Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
Search found 6 matches
- Thu May 01, 2014 12:08 pm
- Forum: Game Archive
- Topic: League of Legends .blnd files
- Replies: 4
- Views: 2585
Re: League of Legends .blnd files
Try to use RAF Manager Thanks for posting without reading. These are not RAF files. http://anticache.img0.joyreactor.cc/pics/comment/%D0%B3%D0%B8%D1%84%D0%BA%D0%B8-poker-face-%D0%BA%D0%BE%D1%82%D1%8D-Batman-76138.jpeg 1) I said "Try" 2) RAF Manager it's tool for edit RAF (DAT) and files i...
- Thu May 01, 2014 9:18 am
- Forum: Game Archive
- Topic: League of Legends .blnd files
- Replies: 4
- Views: 2585
Re: League of Legends .blnd files
Thanks for posting without reading. These are not RAF files.Ekey wrote:Try to use RAF Manager
- Wed Apr 30, 2014 4:34 pm
- Forum: Game Archive
- Topic: League of Legends .blnd files
- Replies: 4
- Views: 2585
League of Legends .blnd files
Hello everyone! I've been trying to read some .blnd (not .blend for Blender) files from LoL, but I hadn't had much luck. They seem to contain a list of files and parameters that are used by the game itself, kind of a manifest. Can anyone help me out? Here are 2 of those files: SightWardBase.blnd (si...
- Sun Mar 02, 2014 4:30 pm
- Forum: 3D/2D models
- Topic: League of Legends Map - NVR decompiling/recompiling
- Replies: 31
- Views: 11534
Re: League of Legends Map - NVR decompiling/recompiling
I used luadec v2.1 r80 by viruscamp^^ I am still getting the same error. I should have mentioned that I get this error when I try to decompile character related .luaobj files not the ones from the LEVELS folders. May I also ask how did you manage to add the other maps into your LoLClient.exe( the l...
- Sun Mar 02, 2014 4:08 pm
- Forum: 3D/2D models
- Topic: League of Legends Map - NVR decompiling/recompiling
- Replies: 31
- Views: 11534
Re: League of Legends Map - NVR decompiling/recompiling
I used luadec v2.1 r80 by viruscamp^^ I am still getting the same error. I should have mentioned that I get this error when I try to decompile character related .luaobj files not the ones from the LEVELS folders. May I also ask how did you manage to add the other maps into your LoLClient.exe( the l...
- Sun Mar 02, 2014 3:44 pm
- Forum: 3D/2D models
- Topic: League of Legends Map - NVR decompiling/recompiling
- Replies: 31
- Views: 11534
Re: League of Legends Map - NVR decompiling/recompiling
Now, I uploaded the whole Folder of one of the maps. The package includes: - scripts (I already decompiled luaobj to readable lua), - sco and scb files (Models, I think. sco is readable as text with notepad++/wordpad/editor) - dat files (can be opened with any text editor. It's readable as text). -...
