Search found 63 matches
- Sun Feb 05, 2017 8:05 am
- Forum: Game Archive
- Topic: Dissidia Final Fantasy Opera Omnia .dz
- Replies: 1
- Views: 1917
Dissidia Final Fantasy Opera Omnia .dz
Free game can be download here ApkPure The game co-developed by Square Enix and Team Ninja of Koei Tecmo Archive is dz Texture is g1t Model is g1m I have tried LG DZ extractor, but I think the file are different so LG DZ extractor not work. g1t header is GT1G0600 look like Kaizoku Musou3 g1t can vie...
- Fri Dec 04, 2015 3:08 am
- Forum: 3D/2D models
- Topic: [Unity] Final Fantasy VII G-Bike
- Replies: 7
- Views: 3001
Re: [Unity] Final Fantasy VII G-Bike
public static string GetUrl(string name, string url) { uint num1; RuntimePlatform platform1; string str1; string str2; if (name.Contains(".")) { str1 = name; goto Label_0023; } else { str1 = Path.ChangeExtension(name, ".unity3d"); Label_0023: } if (!cDebugSetting.IsDownload(name)) { str2 = ((Applic...
- Sun Nov 29, 2015 4:51 am
- Forum: 3D/2D models
- Topic: [Unity] Final Fantasy VII G-Bike
- Replies: 7
- Views: 3001
[Unity] Final Fantasy VII G-Bike
I know it's late now and they will shut down their server soon so I need your help. I'll explain everything I have with this game so far. Radigar found the apis, methods the game used. You can find methods in Assembly-CSharp.dll with http://dotnetresolver.eu5.org/ Example: bike_001_001 Hardy Daytona...
- Fri Oct 30, 2015 2:00 pm
- Forum: 3D/2D models
- Topic: List of Unity games
- Replies: 149
- Views: 60119
Re: List of Unity games
yeah I just set up a proxy server and logged the url's. Did you have the basic unity structure layout I have some of the structure just looking for the linking It would save me a lot of time. I have tried and get the urls. Thank you very much. Final Fantasy 7 G-Bike bike_001_018 model http://app.ca...
- Tue Sep 08, 2015 6:15 pm
- Forum: 3D/2D models
- Topic: [PS3] Sword Art Online: Lost Song (*.mdl)
- Replies: 14
- Views: 4568
- Sun Dec 14, 2014 3:22 pm
- Forum: 3D/2D models
- Topic: [Request] Dirge Of Cerberus Final Fantasy VII models
- Replies: 146
- Views: 50322
Re: [Request] Dirge Of Cerberus Final Fantasy VII models
Actually I'm talking about this T-pose
viewtopic.php?p=52272#p52272
Ripped model cannot be used because it mess up and backface culling, but I can redraw a new model based on watching it so if have a T-pose ripped model that would be more easy for me to draw ^v^
viewtopic.php?p=52272#p52272
Ripped model cannot be used because it mess up and backface culling, but I can redraw a new model based on watching it so if have a T-pose ripped model that would be more easy for me to draw ^v^
- Sun Dec 14, 2014 11:35 am
- Forum: 3D/2D models
- Topic: [Request] Dirge Of Cerberus Final Fantasy VII models
- Replies: 146
- Views: 50322
Re: [Request] Dirge Of Cerberus Final Fantasy VII models
Hi! This is my Vincent, I created from scratch based on watching the ripped model. Ripped model is not T-pose, so I have to take a lot of time to complete him. If someone still knows how to use cheat engine to make the T-pose please let me know, thank you very much! http://fc09.deviantart.net/fs70/i...
