices 9647 Vertex Block Size 32 UV Position 30 and with hex2obj i've got this: http://rghost.ru/52511609/image.pn...
by katzsmile
Sat May 04, 2013 6:44 pm
Forum: Compressed files and methods
Topic: [Born Ready] Strike Suite Zero / Strike Suit Infinity - RPMC compressed files
Replies: 6
Views: 1588

[Born Ready] Strike Suite Zero / Strike Suit Infinity - RPMC compressed files

This tool is designed for packing and unpacking of compressed with zlib game files (they have 'RPMC' magic word in beginning of the file) from Strike Suit Zero / Infinity game. Usage Packing/Unpacking: Just drop required file on the program icon. Program build with NetFramework 2.0. Source code incl...
by katzsmile
Mon Feb 04, 2013 7:51 am
Forum: Game Archive
Topic: Royal Quest AF Archives
Replies: 17
Views: 5887

Re: Royal Quest AF Archives

Reuploading rqaf_extract.rar
by katzsmile
Fri Nov 04, 2011 2:46 pm
Forum: Compressed files and methods
Topic: Renegade Ops .XSLC
Replies: 0
Views: 678

Renegade Ops .XSLC

Hi all
i want to modify characters set for Renegade Ops. file "characters.xlsc" contains all Characters definition, but that have binary structure and cant be edited with any program(

is someone can make converter XLSC>XML and XML>XLSC please help me
by katzsmile
Thu Feb 10, 2011 1:09 pm
Forum: 3D/2D models
Topic: Soldiers of Anarchy\The Fall diff3d
Replies: 0
Views: 946

Soldiers of Anarchy\The Fall diff3d

guys can anyone write converter from diff3d to ase or any other importable format?

diff3d is used in Soldiers of Anarchy and The Fall Last Days of Gaia

P.S. Yes i know that games old, and there exist ConvertToDiff3d.exe, but i want to import this models from game to 3d studio.
by katzsmile
Mon Jan 03, 2011 3:26 pm
Forum: Compressed files and methods
Topic: World of Tanks/Bigworld Tech packed XML
Replies: 8
Views: 10012

Re: World of Tanks/Bigworld Tech packed XML

Yes. And that is fixed in build 0.4

All new version of WoT Mod Tools will be published on my site here
by katzsmile
Tue Dec 28, 2010 8:43 pm
Forum: Compressed files and methods
Topic: World of Tanks/Bigworld Tech packed XML
Replies: 8
Views: 10012

Re: World of Tanks/Bigworld Tech packed XML

I did my own unpacker, which based on sources by psycho and maded in C#.
Requires Net3.5
by katzsmile
Thu Dec 23, 2010 3:40 pm
Forum: Compressed files and methods
Topic: World of Tanks/Bigworld Tech packed XML
Replies: 8
Views: 10012

Re: World of Tanks/Bigworld Tech packed XML

I have also done some research. It is lot to describe whole file format, so I only attach packed XML parser written in Java. It isn't SAX parser - it just reads to simple tree model. BTW I'm now wondering about format of *.primitives files. The format seams to be quite similar, but decoding of it w...
by katzsmile
Thu Sep 02, 2010 7:58 am
Forum: Compressed files and methods
Topic: World of Tanks/Bigworld Tech packed XML
Replies: 8
Views: 10012

World of Tanks/Bigworld Tech packed XML

I have a problem with decoding XML form World of Tanks. Cant solve encryption package method. This files if non standard packed XML files. They have removed hierarchy but node names and values not encrypted or compressed. I has decode two files using trying reconstruct original XML handy. EN.b (HEX:...