Search found 4 matches

by plfx
Fri Aug 13, 2010 5:54 pm
Forum: 3D/2D models
Topic: Mortal Kombat Gold [.GEO]
Replies: 6
Views: 4467

Re: Mortal Kombat Gold [.GEO]

The dump contains only a few kinds of files. 1. System The various files that contain the Dreamcast binaries and driver for the game, as well as a little bit of media. 1st_read.bin (6MB) audio64.drv (20KB) manatee.drv (33KB) stream.mlt (288 bytes) 2. GEOmetry The aforementioned GEO files. There are ...
by plfx
Thu Aug 12, 2010 10:15 pm
Forum: 3D/2D models
Topic: Mortal Kombat Gold [.GEO]
Replies: 6
Views: 4467

Re: Mortal Kombat Gold [.GEO]

Giving it a little bump to see if I can squeeze you guys for a little more information. Can anyone tell me whether its possible that these files include animations? There are segments of data at the end that don't seem to be geometry data.
by plfx
Wed Aug 04, 2010 8:28 pm
Forum: 3D/2D models
Topic: Mortal Kombat Gold [.GEO]
Replies: 6
Views: 4467

Re: Mortal Kombat Gold [.GEO]

Extra nifty, thanks. I kind of expected animations to be in these files, since I don't know of another place for them to be. It seems not so, though. Also either in the header or in the info at the end there must be texture alignment info. EDIT: The more I look through the files the more I think the...
by plfx
Wed Aug 04, 2010 1:01 am
Forum: 3D/2D models
Topic: Mortal Kombat Gold [.GEO]
Replies: 6
Views: 4467

Mortal Kombat Gold [.GEO]

I've been working on deciphering the file formats extracted from the disc image of this Dreamcast game. I figured out the texture format and will post it as a case study, but the model format has me stuck. The files are all .GEO. Here's the .GEO file for Sub-Zero: http://drop.io/zr0gklg Also availab...