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by plodtrew
Fri May 10, 2019 9:23 am
Forum: 3D/2D models
Topic: UFC 2 Models - PS4 - figured out the verts and faces
Replies: 3
Views: 911

Re: UFC 2 Models - PS4 - figured out the verts and faces

Spend the entire day reading up on half float values and managed to code support for the UV's. The code is still rough but it seems to work on all the head models in the game.
texture_preview.jpg
by plodtrew
Thu May 09, 2019 12:22 pm
Forum: 3D/2D models
Topic: UFC 2 Models - PS4 - figured out the verts and faces
Replies: 3
Views: 911

Re: UFC 2 Models - PS4

Had some spare time to look into the model format again. It seems like there are hard coded text values indicating the start of the verts and faces instead of offset references. Using this assumption, I wrote code to the view the models in an existing application I've coded. The code seems to work w...
by plodtrew
Wed Feb 07, 2018 12:00 pm
Forum: Graphic file formats
Topic: UFC 2 GNF textures - PS4
Replies: 3
Views: 1242

Re: UFC 2 GNF textures - PS4

i'd need more files. potentially some that have transparency. necessary to get the format byte. texture finder shows the blocks are shuffled anyway. that'd need some time to sort. or maybe you get somebody better with shuffles. gotta wait for acewell i figured he knows those noesis shuffle algos, b...
by plodtrew
Wed Feb 07, 2018 11:57 am
Forum: Game Archive
Topic: UFC 2 big archives - PS4
Replies: 6
Views: 915

Re: UFC 2 big archives - PS4

chrrox wrote:gnf texture is supported b noesis.
Thank you. The diffuse and spec maps are supported, however the normal maps don't display correctly.
by plodtrew
Tue Feb 06, 2018 7:28 am
Forum: 3D/2D models
Topic: UFC 2 Models - PS4 - figured out the verts and faces
Replies: 3
Views: 911

UFC 2 Models - PS4 - figured out the verts and faces

Hi guys.

Need help with the models for the UFC 2 game on the ps4. The model extension is MCD and the header is RSF.

Here's a sample of the file:

MCD Model: http://www74.zippyshare.com/v/f2E614jW/file.html
by plodtrew
Tue Feb 06, 2018 7:27 am
Forum: Graphic file formats
Topic: UFC 2 GNF textures - PS4
Replies: 3
Views: 1242

UFC 2 GNF textures - PS4

Hi guys.

Need help with the textures for the UFc 2 game on the ps4. The textures are in a format called GNF. The data in the texture looks like a dds file in a hex editor, but the header is different.

Here's a sample of the file:

GNF texture: http://www19.zippyshare.com/v/Eb6icRWi/file.html
by plodtrew
Tue Feb 06, 2018 7:24 am
Forum: Game Archive
Topic: UFC 2 big archives - PS4
Replies: 6
Views: 915

Re: UFC 2 big archives - PS4

Thank you, the bms script worked perfectly. The big file extractor didn't work at all, but I have extracted the files with the script. Now onto the model and texture format. I suppose I'll have to create a thread in the relevant sections. Here's the files for reference: GNF Texture: http://www19.zip...
by plodtrew
Tue Feb 06, 2018 7:04 am
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 479
Views: 284266

Re: My quickBMS scripts

Electronic Arts *.big extractor I know there are many different archives in use by EA - this is one of them at least (identifier "BE"). For the PC version, just delete the "endian big" - I guess. ;) Nice example for the use of the array, which comes in quite handy here. Thanks Luigi for the impleme...
by plodtrew
Mon Feb 05, 2018 12:41 pm
Forum: Game Archive
Topic: UFC 2 big archives - PS4
Replies: 6
Views: 915

Re: UFC 2 big archives - PS4

Made some progress. This is what I''ve figured out so far of the headers (see picture attached). I still can't figure out how the offsets and filesize are listed in the section highlighted in red. The archive also seems to consists of a number of compressed files with the header of "chunkzip." After...
by plodtrew
Mon Feb 05, 2018 7:22 am
Forum: Game Archive
Topic: UFC 2 big archives - PS4
Replies: 6
Views: 915

UFC 2 big archives - PS4

Hi guys. I am trying to extract the files from the EA Sports UFC game from the ps4. Has anyone successfully extracted these or deciphered the format as yet? If anyone has any information on how this archive format, I can code something to extract the files. I have attached two sample files where I'v...
by plodtrew
Tue Oct 27, 2015 2:10 pm
Forum: 3D/2D models
Topic: WWE 2k15 PC models - need help exporting face data
Replies: 19
Views: 4109

Re: WWE 2k15 PC models - need help exporting face data

No I haven't sold the chorrox script at all. I posted the script I edited as a ms file and in plain text. I fully credited chorrox for the original script. If it is an issue for me to repost the script, let me know and I'll remove it. With regards to the repeating bytes, I did some reading on the cr...
by plodtrew
Mon Oct 26, 2015 1:47 pm
Forum: 3D/2D models
Topic: WWE 2k15 PC models - need help exporting face data
Replies: 19
Views: 4109

Re: WWE 2k15 PC models - need help exporting face data

Thanks for the reply. I've never heard of triangle strips before and have read up on the subject after you mentioned it. By examining the entire series of values using the tri strips method, it appears that the repetition of values occurs every 20 values if I look at the values starting at the last ...
by plodtrew
Tue Oct 20, 2015 12:48 pm
Forum: 3D/2D models
Topic: WWE 2k15 PC models - need help exporting face data
Replies: 19
Views: 4109

Re: WWE 2k15 PC models - need help importing weight data

Now that I have the importer working. I need some help exporting the data back into the model. I have modified chorrox's script to import the models into 3dsmax above and have written c# code to import edits to the model in wavefront format. I can import the verts, uv's and weights but the problem i...
by plodtrew
Tue Oct 20, 2015 12:37 pm
Forum: 3D/2D models
Topic: WWE 2k15 PC models - need help exporting face data
Replies: 19
Views: 4109

Re: WWE 2k15 PC models - need help importing weight data

^I'm not sure what you mean. Here's the final script, it seems to work on most models: -- Script created by Chrrox from Xentax.com -- Edited by tekken57 for importing of newer models if (heapSize < 200000) then heapSize = 2000000 -- allow ~ 40 MB instead of just 7.5 MB. Prevents "Runtime Error: Out ...
by plodtrew
Fri Jun 26, 2015 12:58 pm
Forum: 3D/2D models
Topic: WWE 2k15 PC models - need help exporting face data
Replies: 19
Views: 4109

Re: WWE 2k15 PC models - need help importing weight data

I've rewritten the script to read the bone values directly from the weight assignments. I assume that the pc model format assigns the bones in this manner, however I'm not sure. The script works fine for the first object in the model i.e. the head but gives me an error on the subsequent objects, not...