Search found 18 matches

by Zerovisibilite
Thu May 26, 2011 2:54 pm
Forum: Holy Cow!
Topic: 3D studio max issue
Replies: 7
Views: 2277

Re: 3D studio max issue

Try switching -h and setup with software graphics option. If its a card issue it will work, however slow, it will work. if its doesn't then its something else.
by Zerovisibilite
Tue Dec 28, 2010 12:01 am
Forum: Game Archive
Topic: Star Wars The Force Unleashed - PC Version .z files
Replies: 110
Views: 51672

Re: Star Wars The Force Unleashed - PC Version .z files

Shoot me a PM with some offsets and a specific file so i can see where they start and how they relate to the beginning of the mesh data. There has to be a relationship or something distinct as a header
by Zerovisibilite
Mon Dec 27, 2010 10:56 pm
Forum: Game Archive
Topic: Star Wars The Force Unleashed - PC Version .z files
Replies: 110
Views: 51672

Re: Star Wars The Force Unleashed - PC Version .z files

If you want I cam send you the code that I used for the ripper. it's in vb6. Worse case you can open it in a text editor and use it for reference. or i can write an extractor that will dump the raw stuff you need without all the garbage that you dont.
by Zerovisibilite
Mon Dec 27, 2010 10:20 pm
Forum: Game Archive
Topic: Star Wars The Force Unleashed - PC Version .z files
Replies: 110
Views: 51672

Re: Star Wars The Force Unleashed - PC Version .z files

Did you guys get the bones straightened out? If so are you using a max script?
by Zerovisibilite
Sun Dec 05, 2010 2:40 pm
Forum: 3D/2D models
Topic: SW Republic Heroes [pc] MDL/MDG file conversion help
Replies: 11
Views: 3312

Re: SW Republic Heroes [pc] MDL/MDG file conversion help

Basiclly if you look at the last couple bytes of the tex file , it will tell you the length and width. then i just took a raw dds file and copied the header from that to the top of the text file. You can leave all the info in the tex file as most if not all will look at the header to decide how long...
by Zerovisibilite
Sun Dec 05, 2010 2:42 am
Forum: 3D/2D models
Topic: SW Republic Heroes [pc] MDL/MDG file conversion help
Replies: 11
Views: 3312

Re: SW Republic Heroes [pc] MDL/MDG file conversion help

Wow, That sure is the way to get people that have no vested interest in helping you to rip a model so you can make a helmet out of paper and show all your friends how talented you are :roll: to help you Maybe next time you could do a little research yourself, instead of acting like corporate America...
by Zerovisibilite
Fri Nov 05, 2010 7:09 pm
Forum: 3D/2D models
Topic: Blade Kitten (PC)
Replies: 11
Views: 8635

Re: Blade Kitten (PC)

The tex files are just dds files without the header. the header info is at the end.
by Zerovisibilite
Fri Nov 05, 2010 7:05 pm
Forum: Game Archive
Topic: Star Wars Force Unleashed 2 PC .GTO Models
Replies: 32
Views: 9355

Re: Star Wars Force Unleashed 2 PC .GTO Models

@ AceWell --DANGIT, beat me by 3 hours. One day I will figure something out first on this site, one day. @ Zerovisibilite --Does this decrease the time it will take you to crack this code or were you already aware of this and it makes no difference in that regard? Thanks, love your tool.----Err, wa...
by Zerovisibilite
Sun Oct 31, 2010 3:41 am
Forum: Game Archive
Topic: Star Wars Force Unleashed 2 PC .GTO Models
Replies: 32
Views: 9355

Re: Star Wars Force Unleashed 2 PC .GTO Models

I'm already on it, I have some working demo stuff but there is enough differences in the float structures that only a hand full of the models make it through without crashing max. I will have to relook at the way the offsets are handled in the new files.
by Zerovisibilite
Tue Oct 05, 2010 11:46 pm
Forum: Game Archive
Topic: Star Wars The Force Unleashed - PC Version .z files
Replies: 110
Views: 51672

Re: Star Wars The Force Unleashed - PC Version .z files

Hello there, First, thanks for all you've done so far. Next, well, I must admit I followed AceWell instructions, and I still do have a problem. What I've done : - Download the last TFU_GTO_Ripper - Use it to convert ImperialOfficer and Imperialtrooptransport gto files to obj files - Import those .o...
by Zerovisibilite
Sun Sep 26, 2010 2:36 pm
Forum: Game Archive
Topic: Star Wars: The Clone Wars - Repulic Heroes *.rkv
Replies: 16
Views: 10133

Re: Star Wars: The Clone Wars - Repulic Heroes *.rkv

Works Great, thank you. I knew the second "size" was the decompressed size but had no clue how to go from there. This is a big load off my back as I have been stewing over it for months now in the back of my mind. THANK YOU
by Zerovisibilite
Wed Jun 30, 2010 7:38 pm
Forum: Game Archive
Topic: Star Wars The Force Unleashed - PC Version .z files
Replies: 110
Views: 51672

Re: Star Wars The Force Unleashed - PC Version .z files

Here is the latest Ripper. It auto finds the number of "Weights" for each verts segment. Exports as one obj, however I cant figure out the Material assignments so that is still manual. IE the .mtl file is bogus and just a place holder. I am looking at a different format to export to that will make t...
by Zerovisibilite
Wed Jun 30, 2010 7:32 pm
Forum: Compressed files and methods
Topic: Clone Wars .mdg Files (Compressed or not????)
Replies: 0
Views: 859

Clone Wars .mdg Files (Compressed or not????)

The contents of this post was deleted because of possible forum rules violation.
by Zerovisibilite
Tue Jun 15, 2010 8:14 pm
Forum: Game Archive
Topic: Star Wars The Force Unleashed - PC Version .z files
Replies: 110
Views: 51672

Re: Star Wars The Force Unleashed - PC Version .z files

The boneweight in the App is for placement of the typedata I used. It will not export bone weight or bones for that matter. Until I (or someone else) spends some time on the bone and animation stuff, t is what it is. Sorry
by Zerovisibilite
Mon Jun 14, 2010 5:03 pm
Forum: Game Archive
Topic: Star Wars The Force Unleashed - PC Version .z files
Replies: 110
Views: 51672

Re: Star Wars The Force Unleashed - PC Version .z files

Ok, Her is the automated ripper. I used the BMS script above to get the GTO files then this program to ripp them into .obj. There are 2 radio buttons to select which bone weight to use 3 or 5. I have found that 3 works for most and for those that dont the 5 will work. It prompts for an export folder...