- Thu Jun 27, 2013 10:24 am
- Forum: 3D/2D models
- Topic: (PS3) Tears to Tiara GMX file
- Replies: 0
- Views: 763
(PS3) Tears to Tiara GMX file
Textures: dds
Models: GMX (I think)
Animation: W..W
GMX, W..W are header. Files don't have extension
I love this anime very much. Hope someone can help me, thank in advance
Pm me for a sample
Models: GMX (I think)
Animation: W..W
GMX, W..W are header. Files don't have extension
I love this anime very much. Hope someone can help me, thank in advance
Pm me for a sample
- Fri May 31, 2013 12:35 pm
- Forum: 3D/2D models
- Topic: PSP Imageepoch mdl noesis script
- Replies: 36
- Views: 11112
Re: PSP Imageepoch mdl noesis script
I extract BRS:TG and only have WRS, Villains, Weapons, ... not have BRS. I use quickbms and extract all vol files(in CHR, SKL) and I select replace all when it ask. Sol Trigger I use bms script here http://forum.xentax.com/viewtopic.php?f=10&t=9736&p=84974&hilit=Sol+Trigger#p84974 and I don't know w...
- Sun Sep 09, 2012 9:30 am
- Forum: 3D/2D models
- Topic: Change head of 3d-game characters as PR stunt
- Replies: 49
- Views: 11842
Re: Change head of 3d-game characters as PR stunt
CSS complete

dl link in PM
@huckleberrypie: i use ProOptimizer 30% keep texture, uv

dl link in PM
@huckleberrypie: i use ProOptimizer 30% keep texture, uv
- Tue Sep 04, 2012 9:17 am
- Forum: 3D/2D models
- Topic: Change head of 3d-game characters as PR stunt
- Replies: 49
- Views: 11842
Re: Change head of 3d-game characters as PR stunt
CSS :wink: http://i771.photobucket.com/albums/xx353/trishty/hl22012-09-0414-59-00-984.png http://i771.photobucket.com/albums/xx353/trishty/hl22012-09-0414-59-17-187.png http://i771.photobucket.com/albums/xx353/trishty/hl22012-09-0414-59-27-140.png Optimize to 3500 triangles He have a little bug, whe...
- Sat Sep 01, 2012 5:29 am
- Forum: 3D/2D models
- Topic: Catherine[PS3] Microvolts[PC] nif importer Blender249
- Replies: 19
- Views: 9424
Re: Catherine[PS3] Microvolts[PC] nif importer Blender249
Herefinale00 wrote:Oh damn fate zero models? Guess I'll get the JP client.
Do you have client download links?
Home Page http://toywars.gungho.jp/ready/index.html
Client http://cldownload.gungho.jp/tw/TW_SETUP.exe
unpack
viewtopic.php?f=10&t=6565
http://aluigi.org/papers/bms/zip.bms
- Fri Aug 31, 2012 10:00 am
- Forum: 3D/2D models
- Topic: Catherine[PS3] Microvolts[PC] nif importer Blender249
- Replies: 19
- Views: 9424
Re: Catherine[PS3] Microvolts[PC] nif importer Blender249
From what game are those models?? It from MicroVolts aka H.A.V.E. Online aka ToyWars http://www.fpsreport.com/official-sites/226-have-official-sites.html Fate Zero pack contain Kiritsugu, Irisviel, Maiva, Saber, Tohsaka, Gilgamesh for ToyWars(JP). I don't know if other countries have this pack or n...
- Thu Aug 30, 2012 12:22 pm
- Forum: 3D/2D models
- Topic: Catherine[PS3] Microvolts[PC] nif importer Blender249
- Replies: 19
- Views: 9424
Re: Catherine[PS3] Microvolts[PC] nif importer Blender249
I tried Szkaradek123 blender importer and most of .nif not work(Saber black suite, Kiritsugu, Irisviel) I got this :D normal(9000polys)-low(2000polys)-high(11000polys) http://i771.photobucket.com/albums/xx353/trishty/saber.png Still don't know where is her head. May be all girls model use the same h...
- Sun Aug 05, 2012 5:52 pm
- Forum: 3D/2D models
- Topic: [Tutorial] Ripping PS2 3D Model with picture
- Replies: 20
- Views: 40311
Re: [Tutorial] Ripping PS2 3D Model with picture
What PCSX2 revision did you use in ripping your model? I did manage to rip things off a Strawberry Shortcake game, but while it is intact, some of the faces end up getting culled. Maybe your game use backface culling same as FF7DC in my tutorial. I think you must rip front, back and combine it in 3...

