Search found 132 matches

by herbert3000
Wed Feb 20, 2019 11:40 pm
Forum: Game Archive
Topic: Motorstorm Arctic Edge .PAK archives (PSP)
Replies: 6
Views: 203

Re: Motorstorm Arctic Edge .PAK archives (PSP)

Glad I could help :) I guess 800 is the size of the file header. By the way, those are the filenames of the movies: FE_Movie_Alaska.pmf FE_Movie_Attract.pmf FE_Movie_Bigbiglogo.pmf FE_Movie_Characters.pmf FE_Movie_Credits_Bigbig.pmf FE_Movie_Credits_Loop.pmf FE_Movie_FrontendA.pmf FE_Movie_HighAltit...
by herbert3000
Tue Feb 19, 2019 4:35 pm
Forum: Game Archive
Topic: Motorstorm Arctic Edge .PAK archives (PSP)
Replies: 6
Views: 203

Re: Motorstorm Arctic Edge .PAK archives (PSP)

I guess someone needs to write a new unpacker. Here's some info about the file format: MAIN.PAK: 50 41 4B 20 magic word "PAK " 01 00 00 00 ? 93 78 DA A3 number of files (XORed with 0xA3DA79B6) = 0x1E4 34 41 00 00 size of string table 1F 00 00 00 lenght of directory name A1 FF 99... directory name (X...
by herbert3000
Tue Feb 19, 2019 5:23 am
Forum: Retro games
Topic: Editing levels for "Venice"?
Replies: 1
Views: 111

Re: Editing levels for "Venice"?

Just a hint: main.pak is XOR'ed with 0xF7
by herbert3000
Sun Jan 27, 2019 2:04 am
Forum: Graphic file formats
Topic: *.spr and *.pal
Replies: 5
Views: 396

Re: *.spr and *.pal

ICE_EAGLE.S32 @0x00: header: 19 00 00 00 unknown 4C 00 00 00 sprite width 4F 00 00 00 sprite height 1E 00 00 00 num of sprites @0x4C0: sprite offset table 00 00 00 00 88 10 00 00 08 21 00 00 D4 30 00 00 ... @0x970: unknown table 22 04 00 00 20 04 00 00 F3 03 00 00 E5 03 00 00 ... @0xE20: 98 BD 01 0...
by herbert3000
Wed Aug 30, 2017 10:13 pm
Forum: Graphic file formats
Topic: NexusTK .epf Tile Palette
Replies: 21
Views: 2544

Re: NexusTK .epf Tile Palette

This should be the file format (In C-like syntax). Convert the files to bmp shouldn't be a big deal but I don't have the time for this right now. Maybe someone else can work with this information. Tile*.tbl: int numTiles; int numbPalettes; byte[3] unknown; short[numTiles] paletteIndex; Tile*.pal: by...
by herbert3000
Fri Apr 28, 2017 12:20 am
Forum: Graphic file formats
Topic: Some ancient file formats
Replies: 1
Views: 517

Re: Some ancient file formats

Hi, could you upload some sample files?
by herbert3000
Mon Apr 10, 2017 2:54 pm
Forum: General game tools
Topic: Model Inspector (binary files to OBJ)
Replies: 15
Views: 4001

Re: Model Inspector (binary files to OBJ)

cool it finally launches on XP :D and i can load the truck.d3d and d3d.xml you had in the 0.5b release example, now how do you save it out to obj, "File>Save file as..." is greyed out. i can copy the entire contents of the window to clipboard but it isn't formatted properly when pasted. what versio...
by herbert3000
Mon Apr 10, 2017 3:39 am
Forum: General game tools
Topic: Model Inspector (binary files to OBJ)
Replies: 15
Views: 4001

Re: Model Inspector (binary files to OBJ)

The program is not working. Checked on Win7 (x64), WinXP (x32). The EXE file does not start, JAR produces an error: Exception in thread "main" java.lang.UnsatisfiedLinkError: Cannot load 64-bit SWT libraries on 32-bit JVM Ok, this one works with a 32-bit JVM: http://www.mediafire.com/file/1jbkzhkwg...
by herbert3000
Sat Apr 08, 2017 4:46 pm
Forum: General game tools
Topic: Model Inspector (binary files to OBJ)
Replies: 15
Views: 4001

Re: Model Inspector (binary files to OBJ)

i cant run it on Windows 10, i have last java installed, and when i run your file nothing happens, can you help me please? thanks Hi, are you talking about the .exe or the .jar? In both cases, make sure that you have the latest version of Java installed on your PC. To run the .jar, you can also cre...
by herbert3000
Thu Apr 06, 2017 12:25 am
Forum: Graphic file formats
Topic: Battle Mages DISPLACE.BIN
Replies: 3
Views: 468

Re: Battle Mages DISPLACE.BIN

I used MATLAB to convert the binary file into an image. Don't know if that's the best method, but here's the code I used: % open file file = fopen('displace.bin'); % read content of file into a 128x128 float matrix A = fread(file, [128,128], 'float'); % transpose matrix A = A'; % close file fclose(f...
by herbert3000
Wed Apr 05, 2017 1:22 am
Forum: Graphic file formats
Topic: Battle Mages DISPLACE.BIN
Replies: 3
Views: 468

Re: Battle Mages DISPLACE.BIN

Hi, the file is not a usual image file. It's an array of 128 x 128 floating point numbers (IEEE 754). I see 3 possibilites here for converting the .bin files into a format that you can work with. 1) Convert it to an 8-bit grayscale bitmap. Pros: you can edit it with many programs, cons: you would lo...
by herbert3000
Fri Mar 03, 2017 12:05 am
Forum: 3D/2D models
Topic: Idolmaster (DereSte) 3d site
Replies: 213
Views: 46358

Re: Idolmaster (DereSte) 3d site

Getting the models from imas.gamedbs.jp/cgss/chara/index3d is a little bit harder, but here's what I did: Open any 3d model, for example: http://imas.gamedbs.jp/cgss/chara/viewer3d/101/1001 Change /viewer3d/ in the url to /mesh/b/ for the body (or /mesh/h/ for the head) and press enter: http://imas....
by herbert3000
Fri Feb 17, 2017 8:33 am
Forum: Game Archive
Topic: Detective Barbie 2: The Vacation Mystery .wpk files
Replies: 5
Views: 931

Re: Detective Barbie 2: The Vacation Mystery .wpk files

HeadsetGuy wrote:(EDIT: Huh. The files don't attach. "The extension wpk is not allowed.")
Either zip the file before you upload it (for smaller files) or use a file hoster (e.g. mediafire) and post the link here.
by herbert3000
Sun Feb 05, 2017 6:18 am
Forum: Game Localization
Topic: Stonehearth
Replies: 2
Views: 561

Re: Stonehearth

Are you sure the pak file contains any resources from the game?
This one looks like a language file from Google Chrome.
en-US.zip
by herbert3000
Sun Feb 05, 2017 3:34 am
Forum: Graphic file formats
Topic: Moblie Sprite Transparency
Replies: 4
Views: 575

Re: Moblie Sprite Transparency

I'm not sure if this is what you were asking for, but here's the tileset with the alpha channel:
http://www.mediafire.com/view/rl0pfc7ws ... _alpha.png