may be it's skin matrix animation, but hard to disassemble shader-pcode in console format
Search found 3 matches
- Fri Dec 23, 2011 6:22 am
- Forum: 3D/2D models
- Topic: Final Fantasy XIII-2 extraction
- Replies: 123
- Views: 50445
Re: Final Fantasy XIII-2 extraction
wow, is that Lighting animation come from .mot file?
may be it's skin matrix animation, but hard to disassemble shader-pcode in console format
may be it's skin matrix animation, but hard to disassemble shader-pcode in console format
- Mon Dec 19, 2011 8:34 am
- Forum: 3D/2D models
- Topic: Final Fantasy XIII-2 extraction
- Replies: 123
- Views: 50445
Re: Final Fantasy XIII-2 extraction
I found uv in img bundle file by trace noesis.exe fopen(). and it's ok now.
great job, MrAdults.
great job, MrAdults.
- Mon Dec 19, 2011 3:12 am
- Forum: 3D/2D models
- Topic: Final Fantasy XIII-2 extraction
- Replies: 123
- Views: 50445
Re: Final Fantasy XIII-2 extraction
hi, MrAdults i have a question. where is UV in trb file? ff13-2 model format is not much change. ff13 = 2 vertex stream ff13-2 = 3 vertex stream, but last stream(uv) have empty data? i got everything almost ok, like pos,bone weight/index, but not UV. can't find data anywhere. need your help.. thank ...
