Search found 139 matches

by herbert3000
Sat Aug 07, 2021 8:44 pm
Forum: Retro games
Topic: [DOS] Street Rod (1989)
Replies: 4
Views: 353

Re: [DOS] Street Rod (1989)

car stats mapping I decoded the two bytes like this: transmission = (byte) ((data[4] & 0B11000000) >> 6); tires = (byte) ((data[4] & 0B00110000) >> 4); brand = (byte) ((data[4] & 0B00000111)); carb = (byte) ((data[5] & 0B11000000) >> 6); manifold = (byte) ((data[5] & 0B00111000) >> 3); engine = (byt...
by herbert3000
Sun Jul 25, 2021 12:09 am
Forum: Retro games
Topic: [DOS] Street Rod (1989)
Replies: 4
Views: 353

Re: [DOS] Street Rod (1989)

LIB1/LIB2 header: short numEntries for each entry: short width short height short lengthDecoded // = width * height / 2 byte type // 0, 1, 2 byte[16] directory byte alwaysZero int offset short lengthEncoded RLE-encoded sprites: for each entry: byte[lengthEncoded] data in detail: byte magicWord // =...
by herbert3000
Sat Jul 24, 2021 11:27 pm
Forum: Retro games
Topic: [DOS] Street Rod (1989)
Replies: 4
Views: 353

Re: [DOS] Street Rod (1989)

HALL_DAT

short numEntries (= 0x0A)

the remaining bytes are XORed with 0x80

each entry contains two zero-terminated strings
name (16 bytes) and score (7 bytes)

for instance:

Code: Select all

53 41 4E 59 4F 00 00 00 00 00 00 00 00 00 00 00 31 38 31 35 00 00 00
corresponds to

Code: Select all

SANYO...........1815...
by herbert3000
Sat Jul 24, 2021 11:24 pm
Forum: Retro games
Topic: [DOS] Street Rod (1989)
Replies: 4
Views: 353

Re: [DOS] Street Rod (1989)

Image
Extracted sprites from LIB2
by herbert3000
Sat Jul 24, 2021 11:17 pm
Forum: Retro games
Topic: [DOS] Street Rod (1989)
Replies: 4
Views: 353

[DOS] Street Rod (1989)

You can download the game here: https://www.streetrodonline.com/downloads/ The file structure of Street Rod and Street Rod SE are the same. Here is what I have found out so far about the files from SRSE. HOT_DATA // driver stats byte unknown (maybe skill level?) byte unknown byte unknown byte unknow...
by herbert3000
Tue Jul 30, 2019 2:49 am
Forum: Graphic file formats
Topic: RWBY Mobile game .png files
Replies: 4
Views: 1646

Re: RWBY Mobile game .png files

Could you provide more files?
I think that the files are XORed, with more files it could be possible to obtain the cypher.
by herbert3000
Sun May 12, 2019 3:51 pm
Forum: General game tools
Topic: Model Inspector (binary files to OBJ)
Replies: 17
Views: 11389

Re: Model Inspector (binary files to OBJ)

RyLeo154 wrote:
Sat May 11, 2019 1:16 pm
It doesn't seem to work on Windows 10 Professional (Version 10.0.17763 Build 17763) that I'm using; after I double-click it, nothing happens. Any fixes?
Do you have Java installed on your computer?

Also check out 3D Model Researcher (by Lazov) which is much more advanced than my program.
by herbert3000
Wed Feb 20, 2019 11:40 pm
Forum: Game Archive
Topic: Motorstorm Arctic Edge .PAK archives (PSP)
Replies: 6
Views: 1304

Re: Motorstorm Arctic Edge .PAK archives (PSP)

Glad I could help :) I guess 800 is the size of the file header. By the way, those are the filenames of the movies: FE_Movie_Alaska.pmf FE_Movie_Attract.pmf FE_Movie_Bigbiglogo.pmf FE_Movie_Characters.pmf FE_Movie_Credits_Bigbig.pmf FE_Movie_Credits_Loop.pmf FE_Movie_FrontendA.pmf FE_Movie_HighAltit...
by herbert3000
Tue Feb 19, 2019 4:35 pm
Forum: Game Archive
Topic: Motorstorm Arctic Edge .PAK archives (PSP)
Replies: 6
Views: 1304

Re: Motorstorm Arctic Edge .PAK archives (PSP)

I guess someone needs to write a new unpacker. Here's some info about the file format: MAIN.PAK: 50 41 4B 20 magic word "PAK " 01 00 00 00 ? 93 78 DA A3 number of files (XORed with 0xA3DA79B6) = 0x1E4 34 41 00 00 size of string table 1F 00 00 00 lenght of directory name A1 FF 99... directory name (X...
by herbert3000
Tue Feb 19, 2019 5:23 am
Forum: Retro games
Topic: Editing levels for "Venice"?
Replies: 1
Views: 2209

Re: Editing levels for "Venice"?

Just a hint: main.pak is XOR'ed with 0xF7
by herbert3000
Sun Jan 27, 2019 2:04 am
Forum: Graphic file formats
Topic: *.spr and *.pal
Replies: 6
Views: 1945

Re: *.spr and *.pal

ICE_EAGLE.S32 @0x00: header: 19 00 00 00 unknown 4C 00 00 00 sprite width 4F 00 00 00 sprite height 1E 00 00 00 num of sprites @0x4C0: sprite offset table 00 00 00 00 88 10 00 00 08 21 00 00 D4 30 00 00 ... @0x970: unknown table 22 04 00 00 20 04 00 00 F3 03 00 00 E5 03 00 00 ... @0xE20: 98 BD 01 0...
by herbert3000
Wed Aug 30, 2017 10:13 pm
Forum: Graphic file formats
Topic: NexusTK .epf Tile Palette
Replies: 21
Views: 5905

Re: NexusTK .epf Tile Palette

This should be the file format (In C-like syntax). Convert the files to bmp shouldn't be a big deal but I don't have the time for this right now. Maybe someone else can work with this information. Tile*.tbl: int numTiles; int numbPalettes; byte[3] unknown; short[numTiles] paletteIndex; Tile*.pal: by...
by herbert3000
Fri Apr 28, 2017 12:20 am
Forum: Graphic file formats
Topic: Some ancient file formats
Replies: 1
Views: 920

Re: Some ancient file formats

Hi, could you upload some sample files?
by herbert3000
Mon Apr 10, 2017 2:54 pm
Forum: General game tools
Topic: Model Inspector (binary files to OBJ)
Replies: 17
Views: 11389

Re: Model Inspector (binary files to OBJ)

cool it finally launches on XP :D and i can load the truck.d3d and d3d.xml you had in the 0.5b release example, now how do you save it out to obj, "File>Save file as..." is greyed out. i can copy the entire contents of the window to clipboard but it isn't formatted properly when pasted. what versio...
by herbert3000
Mon Apr 10, 2017 3:39 am
Forum: General game tools
Topic: Model Inspector (binary files to OBJ)
Replies: 17
Views: 11389

Re: Model Inspector (binary files to OBJ)

The program is not working. Checked on Win7 (x64), WinXP (x32). The EXE file does not start, JAR produces an error: Exception in thread "main" java.lang.UnsatisfiedLinkError: Cannot load 64-bit SWT libraries on 32-bit JVM Ok, this one works with a 32-bit JVM: http://www.mediafire.com/file/1jbkzhkwg...