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by Gh0stBlade
Mon Jul 08, 2019 4:21 pm
Forum: 3D/2D models
Topic: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.
Replies: 43
Views: 10880

Re: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.

New version 1.6 script available, should fix a crash.
by Gh0stBlade
Sat Jul 06, 2019 1:54 am
Forum: 3D/2D models
Topic: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.
Replies: 43
Views: 10880

Re: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.

New script version released thanks to Sir Kane and Chrrox!

Includes various fixes:
TCTD2 support, UV fixes and Weighting issues should be fixed.
by Gh0stBlade
Sat Jun 08, 2019 2:42 am
Forum: Game Archive
Topic: Tomb Raider Legend/Anniversary
Replies: 12
Views: 537

Re: Tomb Raider Legend/Anniversary

Nope, I've tested that file, it's the skeleton (the header is even an exact match in structure to Legend Lara's skeleton, 2_0.gnc). All of the files that start with 0x5304C204 are skeletons. I can pair them up with Legend models I've extracted, and using your importer for noesis I get skeletons eve...
by Gh0stBlade
Fri Jun 07, 2019 9:12 pm
Forum: Game Archive
Topic: Tomb Raider Legend/Anniversary
Replies: 12
Views: 537

Re: Tomb Raider Legend/Anniversary

nightwolf1982 wrote:
Thu Jun 06, 2019 11:05 pm
Lara
Doppelganger

Bringing the links to a couple of the TRA drms here.
Lara.drm 5_0.gnc is the model section.
by Gh0stBlade
Thu Jun 06, 2019 10:57 am
Forum: Game Archive
Topic: Tomb Raider Legend/Anniversary
Replies: 12
Views: 537

Re: Tomb Raider Legend/Anniversary

I already told you. The models for legend and anniversary are extracted fine by my tools. The problem is that the section flag that determines file type is not used properly by the legend or anniversary engine resulting in file extensions being incorrect for 3d models. Theyre there. Saw them myself ...
by Gh0stBlade
Tue Mar 19, 2019 4:59 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools
Replies: 203
Views: 18252

Re: Detroit Become Human tools

Hey guys.

Please be respectful to one and other. There is a report button also if you see other users breaking rules. Warnings and bans handed out accordingly.

Cheers.
by Gh0stBlade
Mon Mar 11, 2019 4:39 am
Forum: Game Archive
Topic: Devil may cry 5 RE engine file list.
Replies: 154
Views: 14543

Re: Devil may cry 5 RE engine file list.

So can someone upload the log tool or provide a link to it? Can't seem to find it on XeNTaX............................................................................................................ Also explain how to use it with DMC5. People are using Ekey's hook DLLs from RE2 Remake to get the ...
by Gh0stBlade
Mon Mar 11, 2019 4:16 am
Forum: Game Archive
Topic: Devil may cry 5 RE engine file list.
Replies: 154
Views: 14543

Re: Devil may cry 5 RE engine file list.

So can someone upload the log tool or provide a link to it? Can't seem to find it on XeNTaX............................................................................................................ Also explain how to use it with DMC5. BUMP Or is everyone being selfish with private tools again?
by Gh0stBlade
Mon Mar 11, 2019 3:36 am
Forum: Game Archive
Topic: Devil may cry 5 RE engine file list.
Replies: 154
Views: 14543

Re: Devil may cry 5 RE engine file list.

So can someone upload the log tool or provide a link to it? Can't seem to find it on XeNTaX............................................................................................................

Also explain how to use it with DMC5.
by Gh0stBlade
Sat Mar 09, 2019 7:14 pm
Forum: Game Archive
Topic: Devil may cry 5 RE engine file list.
Replies: 154
Views: 14543

Re: Devil may cry 5 RE engine file list.

So I assume the format is the same as RE2 remake then?
by Gh0stBlade
Wed Feb 20, 2019 7:00 pm
Forum: Game Archive
Topic: Resident Evil 2 Remake - demo PAK file
Replies: 134
Views: 25787

Re: Resident Evil 2 Remake - demo PAK file

abstrait wrote:
Tue Feb 19, 2019 1:23 pm
@Gh0stBlade

Hello Ghost,
Is there any way to import the animations into 3dsmax by any chance ?
Thank you.
Nope, my script only handles the 3D models.
by Gh0stBlade
Sun Feb 17, 2019 1:41 am
Forum: Game Archive
Topic: Resident Evil 2 Remake - demo PAK file
Replies: 134
Views: 25787

Re: Resident Evil 2 Remake - demo PAK file

That's a beta/unfinished level with missing textures actually. The finished stage is in another folder. Using higher quality textures is an easy fix, shame nobody told me about this before the script released but here it is. Thanks for quick fix, i'll keep both versions tho) But what about prop pla...
by Gh0stBlade
Sat Feb 16, 2019 11:35 pm
Forum: Game Archive
Topic: Resident Evil 2 Remake - demo PAK file
Replies: 134
Views: 25787

Re: Resident Evil 2 Remake - demo PAK file

Question - is it possible to make noesis script auto-apply textures not from default folder, but from streaming/ path, which are HD textures? Example Leon's body textures natives\x64\sectionroot\character\player\pl0000\pl0000 - default quality natives\x64\streaming\sectionroot\character\player\pl00...
by Gh0stBlade
Tue Feb 12, 2019 9:12 pm
Forum: Game Archive
Topic: Resident Evil 2 Remake - demo PAK file
Replies: 134
Views: 25787

Re: Resident Evil 2 Remake - demo PAK file

First: download and unpack this in your Noesis-plugins-python folder http://forum.xentax.com/download/file.php?id=15688 Second: be sure to update your Noesis to the last version. If you want the model with textures, you have to rename the mat file exactly like the mesh file. Keeping the extension. ...
by Gh0stBlade
Mon Feb 11, 2019 4:56 am
Forum: Game Archive
Topic: Resident Evil 2 Remake - demo PAK file
Replies: 134
Views: 25787

Re: Resident Evil 2 Remake - demo PAK file

Nemesisbg23 wrote: AH i got it working but where are the textures xD
As explained on the previous page, each mesh file has it's own corresponding .mdf.10 file that holds material information. It must be renamed exactly the same as the mesh file minus the file extension. Check the debug log window for more details.