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by Ryan7259
Sat Oct 22, 2011 9:27 pm
Forum: Game Archive
Topic: PAYDAY: The Heist .bundle
Replies: 4
Views: 4249

PAYDAY: The Heist .bundle

The new game came out and it's on the diesel engine. I found some archives and they're in a .bundle format or a .blb format. Can anyone create an extractor? Here are some samples.

Sample: http://dl.dropbox.com/u/29199040/0b0382 ... 4_h.bundle
Sample: http://dl.dropbox.com/u/29199040/all_0.bundle
by Ryan7259
Sat Sep 03, 2011 11:47 pm
Forum: Game Archive
Topic: Dead Island .pak
Replies: 72
Views: 29489

Re: Dead Island .pak

What? Isn't there a SpeechEn.pak file in the same folder as the Data ones... Also it's using Chrome Engine 5. EDIT: Alright, since Dead Island is available for preload on steam, I got some files that could be storing meshes and weapons. But they're in an .rpack file... Here are some samples: removed
by Ryan7259
Tue Jul 19, 2011 1:05 am
Forum: Game Archive
Topic: Star Wars The Force Unleashed II Endor DLC [X360]
Replies: 4
Views: 2146

Re: Star Wars The Force Unleashed II Endor DLC [X360]

The pak file is a zip, so add a .zip extension to it. Then open it up and find a gto file and extract it. The gto file needs to be renamed to a .zip again. Now open it and take the file out and add the .gto extension to it. There's a tool with a plugin you can get on this site. http://oasis.xentax.c...
by Ryan7259
Thu May 19, 2011 8:16 am
Forum: 3D/2D models
Topic: Starship Troopers .SBM
Replies: 0
Views: 714

Starship Troopers .SBM

There have been some old threads on this model format, but no one has worked on it. Chrrox said it looked simple, so could anyone make a maxscript for this? http://forum.xentax.com/viewtopic.php?f=16&t=3847 That's a link to the old thread. It would be easier to use the model if it was in a t-pos...
by Ryan7259
Sun Jan 30, 2011 8:39 am
Forum: Game Archive
Topic: Star Wars The Force Unleashed - PC Version .z files
Replies: 110
Views: 64001

Re: Star Wars The Force Unleashed - PC Version .z files

You wait for the experts to make a script.
by Ryan7259
Sun Jan 16, 2011 5:56 am
Forum: Game Archive
Topic: Star Wars The Force Unleashed - PC Version .z files
Replies: 110
Views: 64001

Re: Star Wars The Force Unleashed - PC Version .z files

Doesn't work when I export to max 2011. It comes out as a mess of wires and bones sitting right into each other pointing upward. I already set my list separator(can't find anything else that says decimal separator) to . instead of ,
by Ryan7259
Sat Oct 09, 2010 6:52 am
Forum: Game Archive
Topic: 360 - Dead Rising 2 .BIG file
Replies: 38
Views: 18308

Re: 360 - Dead Rising 2 .BIG file

chrrox wrote:they are tri-stip.
On darkmatter2 modding section you said that some tools will be ready by tomorrow which was in September. Its been more than a week and it is already October.
by Ryan7259
Tue Oct 05, 2010 12:47 am
Forum: Game Archive
Topic: 360 - Dead Rising 2 .BIG file
Replies: 38
Views: 18308

Re: 360 - Dead Rising 2 .BIG file

I looked in valuesets and saw some words. In the srv_matthew it said 'srv_matthew_mtl_pants.pdv'
by Ryan7259
Sun Oct 03, 2010 7:00 pm
Forum: Game Archive
Topic: 360 - Dead Rising 2 .BIG file
Replies: 38
Views: 18308

Re: 360 - Dead Rising 2 .BIG file

No, I meant on FP, you had stars uniform texture for the swat gear. Did you somehow open the tex and converted it back?
by Ryan7259
Sun Oct 03, 2010 9:27 am
Forum: Game Archive
Topic: 360 - Dead Rising 2 .BIG file
Replies: 38
Views: 18308

Re: 360 - Dead Rising 2 .BIG file

How'd you do that anyways Dean? Did you do some bms scripting?
by Ryan7259
Sat Sep 25, 2010 11:14 pm
Forum: Game Archive
Topic: 360 - Dead Rising 2 .BIG file
Replies: 38
Views: 18308

Re: 360 - Dead Rising 2 .BIG file

Never mind I got it working. Now, how did you get the models into max?
by Ryan7259
Sat Sep 25, 2010 5:49 pm
Forum: Game Archive
Topic: 360 - Dead Rising 2 .BIG file
Replies: 38
Views: 18308

Re: 360 - Dead Rising 2 .BIG file

How big are the files for you guys? Also what folders are you extracting the big files from? Sample: http://filesmelt.com/dl/zombies.big This damn file is 50 mb but nothing is extracted out of it. I'm using the steam version and it hasn't released yet. Do you have to start the game once or something...
by Ryan7259
Sat Sep 25, 2010 9:23 am
Forum: Game Archive
Topic: 360 - Dead Rising 2 .BIG file
Replies: 38
Views: 18308

Re: 360 - Dead Rising 2 .BIG file

Working for anyone else? Dtmech? I see you reading this.
by Ryan7259
Sat Sep 25, 2010 8:34 am
Forum: Game Archive
Topic: 360 - Dead Rising 2 .BIG file
Replies: 38
Views: 18308

Re: 360 - Dead Rising 2 .BIG file

Nothing extracts for me... I tried out a lot of them already. Am I doing something wrong? All of the big files are very small. Except some packs like music.big or cine_props.big. None work. Only the sample file extracted for me.
by Ryan7259
Tue Aug 10, 2010 7:54 am
Forum: Game Archive
Topic: Star Wars The Force Unleashed - PC Version .z files
Replies: 110
Views: 64001

Re: Star Wars The Force Unleashed - PC Version .z files

The contents of this post was deleted because of possible forum rules violation.