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Search found 29 matches

by masterX244
Sat Aug 17, 2019 11:52 pm
Forum: Game Archive
Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
Replies: 174
Views: 20068

Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool

i'm newbie em visual basic, and know something in 3dsmax... need visual basic to use it? when i open blacksmith, dont open de program, it opens in visual basic, how do I acess the program to do extraction of the assets? Sorry. https://i.ibb.co/gyV12pS/Screenshot-17.png Click the green "play" icon, ...
by masterX244
Wed Apr 04, 2018 7:16 pm
Forum: Game Archive
Topic: The Crew fat/dat archives
Replies: 162
Views: 37268

Re: The Crew fat/dat archives

Noticed on the unknown files extracted from the sector files got quite a few havok physics files but those don't get a default extension added by the tool and there doesn't seem a obvious way for hacking a mapping in
by masterX244
Wed Aug 31, 2016 6:45 pm
Forum: Graphic file formats
Topic: Exctact textures from container
Replies: 3
Views: 1006

Re: Exctact textures from container

for the variants with SXE as file extension there are multiple versions around. One containing multiple files and one containing only one file
Attached to the post there is a small java program to extract both SXE variants. to run it you call it with

Code: Select all

 java -jar unSXE.jar <path_to_file> 
by masterX244
Sat Feb 06, 2016 10:29 pm
Forum: Game specific tools
Topic: Old Disney games tool
Replies: 13
Views: 2195

Re: Old Disney games tool

Sorry, but I don't even know how to get the files inside the .PGK. rename it to zip and the standard tools for those should work. the game is from the era where people were easily fooled by wrong extensions so hiding zips that way worked Thank you, but, unfortunately, that didn't solve the problem ...
by masterX244
Sun Jan 31, 2016 8:12 pm
Forum: Game specific tools
Topic: Old Disney games tool
Replies: 13
Views: 2195

Re: Old Disney games tool

joaofeu wrote:Sorry, but I don't even know how to get the files inside the .PGK.
rename it to zip and the standard tools for those should work. the game is from the era where people were easily fooled by wrong extensions so hiding zips that way worked
by masterX244
Sat Jan 16, 2016 7:21 pm
Forum: Game specific tools
Topic: Old Disney games tool
Replies: 13
Views: 2195

Re: Old Disney games tool

Not sure if i checked the same game atm since in Germany it might be called a bit different but for me the *.ase files inside the PKG file look like Text based files for me. haven't found binary in weird formats while quickly scrolling over the files inside
by masterX244
Thu Feb 05, 2015 4:21 pm
Forum: Compressed files and methods
Topic: what is BDLA header?
Replies: 1
Views: 809

Re: what is BDLA header?

From which game is that file?
by masterX244
Mon Oct 13, 2014 6:12 pm
Forum: Game Archive
Topic: Unreal .uax File handling
Replies: 4
Views: 3293

Re: Unreal .uax File handling

according to a quick google the uax files are for the first version of the engine while the UDK is for 3rd version Audio file used by Unreal Tournament and other first-person shooter games that use the first Unreal Engine; may save audio clips for background music or sound effects such as weapon sho...
by masterX244
Sat Jun 14, 2014 10:47 am
Forum: Game Archive
Topic: icarus online closed beta made by cryengine3
Replies: 7
Views: 6301

Re: icarus online closed beta made by cryengine3

whats the method you are using to catch the key?
having a similar issue on a different game
by masterX244
Fri Jun 13, 2014 9:50 pm
Forum: Website
Topic: Outbox takes too long to send private messages
Replies: 4
Views: 1825

Re: Outbox takes too long to send private messages

could it be that it only leaves the outbox when the other user logs on?
by masterX244
Fri Jun 13, 2014 6:30 pm
Forum: Compressed files and methods
Topic: Star Citizen now Encrypting ....
Replies: 2
Views: 2607

Re: Star Citizen now Encrypting ....

poked a bit around in the depth of this forum (remembered that there was something related to cryengine and encryption)
viewtopic.php?f=10&t=9818&hilit=crysis+encrypt&start=30

(goin to post more details here if i get more dug out)
by masterX244
Sat Oct 12, 2013 9:40 am
Forum: Compressed files and methods
Topic: Xtrap connectrion string encryption
Replies: 2
Views: 1044

Re: Xtrap connectrion string encryption

Had you tried to Xor the hex values of the known parts with the encrypted part already? Maybe you can get parts of the key that way
by masterX244
Sat Sep 14, 2013 12:37 pm
Forum: Website
Topic: Error 500 at editing Dinoguys1000's user talk page
Replies: 7
Views: 2627

Error 500 at editing Dinoguys1000's user talk page

When trying to request account on wiki i get a error 500 when trying to edit the page: http://wiki.xentax.com/index.php?title=User_talk:Dinoguy1000 when clicking view-source on all other pages i see the markup so i think that one page is borked somehow and i already inquired via PM but got no respon...
by masterX244
Tue Sep 03, 2013 2:28 pm
Forum: Compressed files and methods
Topic: Solid state NEtworks Patcher System Questions
Replies: 1
Views: 843

Solid state NEtworks Patcher System Questions

the patcher from Solid State Networks (used for example with SWTOR and Star Citizen (latter in pre-alpha) )resists against the 2 common tips here to get the password out of the process Memory; does anyone know a trick to get beyond it (asking cause the SC patcher revealed some interesting stuff but ...