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by SiENcE
Tue Aug 05, 2008 6:19 pm
Forum: Game Archive
Topic: Drakensang .NPK Containerformat
Replies: 5
Views: 5238

Re: Drakensang .NPK Containerformat

i think they use a version from their nebula engine which is open source. you should take a look at.

http://nebuladevice.cubik.org/
by SiENcE
Wed Jul 02, 2008 10:04 pm
Forum: Game Archive
Topic: [Xbox360] Mass Effect .xxx .isb and .jnk files
Replies: 20
Views: 10925

Re: [Xbox360] Mass Effect .xxx .isb and .jnk files

yes sha1 is only a simple hash algorithm and can be recalclulated if something is patched. but if they check this hash value, you can make it.
by SiENcE
Thu Mar 06, 2008 12:05 pm
Forum: Code Talk
Topic: Using lua as a scripting language for Extraction Tool?
Replies: 9
Views: 3143

Re: Using lua as a scripting language for Extraction Tool?

Lua is slow when using binary operation. Lua 5.1.3 speeds up some things but it's better todo this in cpp. Don't understand me wrong, lua is fast, but not for binary operations using large files.
by SiENcE
Sun Mar 02, 2008 7:42 pm
Forum: Game Archive
Topic: Lotro - Lord of the Rings Online extract tool
Replies: 30
Views: 17275

Re: Lotro - Lord of the Rings Online extract tool

*.dat format is an archive in D&D and lotro. It has the same header as the other dat files. So it's an archive, but maybe only with one file.
by SiENcE
Sun Mar 02, 2008 1:23 pm
Forum: Game Archive
Topic: Lotro - Lord of the Rings Online extract tool
Replies: 30
Views: 17275

Re: Lotro - Lord of the Rings Online extract tool

The contents of this post was deleted because of possible forum rules violation.
by SiENcE
Fri Feb 22, 2008 5:43 pm
Forum: Game Archive
Topic: Lotro - Lord of the Rings Online extract tool
Replies: 30
Views: 17275

Re: Lotro - Lord of the Rings Online extract tool

hi again,

i'm on holidays. next week i will provide a *.dat sourcefile. i think turbine uses the same format alson in Dungeon&Dragons Online. Maybe also in thier earlier games Asheron's Call 1/2.

regards
by SiENcE
Wed Feb 20, 2008 9:42 am
Forum: Game Archive
Topic: Lotro - Lord of the Rings Online extract tool
Replies: 30
Views: 17275

Re: Lotro - Lord of the Rings Online extract tool

It was only a question, if there is already a tool. If not so it is a request, thats true. Thx. I will upload sample files soon. just for now some download links o the game client: http://www.fileplanet.com/180433/180000/fileinfo/The-Lord-of-the-Rings-Online---7-Day-Free-Trial-(European) http://www....
by SiENcE
Tue Feb 19, 2008 2:19 pm
Forum: Game Archive
Topic: Lotro - Lord of the Rings Online extract tool
Replies: 30
Views: 17275

Lotro - Lord of the Rings Online extract tool

hi,

is there any extract tool for lord of the rings online out there, i think multiex commander doesn't support it. Right?

regards
by SiENcE
Tue Nov 20, 2007 2:05 pm
Forum: 3D/2D models
Topic: Hellgate London Model format
Replies: 5
Views: 3229

Nice thx. Now it is possible to write an converter.
by SiENcE
Mon Nov 12, 2007 12:06 pm
Forum: 3D/2D models
Topic: Some help for "Sacred" GRN (model) files ?
Replies: 6
Views: 5624

You can try our very old Grannyviewer for Granny Meshes v1. I think sacred's grn files are v1 files. Get this Framework (it's for iris but grannyviewer is included): http://download.berlios.de/iris/Iris_Developer-Framework-0.4.zip I think you also need a Ultima Online Version to test this tool. Late...
by SiENcE
Tue Nov 06, 2007 10:22 am
Forum: 3D/2D models
Topic: Some help for "Sacred" GRN (model) files ?
Replies: 6
Views: 5624

by SiENcE
Thu Nov 01, 2007 12:24 pm
Forum: 3D/2D models
Topic: Hellgate London Model format
Replies: 5
Views: 3229

Hellgate London Model format

The contents of this post was deleted because of possible forum rules violation.
by SiENcE
Thu Nov 01, 2007 12:15 pm
Forum: Game Archive
Topic: Hellgate:London
Replies: 16
Views: 20123

ok it works with the beta. but you have to choose the right zlib1.dll. I found an old one. better you add it to unhell.
by SiENcE
Thu Oct 25, 2007 10:24 pm
Forum: Game Archive
Topic: Hellgate:London
Replies: 16
Views: 20123

i tested it with the beta release and it worked for ~4 files for every .*dat *.idx . After 4-5 files it crashs with an exception.

So i think keys are working. The extracted dds files look good. But maybe they changed something in their fileformat or structure.