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Search found 39 matches

by Kataah
Tue Mar 23, 2010 10:00 am
Forum: Audio file formats
Topic: Shaun Murray's Pro Wakeboarder Demo .MIB files
Replies: 4
Views: 957

Re: Shaun Murray's Pro Wakeboarder Demo .MIB files

Dont know why but the interleaving is definitely correct.
Start offset is 0 - have you problems with these other 3 tracks too? - maybe its given in this track
by Kataah
Sat Feb 13, 2010 10:34 pm
Forum: Audio file formats
Topic: Some informations about EALayer3 MPEG
Replies: 52
Views: 8316

Re: Some informations about EALayer3 MPEG

Hey nice thx hcs and i have though it was EA_L3 - maybe because of the similar structure
by Kataah
Wed Feb 03, 2010 5:06 pm
Forum: Audio file formats
Topic: Tom Clancy's Ghost Recon: Advanced Warfighter *.SS1/*.SS2
Replies: 4
Views: 2663

Re: Tom Clancy's Ghost Recon: Advanced Warfighter *.SS1/*.SS2

Dont try to play such files.
xbadpdec.exe mp_01_nl.SS2 stream.wav thats all but like i said you need for all tracks the correct stream beginning.

Same with the ps2 version - go to offset 227810 to convert the next track
by Kataah
Wed Feb 03, 2010 2:12 pm
Forum: Audio file formats
Topic: Tom Clancy's Ghost Recon: Advanced Warfighter *.SS1/*.SS2
Replies: 4
Views: 2663

Re: Tom Clancy's Ghost Recon: Advanced Warfighter *.SS1/*.SS2

Xbox version= xbadpcm You can use Luigis Xbox ADPCM decoder http://aluigi.org/papers.htm#xbox Dont forget to look for the correct stream beginning. The container has a few tracks separated by by zero blocks. First file Offset 0, second offset 4B800 - there are no header inside this container ;) Ps2 ...
by Kataah
Wed Feb 03, 2010 1:44 pm
Forum: Audio file formats
Topic: Some informations about EALayer3 MPEG
Replies: 52
Views: 8316

Re: Some informations about EALayer3 MPEG

The contents of this post was deleted because of possible forum rules violation.
by Kataah
Wed Feb 03, 2010 12:34 am
Forum: Audio file formats
Topic: Some informations about EALayer3 MPEG
Replies: 52
Views: 8316

Re: Some informations about EALayer3 MPEG

The contents of this post was deleted because of possible forum rules violation.
by Kataah
Sat Dec 19, 2009 12:33 am
Forum: Game Archive
Topic: Borrow Hill .cxt files
Replies: 7
Views: 1675

Borrow Hill .cxt files

The contents of this post was deleted because of possible forum rules violation.
by Kataah
Fri Dec 18, 2009 9:21 am
Forum: Game Archive
Topic: The Saboteur .PCK files
Replies: 8
Views: 4106

Re: The Saboteur .PCK files

Yep its WWise RIFF too - looks like this codec will be more common in games.
Creed2 X360; Divinity2 and now The Saboteur.
by Kataah
Fri Dec 11, 2009 6:52 pm
Forum: Audio file formats
Topic: UbiSoft Audio Stream Decoder
Replies: 122
Views: 43372

Re: UbiSoft Audio Stream Decoder

Be sure that you look inside the the other sound container too - iam not sure if this game use the same sound system like Assassin's Creed 1 PC - had no time to look inside this game yet but if yes then you will find sound files and maybe headers for the main music inside the other container too. gr...
by Kataah
Thu Aug 27, 2009 7:53 pm
Forum: Audio file formats
Topic: Prototype
Replies: 22
Views: 6848

Re: Prototype

Wow great thx a lot duncanmackirik
by Kataah
Sun Aug 09, 2009 1:16 am
Forum: Audio file formats
Topic: Reverse engineering unknown audio codec
Replies: 4
Views: 1250

Re: Reverse engineering unknown audio codec

Format has changed - EA has cutted all page and headerinformation out of that stream - its still EA-Layer but as a Raw format therefore its not possible to decode.
by Kataah
Fri Aug 07, 2009 1:02 pm
Forum: Audio file formats
Topic: Baldurs Gate Dark Alliance PS2 extracted .vag
Replies: 3
Views: 1221

Re: Baldurs Gate Dark Alliance PS2 extracted .vag

Okay i guess - its a hdd error or maybe your videocard...

Bioscope we need an "EXAMPLE" uplaod a file
by Kataah
Mon Aug 03, 2009 1:46 pm
Forum: Game Archive
Topic: Extracting Matrix Online pkb files [SOLVED COMPLETELY]
Replies: 4
Views: 2328

Re: help needed with Matrix Online pkb files (links in the post)

You can use a simple format scanner for those files - the sound container has no compression.
Try Turfsters extractor: http://turvy.dommel.be/FileStripper.rar

Thre is no filetable inside this container
by Kataah
Wed Jul 29, 2009 11:21 am
Forum: Audio file formats
Topic: Atelier Iris - Eternal Mana PCM files
Replies: 5
Views: 1074

Re: Atelier Iris - Eternal Mana PCM files

yep its interleaved - pcm16bit little endian - interleaving is 200

Cut the header (the first 2048bytes) then you can open the file via MFAudio player -> freq:48000, interleave 200, stereo ;)