READ THE RULES: Click here

Follow us on Facebook: https://www.facebook.com/xentax/ :)

Search found 6 matches

by Blank
Sun Mar 27, 2011 8:34 pm
Forum: Game Archive
Topic: (PC) Dead Spece 2 (.dat)
Replies: 195
Views: 43963

Re: (PC) Dead Spece 2 (.dat)

bg model? I want those gun sound files, not some model files. found this in DS2DAT9: global_assets\global_assets\ds_assets\weapn_str what now? The good news? .str files can be unpacked via the Command Line using one of the programs in BigViewer (see the attached file for it). They're basically arch...
by Blank
Wed Feb 09, 2011 5:40 pm
Forum: Game Archive
Topic: (PC) Dead Spece 2 (.dat)
Replies: 195
Views: 43963

Re: (PC) Dead Spece 2 (.dat)

not at this time no atleast for pc version, but 360 decodes fine with he method i explained a few posts back. a little pity.The only thing I can do now is wait for someone write a new docoder. :( But anyway, thanks for your response! Almost forgot, Would you please upload the 360 version of mx_cred...
by Blank
Wed Feb 09, 2011 2:56 am
Forum: Game Archive
Topic: (PC) Dead Spece 2 (.dat)
Replies: 195
Views: 43963

Re: (PC) Dead Spece 2 (.dat)

I'm sure this situation has already been addressed with XMA files in general, but I'd appreciate a less complex explanation for the answer I'm anticipating. Essentially, I'm in the process of converting .snu files using the process graciously mentioned by OrangeC a few posts ago. While it works very...
by Blank
Sun Feb 06, 2011 9:55 pm
Forum: Game Archive
Topic: (PC) Dead Spece 2 (.dat)
Replies: 195
Views: 43963

Re: (PC) Dead Spece 2 (.dat)

its just a cpommand line argument ea_multi_xma file.snu -o 0x20 enter and it demuxes the streams. I'm embarrassed to say that I don't know what a command line argument is; do I have to place that exact statement into the Run box, or do I need to edit the properties of either ea_multi_xma.exe or the...
by Blank
Sun Feb 06, 2011 7:57 pm
Forum: Game Archive
Topic: (PC) Dead Spece 2 (.dat)
Replies: 195
Views: 43963

Re: (PC) Dead Spece 2 (.dat)

I have ripped the audio files using the xbox360 version of the game because it uses EA packed XMA, So i would suggest you go on hcs tools page and grab ea_multixma to unpack the xma streams at offset 0x20. grab xma_parse to rebuild xma streams then get alpha's xmariffheader script to add headers an...
by Blank
Sun Feb 06, 2011 7:38 pm
Forum: Game Archive
Topic: (PC) Dead Spece 2 (.dat)
Replies: 195
Views: 43963

Re: (PC) Dead Spece 2 (.dat)

I apologize for adding onto the growing list of questions from amateur video game rippers, but I've been having a bit of trouble converting the .snu audio files extracted via BigViewer. I originally thought that such files could be decoded by the program OrangeC used for the original Dead Space (htt...