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- Sat Nov 30, 2019 9:22 am
- Forum: 3D/2D models
- Topic: [PC] WWE 2K18 import maxscript
- Replies: 5
- Views: 37736
Re: [PC] WWE 2K18 import maxscript
Hi there. Thanks for your script, much appreciated. I've added a value of zero for the endianess type on the weights so that it loads the weights for pc games older than 2k18. I also removed the transforms on the model in you script to make it compatible with my import tools. I'm attaching the updat...
- Fri May 10, 2019 9:23 am
- Forum: 3D/2D models
- Topic: UFC 2 Models - PS4 - figured out the verts and faces
- Replies: 4
- Views: 1387
Re: UFC 2 Models - PS4 - figured out the verts and faces
Spend the entire day reading up on half float values and managed to code support for the UV's. The code is still rough but it seems to work on all the head models in the game.
- Thu May 09, 2019 12:22 pm
- Forum: 3D/2D models
- Topic: UFC 2 Models - PS4 - figured out the verts and faces
- Replies: 4
- Views: 1387
Re: UFC 2 Models - PS4
Had some spare time to look into the model format again. It seems like there are hard coded text values indicating the start of the verts and faces instead of offset references. Using this assumption, I wrote code to the view the models in an existing application I've coded. The code seems to work w...
- Wed Feb 07, 2018 12:00 pm
- Forum: Graphic file formats
- Topic: UFC 2 GNF textures - PS4
- Replies: 3
- Views: 1786
Re: UFC 2 GNF textures - PS4
i'd need more files. potentially some that have transparency. necessary to get the format byte. texture finder shows the blocks are shuffled anyway. that'd need some time to sort. or maybe you get somebody better with shuffles. gotta wait for acewell i figured he knows those noesis shuffle algos, b...
- Wed Feb 07, 2018 11:57 am
- Forum: Game Archive
- Topic: UFC 2 big archives - PS4
- Replies: 6
- Views: 1531
Re: UFC 2 big archives - PS4
Thank you. The diffuse and spec maps are supported, however the normal maps don't display correctly.chrrox wrote:gnf texture is supported b noesis.
- Tue Feb 06, 2018 7:28 am
- Forum: 3D/2D models
- Topic: UFC 2 Models - PS4 - figured out the verts and faces
- Replies: 4
- Views: 1387
UFC 2 Models - PS4 - figured out the verts and faces
Hi guys.
Need help with the models for the UFC 2 game on the ps4. The model extension is MCD and the header is RSF.
Here's a sample of the file:
MCD Model: http://www74.zippyshare.com/v/f2E614jW/file.html
Need help with the models for the UFC 2 game on the ps4. The model extension is MCD and the header is RSF.
Here's a sample of the file:
MCD Model: http://www74.zippyshare.com/v/f2E614jW/file.html
- Tue Feb 06, 2018 7:27 am
- Forum: Graphic file formats
- Topic: UFC 2 GNF textures - PS4
- Replies: 3
- Views: 1786
UFC 2 GNF textures - PS4
Hi guys.
Need help with the textures for the UFc 2 game on the ps4. The textures are in a format called GNF. The data in the texture looks like a dds file in a hex editor, but the header is different.
Here's a sample of the file:
GNF texture: http://www19.zippyshare.com/v/Eb6icRWi/file.html
Need help with the textures for the UFc 2 game on the ps4. The textures are in a format called GNF. The data in the texture looks like a dds file in a hex editor, but the header is different.
Here's a sample of the file:
GNF texture: http://www19.zippyshare.com/v/Eb6icRWi/file.html
- Tue Feb 06, 2018 7:24 am
- Forum: Game Archive
- Topic: UFC 2 big archives - PS4
- Replies: 6
- Views: 1531
Re: UFC 2 big archives - PS4
Thank you, the bms script worked perfectly. The big file extractor didn't work at all, but I have extracted the files with the script. Now onto the model and texture format. I suppose I'll have to create a thread in the relevant sections. Here's the files for reference: GNF Texture: http://www19.zip...
- Tue Feb 06, 2018 7:04 am
- Forum: Code Talk
- Topic: My quickBMS scripts
- Replies: 480
- Views: 334239
Re: My quickBMS scripts
Electronic Arts *.big extractor I know there are many different archives in use by EA - this is one of them at least (identifier "BE"). For the PC version, just delete the "endian big" - I guess. ;) Nice example for the use of the array, which comes in quite handy here. Thanks Luigi for the impleme...
- Mon Feb 05, 2018 12:41 pm
- Forum: Game Archive
- Topic: UFC 2 big archives - PS4
- Replies: 6
- Views: 1531
Re: UFC 2 big archives - PS4
Made some progress. This is what I''ve figured out so far of the headers (see picture attached). I still can't figure out how the offsets and filesize are listed in the section highlighted in red. The archive also seems to consists of a number of compressed files with the header of "chunkzip." After...
- Mon Feb 05, 2018 7:22 am
- Forum: Game Archive
- Topic: UFC 2 big archives - PS4
- Replies: 6
- Views: 1531
UFC 2 big archives - PS4
Hi guys. I am trying to extract the files from the EA Sports UFC game from the ps4. Has anyone successfully extracted these or deciphered the format as yet? If anyone has any information on how this archive format, I can code something to extract the files. I have attached two sample files where I'v...
- Tue Oct 27, 2015 2:10 pm
- Forum: 3D/2D models
- Topic: WWE 2k15 PC models - need help exporting face data
- Replies: 19
- Views: 5318
Re: WWE 2k15 PC models - need help exporting face data
No I haven't sold the chorrox script at all. I posted the script I edited as a ms file and in plain text. I fully credited chorrox for the original script. If it is an issue for me to repost the script, let me know and I'll remove it. With regards to the repeating bytes, I did some reading on the cr...
- Mon Oct 26, 2015 1:47 pm
- Forum: 3D/2D models
- Topic: WWE 2k15 PC models - need help exporting face data
- Replies: 19
- Views: 5318
Re: WWE 2k15 PC models - need help exporting face data
Thanks for the reply. I've never heard of triangle strips before and have read up on the subject after you mentioned it. By examining the entire series of values using the tri strips method, it appears that the repetition of values occurs every 20 values if I look at the values starting at the last ...
- Tue Oct 20, 2015 12:48 pm
- Forum: 3D/2D models
- Topic: WWE 2k15 PC models - need help exporting face data
- Replies: 19
- Views: 5318
Re: WWE 2k15 PC models - need help importing weight data
Now that I have the importer working. I need some help exporting the data back into the model. I have modified chorrox's script to import the models into 3dsmax above and have written c# code to import edits to the model in wavefront format. I can import the verts, uv's and weights but the problem i...
- Tue Oct 20, 2015 12:37 pm
- Forum: 3D/2D models
- Topic: WWE 2k15 PC models - need help exporting face data
- Replies: 19
- Views: 5318
Re: WWE 2k15 PC models - need help importing weight data
^I'm not sure what you mean. Here's the final script, it seems to work on most models: -- Script created by Chrrox from Xentax.com -- Edited by tekken57 for importing of newer models if (heapSize < 200000) then heapSize = 2000000 -- allow ~ 40 MB instead of just 7.5 MB. Prevents "Runtime Error: Out ...