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by brendan19
Thu Mar 07, 2019 2:57 pm
Forum: Audio file formats
Topic: Dead Or Alive 6 Sound modding
Replies: 1
Views: 241

Re: Dead Or Alive 6 Sound modding

Post a sample for others to look at :)
by brendan19
Wed Feb 06, 2019 1:43 pm
Forum: Audio file formats
Topic: Call of Duty: Advanced Warfare .pak FLAC
Replies: 4
Views: 1145

Re: Call of Duty: Advanced Warfare .pak FLAC

Hi, but how did you get criteria numbers? What is in other soundfile*.pak files? Which criteria numbers go to other files? The criteria number is just hexadecimal code. 66 4C 61 43 00 00 00 22 is just fLaC..." in ASCII Games generally don't use multiple compression formats, they usually stick to ju...
by brendan19
Tue Jan 29, 2019 2:14 pm
Forum: Audio file formats
Topic: TTARCH FILE
Replies: 3
Views: 208

Re: TTARCH FILE

Using the command prompt. It also explains how to use the tool as well.
by brendan19
Mon Jan 28, 2019 8:24 am
Forum: Audio file formats
Topic: TTARCH FILE
Replies: 3
Views: 208

Re: TTARCH FILE

Aluigi's TTARCHEXT tool will do the job for you

http://aluigi.altervista.org/papers.htm#ttarchext
by brendan19
Fri Jan 18, 2019 1:41 pm
Forum: Audio file formats
Topic: i need help please
Replies: 1
Views: 165

Re: i need help please

PCM WAV files usually start with the magic string "RIFF" or "RIFX". There are exceptions but this is usually the case. There are many ways to extract multiple WAV files from a single archve source. The easiest being using QuickBMS and Aluigi's RIFF Parser BMS script 1. Download and extract QuickBMS....
by brendan19
Mon Jan 07, 2019 2:48 pm
Forum: Audio file formats
Topic: Astellia Online SoundNodeWave File
Replies: 2
Views: 186

Re: Astellia Online SoundNodeWave File

Strip away all the data before offset 0x136. The file should start with the first "OggS". After that, rename the file extension to .ogg will allow it to playback just fine If you want to do multiple files at once, use this OGG Extract tool Put all of your SoundNodeWave files into the same folder as ...
by brendan19
Tue Dec 11, 2018 6:09 pm
Forum: Audio file formats
Topic: The Crew 2 corrupted WAV headers
Replies: 4
Views: 522

Re: The Crew 2 corrupted WAV headers

vgmstream can playback/convert these files They are not PCM WAV files like you think they are. They are Audiokinetic Wwise files because that is the audio middleware that was used on The Crew 2 for the game. Audiokinetic Wwise audio files use a RIFF header similar to the one used in a standard PCM ...
by brendan19
Sun Dec 02, 2018 1:24 pm
Forum: Audio file formats
Topic: Identity V .FSB Audio Files
Replies: 3
Views: 389

Re: Identity V .FSB Audio Files

If none of the FSB extractors work, it's more than likely FSB with vorbis encoding. You can split the FSB5 file into the individual audio files inside the FSB5 file with a tool. I've attached the tool I used to do this to this post. Use the Batch.bat file to do multiple FSB files. The only drawback ...
by brendan19
Wed Nov 07, 2018 10:50 am
Forum: Audio file formats
Topic: [PS3] Resident Evil Darkside Chronicles BRSAR/BIN Audio
Replies: 4
Views: 483

Re: [PS3] Resident Evil Darkside Chronicles BRSAR/BIN Audio

The .bnk files can be played/converted with vgmstream. The BRSAR can be opened using BrawlBox and you can export the sounds as .WAV files from it.
by brendan19
Wed Nov 07, 2018 10:19 am
Forum: Audio file formats
Topic: Resonance of Fate
Replies: 2
Views: 350

Re: Resonance of Fate

Samples are helpful :)
by brendan19
Thu Oct 25, 2018 12:42 pm
Forum: Audio file formats
Topic: SoulCalibur6
Replies: 1
Views: 379

Re: SoulCalibur6

Soulcalibur VI uses CRI ADX2 audio. The HCA files can be extracted using VGMToolbox from the .uexp files.
by brendan19
Mon Oct 22, 2018 10:12 pm
Forum: Audio file formats
Topic: Resident Evil 4 Xbox 360 - RIFFP Wave
Replies: 4
Views: 503

Re: Resident Evil 4 Xbox 360 - RIFFP Wave

XMA2 Encode

Here is three different versions of XMA2 Encode, the encoder from the Xbox 360 SDK. These can convert PCM WAV files into XMA files.
by brendan19
Mon Oct 22, 2018 9:52 am
Forum: Audio file formats
Topic: Resident Evil 4 Xbox 360 - RIFFP Wave
Replies: 4
Views: 503

Re: Resident Evil 4 Xbox 360 - RIFFP Wave

I find it really odd that you say the 5MB file is from the Xbox 360 version. Because that's just standard PCM WAV and can be played with any audio player. That format isn't that common on Xbox 360. The second file (800KB) is however as it's encoded with XMA which is the Xbox 360's native audio forma...
by brendan19
Tue Aug 14, 2018 3:05 pm
Forum: Audio file formats
Topic: Ninja Gaiden 3 PS3 .xws Help
Replies: 2
Views: 564

Re: Ninja Gaiden 3 PS3 .xws Help

Post a sample of the .xws file so people can look at it :)
by brendan19
Sat Jul 21, 2018 1:40 pm
Forum: Audio file formats
Topic: The Last of Us .bnk sound files
Replies: 4
Views: 785

Re: The Last of Us .bnk sound files

What AT3 converter are you using? vgmstream can convert them to WAV and play .AT3 files natively using Winamp or foobar2000. Download vgmstream I included two batch files - Test.bat and Test (No Looping).bat for easy conversion of multiple files. Put those files in the same folder as vgmstream and r...