Search found 63 matches

by Trishty
Sun Feb 05, 2017 8:05 am
Forum: Game Archive
Topic: Dissidia Final Fantasy Opera Omnia .dz
Replies: 1
Views: 1917

Dissidia Final Fantasy Opera Omnia .dz

Free game can be download here ApkPure The game co-developed by Square Enix and Team Ninja of Koei Tecmo Archive is dz Texture is g1t Model is g1m I have tried LG DZ extractor, but I think the file are different so LG DZ extractor not work. g1t header is GT1G0600 look like Kaizoku Musou3 g1t can vie...
by Trishty
Fri Dec 04, 2015 3:08 am
Forum: 3D/2D models
Topic: [Unity] Final Fantasy VII G-Bike
Replies: 7
Views: 3001

Re: [Unity] Final Fantasy VII G-Bike

public static string GetUrl(string name, string url) { uint num1; RuntimePlatform platform1; string str1; string str2; if (name.Contains(".")) { str1 = name; goto Label_0023; } else { str1 = Path.ChangeExtension(name, ".unity3d"); Label_0023: } if (!cDebugSetting.IsDownload(name)) { str2 = ((Applic...
by Trishty
Sun Nov 29, 2015 4:51 am
Forum: 3D/2D models
Topic: [Unity] Final Fantasy VII G-Bike
Replies: 7
Views: 3001

[Unity] Final Fantasy VII G-Bike

I know it's late now and they will shut down their server soon so I need your help. I'll explain everything I have with this game so far. Radigar found the apis, methods the game used. You can find methods in Assembly-CSharp.dll with http://dotnetresolver.eu5.org/ Example: bike_001_001 Hardy Daytona...
by Trishty
Fri Oct 30, 2015 2:00 pm
Forum: 3D/2D models
Topic: List of Unity games
Replies: 149
Views: 60119

Re: List of Unity games

yeah I just set up a proxy server and logged the url's. Did you have the basic unity structure layout I have some of the structure just looking for the linking It would save me a lot of time. I have tried and get the urls. Thank you very much. Final Fantasy 7 G-Bike bike_001_018 model http://app.ca...
by Trishty
Tue Sep 08, 2015 6:15 pm
Forum: 3D/2D models
Topic: [PS3] Sword Art Online: Lost Song (*.mdl)
Replies: 14
Views: 4568

Re: [PS3] Sword Art Online: Lost Song (*.mdl)

I try Black Lotus in update 1.03, her body and eyes are missing UVs @@
Image
by Trishty
Sun Dec 14, 2014 3:22 pm
Forum: 3D/2D models
Topic: [Request] Dirge Of Cerberus Final Fantasy VII models
Replies: 146
Views: 50322

Re: [Request] Dirge Of Cerberus Final Fantasy VII models

Actually I'm talking about this T-pose
viewtopic.php?p=52272#p52272

Ripped model cannot be used because it mess up and backface culling, but I can redraw a new model based on watching it so if have a T-pose ripped model that would be more easy for me to draw ^v^
by Trishty
Sun Dec 14, 2014 11:35 am
Forum: 3D/2D models
Topic: [Request] Dirge Of Cerberus Final Fantasy VII models
Replies: 146
Views: 50322

Re: [Request] Dirge Of Cerberus Final Fantasy VII models

Hi! This is my Vincent, I created from scratch based on watching the ripped model. Ripped model is not T-pose, so I have to take a lot of time to complete him. If someone still knows how to use cheat engine to make the T-pose please let me know, thank you very much! http://fc09.deviantart.net/fs70/i...
by Trishty
Thu Jun 27, 2013 10:24 am
Forum: 3D/2D models
Topic: (PS3) Tears to Tiara GMX file
Replies: 0
Views: 763

(PS3) Tears to Tiara GMX file

Textures: dds
Models: GMX (I think)
Animation: W..W
GMX, W..W are header. Files don't have extension

