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Search found 28 matches

by surix
Sat Mar 30, 2013 4:19 am
Forum: Compressed files and methods
Topic: Neverwinter
Replies: 14
Views: 6771

Re: Neverwinter

I added some more examples


here's what I do know about the files

Image
by surix
Fri Mar 29, 2013 7:08 pm
Forum: Compressed files and methods
Topic: Neverwinter
Replies: 14
Views: 6771

Re: Neverwinter

thanks chrrox. i have those but i'm not sure where to start to test for compression, the header is not compressed being it has the size of the header, size of file, width and height of image and some other 32 bit integers in it.

im not home right now but tonight ill upload some more images
by surix
Fri Mar 29, 2013 6:52 pm
Forum: Compressed files and methods
Topic: Neverwinter
Replies: 14
Views: 6771

Re: Neverwinter

Yeah i included one of the dds ones, and one of the other ones. I am mildly familiar with quickbms but how would i go about testing compression on it? would i choose a few offsets i think might be the start of the compressed part and try the algos there? compression is not my strong area so i dont k...
by surix
Fri Mar 29, 2013 7:56 am
Forum: Compressed files and methods
Topic: Neverwinter
Replies: 14
Views: 6771

Neverwinter

im looking at the files from the neverwinter beta. it uses the same engine as star trek online so I extracted the pigg archives without a problem. the images are .wtex like sto but don't seem to be dds in there. the header of the wtex is also larger in these (160 bytes) to the dds wtex's 36 bytes he...
by surix
Wed Feb 20, 2013 8:10 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 586
Views: 147880

Re: Star Wars - The Old Republic - Beta

Is there a tool to get modified files back into the archives? I'd really love to mod the interior of my ship! There have been people who were able to edit the archives manually with varying degrees of success, but there is no finished tool to do that. Since this is a MMO, editing the game files is ...
by surix
Wed Feb 20, 2013 12:52 am
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 586
Views: 147880

Re: Star Wars - The Old Republic - Beta

Is there a tool to get modified files back into the archives?
I'd really love to mod the interior of my ship!
by surix
Wed Jun 30, 2010 9:08 pm
Forum: 3D/2D models
Topic: (DREAM C CLUB) file.TGF
Replies: 25
Views: 7810

Re: (DREAM C CLUB) file.TGF

I took a quick look and think i know how the TGF files are layed out. tonight ill try to write a converter. TGF num models unknown offset to texture list offset to some list? num something offset to bones list? offset to another list having to do with boens? array of mesh entry headers each mesh ent...
by surix
Tue Jun 29, 2010 2:07 am
Forum: 3D/2D models
Topic: Magna Carta: Phantom of Avalanche (PCport)
Replies: 5
Views: 1118

Re: Magna Carta: Phantom of Avalanche (PCport)

yeah i skip over those floats. they are probably position, rotation, scale, etc, color info, i think this is the vertex format more or less position normal uv boneindex1 boneindex2(if there is only 1 bone index then this is -1) boneweight1 boneweight2 vertex with a bone index2 are huge, in the thous...
by surix
Mon Jun 28, 2010 7:18 pm
Forum: 3D/2D models
Topic: Request: Eternal Sonata models
Replies: 37
Views: 7012

Re: Request: Eternal Sonata models

a blender import script should work.
http://wiki.blender.org/index.php/Exten ... Import/FBX
by surix
Sun Jun 27, 2010 11:18 pm
Forum: 3D/2D models
Topic: Request: Eternal Sonata models
Replies: 37
Views: 7012

Re: Request: Eternal Sonata models

The contents of this post was deleted because of possible forum rules violation.
by surix
Sun Jun 27, 2010 10:12 pm
Forum: 3D/2D models
Topic: Request: Eternal Sonata models
Replies: 37
Views: 7012

Re: Request: Eternal Sonata models

yeah, grabbing the vertex is kind of a mess right now, thing is there are tons of different vertex formats, header.flag2 has bits which represent different configurations of vertex data on the demo, the character models are in the file AppKeep.bmd using System; using System.Collections.Generic; usin...
by surix
Sun Jun 27, 2010 9:32 pm
Forum: 3D/2D models
Topic: Request: Eternal Sonata models
Replies: 37
Views: 7012

Re: Request: Eternal Sonata models

The contents of this post was deleted because of possible forum rules violation.
by surix
Sat Jun 26, 2010 2:18 am
Forum: 3D/2D models
Topic: Request: Eternal Sonata models
Replies: 37
Views: 7012

Re: Request: Eternal Sonata models

I got those models from the demo, I'm still trying to find the source code, I have a box of harddrives from old computers, hoping its not on my old laptop, doubt that thing boots anymore. it must be on one of 3 drives from the 2007 era. the format was pretty streight forward but looks like they chan...
by surix
Fri Jun 25, 2010 11:14 pm
Forum: 3D/2D models
Topic: Request: Eternal Sonata models
Replies: 37
Views: 7012

Re: Request: Eternal Sonata models

I made an eternal sonata extractor a while back, will look for it tonight.
http://forums.x-cult.org/topic/2942-hac ... bell-demo/
by surix
Fri Jun 25, 2010 5:07 pm
Forum: 3D/2D models
Topic: Magna Carta: Phantom of Avalanche (PCport)
Replies: 5
Views: 1118

Re: Magna Carta: Phantom of Avalanche (PCport)

the strange thing is, the models share one vertex buffer. but some of the vertex are crazy and way off in the middle of nowhere. there is another array of shorts that corresponds to each vertex in the buffer. the number is either -1 or some other value. if its -1 then the vertex is a good vertex, if...