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by darkmatter78
Sat Dec 11, 2010 10:00 am
Forum: 3D/2D models
Topic: Using 3D Ripper DX with Dolphin 2.0?
Replies: 9
Views: 6040

Re: Using 3D Ripper DX with Dolphin 2.0?

As for the textures, they seem to rip find. http://s3.postimage.org/vpdz0.jpg If you or anyone know how I can fix this plases let me know. Thank you. Hi. Did you ever get a solution to this problem? I should say that I just now tried with the pc game and got the same UV issues with the character on...
by darkmatter78
Sun Nov 14, 2010 1:11 am
Forum: Game Archive
Topic: How can a rookie help
Replies: 0
Views: 705

How can a rookie help

I am not a coder and am not very skilled, YET, in CAD work. But I have done some. I am a network engineer and my scripting has been limited to corporate infrastructure. But this is my favorite site and the only one I have even considered becoming a "part" of. So, what can someone with my s...
by darkmatter78
Sun Nov 14, 2010 12:54 am
Forum: Game Archive
Topic: Star Wars The Force Unleashed - PC Version .z files
Replies: 110
Views: 63999

Re: Star Wars The Force Unleashed - PC Version .z files

Zerovisibilite wrote: Again until I get the bones exporting, its really kind of a waste anyway

100% wrong. I learned how to rig, even with a lousy biped only, with your tool's help getting the models. So BIG thank you and fantastic work. I have spread your file and name around as you deserve many thanks.
by darkmatter78
Sun Nov 14, 2010 12:20 am
Forum: 3D/2D models
Topic: SWTFU_Dark_Lord_Starkiller
Replies: 5
Views: 2205

Re: SWTFU_Dark_Lord_Starkiller

I'd really love to know that, pretty please? Mimic? Legit? Read? Above? And is anyone looking for any rigged SW characters? In Max? With a sh!tty biped? I have several. I have no formal training and had never even heard of Max or even seen a CAD app before last December and had never actually done ...
by darkmatter78
Sat Nov 13, 2010 8:04 pm
Forum: Game Archive
Topic: Star Wars The Force Unleashed II - lp.wad [x360]
Replies: 24
Views: 12123

Re: Star Wars The Force Unleashed II - lp.wad [x360]

The animation format is still compressed, so there is some work to be done, but I think it's well worth it. I don't know if sound has been ripped yet. UberBlack Uber, my man. Can you ( or anyone ) here tell me exactly WHY the animation files almost always seem to be harder to pull? And since they A...
by darkmatter78
Sat Nov 13, 2010 7:18 am
Forum: Game Archive
Topic: Star Wars Force Unleashed 2 PC .GTO Models
Replies: 32
Views: 11755

Re: Star Wars Force Unleashed 2 PC .GTO Models

The point is to update the ripper to support TFU2 models, it doesn't work with any of the models made for TFU2. It only works with the ones they ported over from TFU1. Besides I've been asked to supply models that aren't TFU1 ports, so I did. Yes, yes. Sorry. I misread your post at first and I did ...
by darkmatter78
Thu Nov 11, 2010 7:15 pm
Forum: Game Archive
Topic: Star Wars Force Unleashed 2 PC .GTO Models
Replies: 32
Views: 11755

Re: Star Wars Force Unleashed 2 PC .GTO Models

The contents of this post was deleted because of possible forum rules violation.
by darkmatter78
Fri Nov 05, 2010 5:18 pm
Forum: Game Archive
Topic: Star Wars The Force Unleashed II - lp.wad [x360]
Replies: 24
Views: 12123

Re: Star Wars The Force Unleashed II - lp.wad [x360]

Change the .lp extension to .zip. Easy breezy Then take the .gto and change the .gto to .zip Easy breezy x2 ;) (Special thanks to Chrrox for figuring it out) When you use the new GTO with the ripper the UV's aren't included. UberBlack Haha. Nice work. I just told someone they were three hours ahead...
by darkmatter78
Fri Nov 05, 2010 5:16 pm
Forum: Game Archive
Topic: Star Wars Force Unleashed 2 PC .GTO Models
Replies: 32
Views: 11755

Re: Star Wars Force Unleashed 2 PC .GTO Models

@ AceWell --DANGIT, beat me by 3 hours. One day I will figure something out first on this site, one day. @ Zerovisibilite --Does this decrease the time it will take you to crack this code or were you already aware of this and it makes no difference in that regard? Thanks, love your tool.----Err, wai...
by darkmatter78
Thu Nov 04, 2010 10:06 pm
Forum: Game Archive
Topic: Star Wars The Force Unleashed II - lp.wad [x360]
Replies: 24
Views: 12123

Re: Star Wars The Force Unleashed II - lp.wad [x360]

Storm Trooper http://www.sendspace.com/file/kk2vy8 Attached is the storm trooper from Unleashed 2. It is GTO, but the format is different. I hope that bones can be supported this time around. I have also included the materials, and animation. It's the same gto format, the file is just compressed wi...
by darkmatter78
Sat Oct 30, 2010 5:20 pm
Forum: 3D/2D models
Topic: SWTFU_Dark_Lord_Starkiller
Replies: 5
Views: 2205

Re: SWTFU_Dark_Lord_Starkiller

@lark - Actually, it is a cheesy biped rig in Max. @panzah - Well, I did it the ubernoob way using 3d Ripper Dx. But now I have used the tfu_gto_converter to convert them directly into obj format. Search for the post regarding tfu_gto and you should have all you need. Brilliant , these people are he...
by darkmatter78
Sun Oct 03, 2010 10:46 am
Forum: 3D/2D models
Topic: SWTFU_Dark_Lord_Starkiller
Replies: 5
Views: 2205

SWTFU_Dark_Lord_Starkiller

Model by LucasArts. Needs work. Done all I can do. Max 2011 file rigged with biped. I am very new and not very good, sorry.

Image

http://www.sendspace.com/file/h818lj
by darkmatter78
Sun Aug 15, 2010 4:10 am
Forum: Game Archive
Topic: Star Wars The Force Unleashed - PC Version .z files
Replies: 110
Views: 63999

Re: Star Wars The Force Unleashed - PC Version .z files

Please tell me why I am getting a syntax error when using this script.

Image