Dont know why but the interleaving is definitely correct.
Start offset is 0 - have you problems with these other 3 tracks too? - maybe its given in this track
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Search found 39 matches
- Tue Mar 23, 2010 10:00 am
- Forum: Audio file formats
- Topic: Shaun Murray's Pro Wakeboarder Demo .MIB files
- Replies: 4
- Views: 1924
- Mon Mar 22, 2010 12:52 pm
- Forum: Audio file formats
- Topic: Shaun Murray's Pro Wakeboarder Demo .MIB files
- Replies: 4
- Views: 1924
Re: Shaun Murray's Pro Wakeboarder Demo .MIB files
interleave 6680
- Sat Feb 13, 2010 10:34 pm
- Forum: Audio file formats
- Topic: Some informations about EALayer3 MPEG
- Replies: 52
- Views: 16680
Re: Some informations about EALayer3 MPEG
Hey nice thx hcs and i have though it was EA_L3 - maybe because of the similar structure
- Wed Feb 03, 2010 5:06 pm
- Forum: Audio file formats
- Topic: Tom Clancy's Ghost Recon: Advanced Warfighter *.SS1/*.SS2
- Replies: 4
- Views: 3639
Re: Tom Clancy's Ghost Recon: Advanced Warfighter *.SS1/*.SS2
Dont try to play such files.
xbadpdec.exe mp_01_nl.SS2 stream.wav thats all but like i said you need for all tracks the correct stream beginning.
Same with the ps2 version - go to offset 227810 to convert the next track
xbadpdec.exe mp_01_nl.SS2 stream.wav thats all but like i said you need for all tracks the correct stream beginning.
Same with the ps2 version - go to offset 227810 to convert the next track
- Wed Feb 03, 2010 2:12 pm
- Forum: Audio file formats
- Topic: Tom Clancy's Ghost Recon: Advanced Warfighter *.SS1/*.SS2
- Replies: 4
- Views: 3639
Re: Tom Clancy's Ghost Recon: Advanced Warfighter *.SS1/*.SS2
Xbox version= xbadpcm You can use Luigis Xbox ADPCM decoder http://aluigi.org/papers.htm#xbox Dont forget to look for the correct stream beginning. The container has a few tracks separated by by zero blocks. First file Offset 0, second offset 4B800 - there are no header inside this container ;) Ps2 ...
- Wed Feb 03, 2010 1:44 pm
- Forum: Audio file formats
- Topic: Some informations about EALayer3 MPEG
- Replies: 52
- Views: 16680
Re: Some informations about EALayer3 MPEG
The contents of this post was deleted because of possible forum rules violation.
- Wed Feb 03, 2010 12:34 am
- Forum: Audio file formats
- Topic: Some informations about EALayer3 MPEG
- Replies: 52
- Views: 16680
Re: Some informations about EALayer3 MPEG
The contents of this post was deleted because of possible forum rules violation.
- Sat Dec 19, 2009 12:33 am
- Forum: Game Archive
- Topic: Borrow Hill .cxt files
- Replies: 7
- Views: 3019
Borrow Hill .cxt files
The contents of this post was deleted because of possible forum rules violation.
- Fri Dec 18, 2009 9:21 am
- Forum: Game Archive
- Topic: The Saboteur .PCK files
- Replies: 8
- Views: 6138
Re: The Saboteur .PCK files
Yep its WWise RIFF too - looks like this codec will be more common in games.
Creed2 X360; Divinity2 and now The Saboteur.
Creed2 X360; Divinity2 and now The Saboteur.
- Fri Dec 11, 2009 6:52 pm
- Forum: Audio file formats
- Topic: UbiSoft Audio Stream Decoder
- Replies: 122
- Views: 67636
Re: UbiSoft Audio Stream Decoder
Be sure that you look inside the the other sound container too - iam not sure if this game use the same sound system like Assassin's Creed 1 PC - had no time to look inside this game yet but if yes then you will find sound files and maybe headers for the main music inside the other container too. gr...
- Thu Aug 27, 2009 7:53 pm
- Forum: Audio file formats
- Topic: Prototype
- Replies: 25
- Views: 13262
Re: Prototype
Wow great thx a lot duncanmackirik
- Sun Aug 09, 2009 1:16 am
- Forum: Audio file formats
- Topic: Reverse engineering unknown audio codec
- Replies: 4
- Views: 2327
Re: Reverse engineering unknown audio codec
Format has changed - EA has cutted all page and headerinformation out of that stream - its still EA-Layer but as a Raw format therefore its not possible to decode.
- Fri Aug 07, 2009 1:02 pm
- Forum: Audio file formats
- Topic: Baldurs Gate Dark Alliance PS2 extracted .vag
- Replies: 3
- Views: 2295
Re: Baldurs Gate Dark Alliance PS2 extracted .vag
Okay i guess - its a hdd error or maybe your videocard...
Bioscope we need an "EXAMPLE" uplaod a file
Bioscope we need an "EXAMPLE" uplaod a file
- Mon Aug 03, 2009 1:46 pm
- Forum: Game Archive
- Topic: Extracting Matrix Online pkb files [SOLVED COMPLETELY]
- Replies: 5
- Views: 3959
Re: help needed with Matrix Online pkb files (links in the post)
You can use a simple format scanner for those files - the sound container has no compression.
Try Turfsters extractor: http://turvy.dommel.be/FileStripper.rar
Thre is no filetable inside this container
Try Turfsters extractor: http://turvy.dommel.be/FileStripper.rar
Thre is no filetable inside this container
- Wed Jul 29, 2009 11:21 am
- Forum: Audio file formats
- Topic: Atelier Iris - Eternal Mana PCM files
- Replies: 5
- Views: 2138
Re: Atelier Iris - Eternal Mana PCM files
yep its interleaved - pcm16bit little endian - interleaving is 200
Cut the header (the first 2048bytes) then you can open the file via MFAudio player -> freq:48000, interleave 200, stereo
Cut the header (the first 2048bytes) then you can open the file via MFAudio player -> freq:48000, interleave 200, stereo
