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- Thu May 01, 2014 12:08 pm
- Forum: Game Archive
- Topic: League of Legends .blnd files
- Replies: 4
- Views: 2494
Re: League of Legends .blnd files
Try to use RAF Manager Thanks for posting without reading. These are not RAF files. http://anticache.img0.joyreactor.cc/pics/comment/%D0%B3%D0%B8%D1%84%D0%BA%D0%B8-poker-face-%D0%BA%D0%BE%D1%82%D1%8D-Batman-76138.jpeg 1) I said "Try" 2) RAF Manager it's tool for edit RAF (DAT) and files i...
- Thu May 01, 2014 9:18 am
- Forum: Game Archive
- Topic: League of Legends .blnd files
- Replies: 4
- Views: 2494
Re: League of Legends .blnd files
Thanks for posting without reading. These are not RAF files.Ekey wrote:Try to use RAF Manager
- Wed Apr 30, 2014 4:34 pm
- Forum: Game Archive
- Topic: League of Legends .blnd files
- Replies: 4
- Views: 2494
League of Legends .blnd files
Hello everyone! I've been trying to read some .blnd (not .blend for Blender) files from LoL, but I hadn't had much luck. They seem to contain a list of files and parameters that are used by the game itself, kind of a manifest. Can anyone help me out? Here are 2 of those files: SightWardBase.blnd (si...
- Sun Mar 02, 2014 4:30 pm
- Forum: 3D/2D models
- Topic: League of Legends Map - NVR decompiling/recompiling
- Replies: 31
- Views: 11100
Re: League of Legends Map - NVR decompiling/recompiling
I used luadec v2.1 r80 by viruscamp^^ I am still getting the same error. I should have mentioned that I get this error when I try to decompile character related .luaobj files not the ones from the LEVELS folders. May I also ask how did you manage to add the other maps into your LoLClient.exe( the l...
- Sun Mar 02, 2014 4:08 pm
- Forum: 3D/2D models
- Topic: League of Legends Map - NVR decompiling/recompiling
- Replies: 31
- Views: 11100
Re: League of Legends Map - NVR decompiling/recompiling
I used luadec v2.1 r80 by viruscamp^^ I am still getting the same error. I should have mentioned that I get this error when I try to decompile character related .luaobj files not the ones from the LEVELS folders. May I also ask how did you manage to add the other maps into your LoLClient.exe( the l...
- Sun Mar 02, 2014 3:44 pm
- Forum: 3D/2D models
- Topic: League of Legends Map - NVR decompiling/recompiling
- Replies: 31
- Views: 11100
Re: League of Legends Map - NVR decompiling/recompiling
Now, I uploaded the whole Folder of one of the maps. The package includes: - scripts (I already decompiled luaobj to readable lua), - sco and scb files (Models, I think. sco is readable as text with notepad++/wordpad/editor) - dat files (can be opened with any text editor. It's readable as text). -...
