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Search found 314 matches

by Researchman
Wed Feb 13, 2019 4:00 am
Forum: Audio file formats
Topic: Septerra Core Sound Compression
Replies: 0
Views: 152

Septerra Core Sound Compression

Audio stores in SOUND.DB and could be extracted with tool by Albeoris - http://forum.xentax.com/viewtopic.php?p=148457#p148457 MP3 files is dialogues, music and sounds compressed. Header - VSSF, 8 bytes, 56 53 53 46 01 00 10 00. Could be heard with several settings (11025, Mono, 16-bit; ADPCM, 44100...
by Researchman
Fri Nov 23, 2018 4:57 pm
Forum: Audio file formats
Topic: Sonnori ADP Audio Format
Replies: 0
Views: 250

Sonnori ADP Audio Format

Found in two games - Steel Empire and Arcturus . Header - 24 or 26 bytes Header 1 - 10 00 00 00 22 56 00 00 02 00 00 00 [Arcturus] Header 2 - 10 00 00 00 22 56 00 00 02 00 00 00 FE (last could be different) [Steel Empire] Format (not sure) - 8 bit, Sign Bit, Mono, 22050 Looks like ADPCM variant. Few...
by Researchman
Tue Nov 20, 2018 10:56 pm
Forum: Game Archive
Topic: Septerra Core .DB files
Replies: 41
Views: 7015

Re: Septerra Core .DB files

Thanks for utility!

But got error with .NET Framework 4.7.2 probably:
Image
by Researchman
Wed Jun 06, 2018 4:57 am
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 149
Views: 16309

Re: Horizon Zero Dawn

The utility crash down when tries create list of game resources: CLR20r3, System.IO.DirectoryNotFound. https://abload.de/img/snap0088143vqwb.png oo2core_5_win64.dll - 892 kb (913 408 bytes), CRC32 is 5E9C5B59. OS - Windows 7 x64 SP1 Directory and structure: F:\game\horizon \localcachepink \movies \p...
by Researchman
Sun Apr 30, 2017 8:00 am
Forum: Audio file formats
Topic: Cut very small piece from audio (batch)
Replies: 1
Views: 501

Re: Cut very small piece from audio (batch)

0.0005-0.0010 could be trimmed with sox:

Code: Select all

sox input output trim 0.0005
by Researchman
Sun Apr 16, 2017 5:46 pm
Forum: Audio file formats
Topic: Cut very small piece from audio (batch)
Replies: 1
Views: 501

Cut very small piece from audio (batch)

I has several hundred wav files, which has pitch noise in the very beginning and he very short: over 0,0005-0,0010 milliseconds - http://i.imgur.com/6UqLgkH.png ffmpeg on windows could cut over 0.01, not 0.0005. Could be simple utility, which could cut 0,0005-0,0010 milliseconds of audio in very beg...
by Researchman
Sun Apr 02, 2017 5:08 am
Forum: Audio file formats
Topic: WWise RIFF Vorbis format?
Replies: 78
Views: 23278

Re: WWise RIFF Vorbis format?

Found new variant of wem audio.
ima_rejigger5 report that isn't ADPCM(0x2), ww2ogg reports 'unknown chunk size' or 'expected 0x42 fmt if vorb missing'.
Few samples - http://dropmefiles.com/2UFBU
by Researchman
Fri Sep 16, 2016 4:07 pm
Forum: Audio file formats
Topic: Audiokinetic Wwise .PCK Audio Archives
Replies: 10
Views: 6692

Re: Audiokinetic Wwise .PCK Audio Archives

Found .pck archive, which use another pack algorithm probably - wwise_pck.bms cannot unpack him. ( http://imgur.com/a/CMsuX ) Files can be unpacked with abother methods(wavscan.bms, Universal Extractor and others), but its ADPCM, which isn't decodable - codec id 2(Media Info, original files). reform...
by Researchman
Thu May 19, 2016 2:33 am
Forum: Audio file formats
Topic: DOOM (2016) Audio
Replies: 5
Views: 2697

Re: DOOM (2016) Audio

.BNK archives contains ADPCM files.

To decode them, need to use latest ima_rejigger
For mass convertion:

Code: Select all

for /r %%i In (*.wem) do "%CD%/ima_rejigger5.exe" %%i %%i.wav
by Researchman
Fri Mar 18, 2016 1:51 am
Forum: Compressed files and methods
Topic: Earthworm Jim 1 and 2 (DOS)
Replies: 4
Views: 770

Re: Earthworm Jim 1 and 2 (DOS)

Can open, but dont support compression.
by Researchman
Thu Mar 03, 2016 5:17 pm
Forum: Audio file formats
Topic: FSB Ogg re-Decoding|Extracting
Replies: 5
Views: 1064

Re: FSB Ogg re-Decoding|Extracting

Then you can install linux, or try and compile this on windows: https://github.com/tmiasko Try to compile, but got this error message: CMake Error in CMakeLists.txt: The CMAKE_C_COMPILER: cl is not a full path and was not found in the PATH. To use the NMake generator with Visual C++, cmake must be ...
by Researchman
Thu Mar 03, 2016 3:38 am
Forum: Audio file formats
Topic: FMOD .bank format
Replies: 1
Views: 1177

FMOD .bank format

New format variant, which has FSB/FEV-like data in one container with single RIFF header. Found in Defunct, Flame In The Flood. First block is FEV-like data, second is FSB5 header data fsbext thinks its encrypted, fsb_aud_extr|fmod_extr cant handle them. Samples - http://www.multiupfile.com/f/f15b3e...
by Researchman
Mon Feb 22, 2016 3:54 am
Forum: Audio file formats
Topic: FSB Ogg re-Decoding|Extracting
Replies: 5
Views: 1064

Re: FSB Ogg re-Decoding|Extracting

Dont like output method to WAV even if original is Ogg or MP3.

viewtopic.php?f=17&t=4662 - example of game with MP3 FSB, which can be extracted as is without output to WAV format. Want something like that.
by Researchman
Sun Feb 21, 2016 9:25 pm
Forum: Audio file formats
Topic: Californium [Unity 5.x audio bundles]
Replies: 0
Views: 491

Californium [Unity 5.x audio bundles]

Archives without extension, but with header: (example) UnityFS.....5.x.x.5.3.1f1......7єH...\...ќ...C....ъ...;8X.7№ѕ.A......ш..Ш....CAB-661fe6af4c1c832315802f7c641e38c61.P..;.Ђ...9.. .resource.]......`#«C®У.”g{С.voРP‹vHsхрЅ7:,67Пяс Unity Studio doesn't support them, other Unity tools dont have Unity...
by Researchman
Sun Feb 21, 2016 9:19 pm
Forum: Audio file formats
Topic: FSB Ogg re-Decoding|Extracting
Replies: 5
Views: 1064

FSB Ogg re-Decoding|Extracting

Found in Babel Choice, Dead Acres Demo, Defragmented, Doors, Life is Hard, Monumental. (all based on Unity Engine) Fsbext detects them as ogg 44100 2 16, but data dont contain Oggs header, so extracted oggs unplayable. Try to use fsbii, but he dont understand these fsbs. Interesting in FSB Ogg re-de...