I love this anime very much. Hope someone can help me, thank in advance

Pm me for a sample
by Trishty
Fri May 31, 2013 12:35 pm
Forum: 3D/2D models
Topic: PSP Imageepoch mdl noesis script
Replies: 36
Views: 11112

Re: PSP Imageepoch mdl noesis script

I extract BRS:TG and only have WRS, Villains, Weapons, ... not have BRS. I use quickbms and extract all vol files(in CHR, SKL) and I select replace all when it ask. Sol Trigger I use bms script here http://forum.xentax.com/viewtopic.php?f=10&t=9736&p=84974&hilit=Sol+Trigger#p84974 and I don't know w...
by Trishty
Sun Sep 09, 2012 9:30 am
Forum: 3D/2D models
Topic: Change head of 3d-game characters as PR stunt
Replies: 49
Views: 11842

Re: Change head of 3d-game characters as PR stunt

CSS complete :]
Image
dl link in PM

@huckleberrypie: i use ProOptimizer 30% keep texture, uv
by Trishty
Tue Sep 04, 2012 9:17 am
Forum: 3D/2D models
Topic: Change head of 3d-game characters as PR stunt
Replies: 49
Views: 11842

Re: Change head of 3d-game characters as PR stunt

CSS :wink: http://i771.photobucket.com/albums/xx353/trishty/hl22012-09-0414-59-00-984.png http://i771.photobucket.com/albums/xx353/trishty/hl22012-09-0414-59-17-187.png http://i771.photobucket.com/albums/xx353/trishty/hl22012-09-0414-59-27-140.png Optimize to 3500 triangles He have a little bug, whe...
by Trishty
Sat Sep 01, 2012 5:29 am
Forum: 3D/2D models
Topic: Catherine[PS3] Microvolts[PC] nif importer Blender249
Replies: 19
Views: 9424

Re: Catherine[PS3] Microvolts[PC] nif importer Blender249

finale00 wrote:Oh damn fate zero models? Guess I'll get the JP client.
Do you have client download links?
Here
Home Page http://toywars.gungho.jp/ready/index.html

Client http://cldownload.gungho.jp/tw/TW_SETUP.exe

unpack
viewtopic.php?f=10&t=6565
http://aluigi.org/papers/bms/zip.bms
by Trishty
Fri Aug 31, 2012 10:00 am
Forum: 3D/2D models
Topic: Catherine[PS3] Microvolts[PC] nif importer Blender249
Replies: 19
Views: 9424

Re: Catherine[PS3] Microvolts[PC] nif importer Blender249

From what game are those models?? It from MicroVolts aka H.A.V.E. Online aka ToyWars http://www.fpsreport.com/official-sites/226-have-official-sites.html Fate Zero pack contain Kiritsugu, Irisviel, Maiva, Saber, Tohsaka, Gilgamesh for ToyWars(JP). I don't know if other countries have this pack or n...
by Trishty
Thu Aug 30, 2012 12:22 pm
Forum: 3D/2D models
Topic: Catherine[PS3] Microvolts[PC] nif importer Blender249
Replies: 19
Views: 9424

Re: Catherine[PS3] Microvolts[PC] nif importer Blender249

I tried Szkaradek123 blender importer and most of .nif not work(Saber black suite, Kiritsugu, Irisviel) I got this :D normal(9000polys)-low(2000polys)-high(11000polys) http://i771.photobucket.com/albums/xx353/trishty/saber.png Still don't know where is her head. May be all girls model use the same h...
by Trishty
Sun Aug 05, 2012 5:52 pm
Forum: 3D/2D models
Topic: [Tutorial] Ripping PS2 3D Model with picture
Replies: 20
Views: 40311

Re: [Tutorial] Ripping PS2 3D Model with picture

What PCSX2 revision did you use in ripping your model? I did manage to rip things off a Strawberry Shortcake game, but while it is intact, some of the faces end up getting culled. Maybe your game use backface culling same as FF7DC in my tutorial. I think you must rip front, back and combine it in 3...