Search found 25 matches
- Wed Jan 22, 2014 10:34 pm
- Forum: Game Archive
- Topic: Blood Knights string .bin File
- Replies: 12
- Views: 4544
Re: Blood Knights string .bin File
Any way to edit font.bin file, or how can I add polish signs in font? Link below is to the font.bin and other font files (including textures) in case it will be helpful. http://www.sendspace.com/file/93p728 EDIT: Hey guys! I manage to edit font.bin file thanks to my fellow friend Brucie! He wrote a ...
- Sat Jan 11, 2014 5:46 pm
- Forum: Game Archive
- Topic: Castlevania: Lords of Shadow
- Replies: 109
- Views: 41900
Re: Castlevania: Lords of Shadow
Hey, I tried to reimport the Castlevania 1 files but it gives me error: wrong cammand-line argument (castlevania.txt) - that's how I named the script file. Here's my input in command-line: quickbms.exe -w -r Castlevania.txt (or bms I tried it too) Data00.dat folder_path\Data00\
- Fri Dec 02, 2011 3:46 pm
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 441
- Views: 136898
Re: L.A. Noire
Thanks a lot in advance, bro.kramla wrote:I see in my PM, that there is big interest (Maybe too big) . So I will propably post my tools on this webpage tommorow, if there will be no problem a some time left.
Kramla
- Fri Dec 02, 2011 2:02 pm
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 441
- Views: 136898
Re: L.A. Noire
Hi, we've just finished our translation of the game (http://la.noire.cz/index.html), so if there will be any interest i can post in few days the tools I have. But as I can see here, the extraction tool is better than mine, because mine is much more programeer's version (without file names, just num...
- Wed Nov 30, 2011 3:16 pm
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 441
- Views: 136898
Re: L.A. Noire
I wrote the python script that works with ATB files. Here are all texts from cases.big and out.wad of PC and PS3 version. http://dl.dropbox.com/u/11973972/text.zip Now it is possible to write the script that will be doing a reverse process. If I will have a free time I will do it. Thanks a lot, man...
- Thu Nov 24, 2011 10:10 pm
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 441
- Views: 136898
Re: L.A. Noire
And how can I edit them?flatz wrote:Just forget about Maindata, etc. As I said before after applying the SKIDROW crack you will get all needed files in the 'final' folder.McGregor II wrote:And it will unpack Maindata file? I tried and it didn't work.
- Thu Nov 24, 2011 9:41 pm
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 441
- Views: 136898
Re: L.A. Noire
You mean this atb link? If yes, how am I suppose to use it? It's just some text. No, I don't. There are two links: first is the script that I mean, second is collection of my thoughts about ATB file structure. You should use the first link. And it will unpack Maindata file? I tried and it didn't wo...
- Thu Nov 24, 2011 8:59 pm
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 441
- Views: 136898
Re: L.A. Noire
Could you upload them to some server like rapidshare and post the link? I will be very grateful :) I did it already. :) To run the script, you need to install Python 2.7. And here is my alpha version of .big unpacker for PS3/PC version. http://pastebin.com/MucRkpht Some .atb's mind stuff. I think t...
- Thu Nov 24, 2011 8:47 pm
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 441
- Views: 136898
Re: L.A. Noire
I downloaded it but after unpack I have few files and some ypatcher.exe which after executing it shows me "Runtime error 216 at 00403F5C". Should uninstall the game, run this ypatcher then install the game again? I can't say anything about it because I downloaded a torrent release with already decr...
- Thu Nov 24, 2011 7:43 pm
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 441
- Views: 136898
Re: L.A. Noire
You're awesome bro but can anyone post script for Maincontent file? You don't need it. Just simply use SKIDROW crack which already contains uncompressed and decrypted files. I downloaded it but after unpack I have few files and some ypatcher.exe which after executing it shows me "Runtime error 216 ...
- Thu Nov 24, 2011 5:06 pm
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 441
- Views: 136898
Re: L.A. Noire
since no one posted any tool/script here something to play with all extracted file will have the filename with "nmbr_offset_crc.dat" for uncompressed files and "nmbr_offset_crc.sges" for compressed files. i think 3D Models have "trM#" header, textures are dds audio files are *.fsb files, use fsb_mp...
- Sat Nov 19, 2011 10:20 am
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 441
- Views: 136898
Re: L.A. Noire
PS: I've got some scripts and templates to unpack and edit the archives, so if there will be big interest I can put them here. But not for now, I promised to keep it for myself, until the game translation in our country will be finished and I'm also right now in big time pressure, co I can't transl...
- Thu Nov 17, 2011 11:08 am
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 441
- Views: 136898
Re: L.A. Noire
The HyperRipper tool works on the big.pc files, too. If it does use Blowfish then how come I managed to get the audio off the archives intact? Could you give us a link? I can't find it on google (it keeps showing me Dragon unpacker instead of this and unfortunately DU is not working for this files,...
- Tue Nov 15, 2011 7:11 pm
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 441
- Views: 136898
Re: L.A. Noire
Good to know. Is he know how long it can take? Of course I'm not rush him but I want to know aproximately when.mnn wrote:A guy, who helped me with another game, is now working on this.
- Mon Nov 14, 2011 3:10 pm
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 441
- Views: 136898
Re: L.A. Noire
Hi guys, me and some friends are trying to translate the PC version of the game. Have someone sucessfully extracted the text files from the game? It's a great game and it needs a translation to portuguese... Thx. I want to translate into Polish, but for now there are no editors :( ... Hala Madrid.....
