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by brendan19
Sat Sep 19, 2020 9:36 am
Forum: Audio file formats
Topic: Fable 2 Music
Replies: 4
Views: 727

Re: Fable 2 Music

Good news, vgmstream now has really great support for XMA and XMA2 compressed audio. The files should playback without any need for modification to them. You can even convert them to WAV easily too. Note: The crescendo tracks are multichannel so they won't playback with vgmstream but you can convert...
by brendan19
Tue Sep 10, 2019 9:44 am
Forum: Audio file formats
Topic: Ori and the blind forest audio dump
Replies: 11
Views: 2750

Re: Ori and the blind forest audio dump

So, will this method ever not work, ie encrypted? Yes, if the file is encrypted it might not work. Also, if the FSB is version 5 or above, they usually combine multiple FSB files into a singular file archive. It is advisable to split those type of files using a tool found on the ZenHAX forum (siste...
by brendan19
Mon Sep 09, 2019 11:14 pm
Forum: Audio file formats
Topic: Ori and the blind forest audio dump
Replies: 11
Views: 2750

Re: Ori and the blind forest audio dump

vgmstream has a plugin designed to work with Winamp so you can just playback audio formats and hear them without the need of converting them :) The test.exe is a command line only application. There is no Graphical User Interface (GUI) built in to the program. You can open it using command prompt. Y...
by brendan19
Fri Jul 26, 2019 3:27 am
Forum: Audio file formats
Topic: Dragon Ball Z - Battle of Z music rip: from awb to bin
Replies: 1
Views: 704

Re: Dragon Ball Z - Battle of Z music rip: from awb to bin

Nothing is wrong.

You just need to rename from the files from the extension ".bin" to ".hca" and then use the plugin 'vgmstream' to play them / convert them :)
by brendan19
Thu Mar 07, 2019 2:57 pm
Forum: Audio file formats
Topic: Dead Or Alive 6 Sound modding
Replies: 1
Views: 811

Re: Dead Or Alive 6 Sound modding

Post a sample for others to look at :)
by brendan19
Wed Feb 06, 2019 1:43 pm
Forum: Audio file formats
Topic: Call of Duty: Advanced Warfare .pak FLAC
Replies: 6
Views: 2447

Re: Call of Duty: Advanced Warfare .pak FLAC

Hi, but how did you get criteria numbers? What is in other soundfile*.pak files? Which criteria numbers go to other files? The criteria number is just hexadecimal code. 66 4C 61 43 00 00 00 22 is just fLaC..." in ASCII Games generally don't use multiple compression formats, they usually stick to ju...
by brendan19
Tue Jan 29, 2019 2:14 pm
Forum: Audio file formats
Topic: TTARCH FILE
Replies: 3
Views: 570

Re: TTARCH FILE

Using the command prompt. It also explains how to use the tool as well.
by brendan19
Mon Jan 28, 2019 8:24 am
Forum: Audio file formats
Topic: TTARCH FILE
Replies: 3
Views: 570

Re: TTARCH FILE

Aluigi's TTARCHEXT tool will do the job for you

http://aluigi.altervista.org/papers.htm#ttarchext
by brendan19
Fri Jan 18, 2019 1:41 pm
Forum: Audio file formats
Topic: i need help please
Replies: 1
Views: 385

Re: i need help please

PCM WAV files usually start with the magic string "RIFF" or "RIFX". There are exceptions but this is usually the case. There are many ways to extract multiple WAV files from a single archve source. The easiest being using QuickBMS and Aluigi's RIFF Parser BMS script 1. Download and extract QuickBMS....
by brendan19
Mon Jan 07, 2019 2:48 pm
Forum: Audio file formats
Topic: Astellia Online SoundNodeWave File
Replies: 2
Views: 713

Re: Astellia Online SoundNodeWave File

Strip away all the data before offset 0x136. The file should start with the first "OggS". After that, rename the file extension to .ogg will allow it to playback just fine If you want to do multiple files at once, use this OGG Extract tool Put all of your SoundNodeWave files into the same folder as ...
by brendan19
Tue Dec 11, 2018 6:09 pm
Forum: Audio file formats
Topic: The Crew 2 corrupted WAV headers
Replies: 4
Views: 1088

Re: The Crew 2 corrupted WAV headers

vgmstream can playback/convert these files They are not PCM WAV files like you think they are. They are Audiokinetic Wwise files because that is the audio middleware that was used on The Crew 2 for the game. Audiokinetic Wwise audio files use a RIFF header similar to the one used in a standard PCM ...
by brendan19
Sun Dec 02, 2018 1:24 pm
Forum: Audio file formats
Topic: Identity V .FSB Audio Files
Replies: 4
Views: 1507

Re: Identity V .FSB Audio Files

If none of the FSB extractors work, it's more than likely FSB with vorbis encoding. You can split the FSB5 file into the individual audio files inside the FSB5 file with a tool. I've attached the tool I used to do this to this post. Use the Batch.bat file to do multiple FSB files. The only drawback ...
by brendan19
Wed Nov 07, 2018 10:50 am
Forum: Audio file formats
Topic: [PS3] Resident Evil Darkside Chronicles BRSAR/BIN Audio
Replies: 4
Views: 926

Re: [PS3] Resident Evil Darkside Chronicles BRSAR/BIN Audio

The .bnk files can be played/converted with vgmstream. The BRSAR can be opened using BrawlBox and you can export the sounds as .WAV files from it.
by brendan19
Wed Nov 07, 2018 10:19 am
Forum: Audio file formats
Topic: Resonance of Fate
Replies: 2
Views: 679

Re: Resonance of Fate

Samples are helpful :)
by brendan19
Thu Oct 25, 2018 12:42 pm
Forum: Audio file formats
Topic: SoulCalibur6
Replies: 1
Views: 668

Re: SoulCalibur6

Soulcalibur VI uses CRI ADX2 audio. The HCA files can be extracted using VGMToolbox from the .uexp files.