The new game came out and it's on the diesel engine. I found some archives and they're in a .bundle format or a .blb format. Can anyone create an extractor? Here are some samples.
Sample: http://dl.dropbox.com/u/29199040/0b0382 ... 4_h.bundle
Sample: http://dl.dropbox.com/u/29199040/all_0.bundle
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Search found 16 matches
- Sat Oct 22, 2011 9:27 pm
- Forum: Game Archive
- Topic: PAYDAY: The Heist .bundle
- Replies: 4
- Views: 4249
- Sat Sep 03, 2011 11:47 pm
- Forum: Game Archive
- Topic: Dead Island .pak
- Replies: 72
- Views: 29489
Re: Dead Island .pak
What? Isn't there a SpeechEn.pak file in the same folder as the Data ones... Also it's using Chrome Engine 5. EDIT: Alright, since Dead Island is available for preload on steam, I got some files that could be storing meshes and weapons. But they're in an .rpack file... Here are some samples: removed
- Tue Jul 19, 2011 1:05 am
- Forum: Game Archive
- Topic: Star Wars The Force Unleashed II Endor DLC [X360]
- Replies: 4
- Views: 2146
Re: Star Wars The Force Unleashed II Endor DLC [X360]
The pak file is a zip, so add a .zip extension to it. Then open it up and find a gto file and extract it. The gto file needs to be renamed to a .zip again. Now open it and take the file out and add the .gto extension to it. There's a tool with a plugin you can get on this site. http://oasis.xentax.c...
- Thu May 19, 2011 8:16 am
- Forum: 3D/2D models
- Topic: Starship Troopers .SBM
- Replies: 0
- Views: 714
Starship Troopers .SBM
There have been some old threads on this model format, but no one has worked on it. Chrrox said it looked simple, so could anyone make a maxscript for this? http://forum.xentax.com/viewtopic.php?f=16&t=3847 That's a link to the old thread. It would be easier to use the model if it was in a t-pos...
- Sun Jan 30, 2011 8:39 am
- Forum: Game Archive
- Topic: Star Wars The Force Unleashed - PC Version .z files
- Replies: 110
- Views: 64001
Re: Star Wars The Force Unleashed - PC Version .z files
You wait for the experts to make a script.
- Sun Jan 16, 2011 5:56 am
- Forum: Game Archive
- Topic: Star Wars The Force Unleashed - PC Version .z files
- Replies: 110
- Views: 64001
Re: Star Wars The Force Unleashed - PC Version .z files
Doesn't work when I export to max 2011. It comes out as a mess of wires and bones sitting right into each other pointing upward. I already set my list separator(can't find anything else that says decimal separator) to . instead of ,
- Sat Oct 09, 2010 6:52 am
- Forum: Game Archive
- Topic: 360 - Dead Rising 2 .BIG file
- Replies: 38
- Views: 18308
Re: 360 - Dead Rising 2 .BIG file
On darkmatter2 modding section you said that some tools will be ready by tomorrow which was in September. Its been more than a week and it is already October.chrrox wrote:they are tri-stip.
- Tue Oct 05, 2010 12:47 am
- Forum: Game Archive
- Topic: 360 - Dead Rising 2 .BIG file
- Replies: 38
- Views: 18308
Re: 360 - Dead Rising 2 .BIG file
I looked in valuesets and saw some words. In the srv_matthew it said 'srv_matthew_mtl_pants.pdv'
- Sun Oct 03, 2010 7:00 pm
- Forum: Game Archive
- Topic: 360 - Dead Rising 2 .BIG file
- Replies: 38
- Views: 18308
Re: 360 - Dead Rising 2 .BIG file
No, I meant on FP, you had stars uniform texture for the swat gear. Did you somehow open the tex and converted it back?
- Sun Oct 03, 2010 9:27 am
- Forum: Game Archive
- Topic: 360 - Dead Rising 2 .BIG file
- Replies: 38
- Views: 18308
Re: 360 - Dead Rising 2 .BIG file
How'd you do that anyways Dean? Did you do some bms scripting?
- Sat Sep 25, 2010 11:14 pm
- Forum: Game Archive
- Topic: 360 - Dead Rising 2 .BIG file
- Replies: 38
- Views: 18308
Re: 360 - Dead Rising 2 .BIG file
Never mind I got it working. Now, how did you get the models into max?
- Sat Sep 25, 2010 5:49 pm
- Forum: Game Archive
- Topic: 360 - Dead Rising 2 .BIG file
- Replies: 38
- Views: 18308
Re: 360 - Dead Rising 2 .BIG file
How big are the files for you guys? Also what folders are you extracting the big files from? Sample: http://filesmelt.com/dl/zombies.big This damn file is 50 mb but nothing is extracted out of it. I'm using the steam version and it hasn't released yet. Do you have to start the game once or something...
- Sat Sep 25, 2010 9:23 am
- Forum: Game Archive
- Topic: 360 - Dead Rising 2 .BIG file
- Replies: 38
- Views: 18308
Re: 360 - Dead Rising 2 .BIG file
Working for anyone else? Dtmech? I see you reading this.
- Sat Sep 25, 2010 8:34 am
- Forum: Game Archive
- Topic: 360 - Dead Rising 2 .BIG file
- Replies: 38
- Views: 18308
Re: 360 - Dead Rising 2 .BIG file
Nothing extracts for me... I tried out a lot of them already. Am I doing something wrong? All of the big files are very small. Except some packs like music.big or cine_props.big. None work. Only the sample file extracted for me.
- Tue Aug 10, 2010 7:54 am
- Forum: Game Archive
- Topic: Star Wars The Force Unleashed - PC Version .z files
- Replies: 110
- Views: 64001
Re: Star Wars The Force Unleashed - PC Version .z files
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