Search found 4 matches

by crazyjayloc
Mon Nov 19, 2007 2:57 am
Forum: 3D/2D models
Topic: Star Wars Galaxies .MGN format (not the same as .MSH)
Replies: 36
Views: 17920

well there is an exporter out there, but im not sure if it supports the latest version of 3DS max or not, i used fatduck's script on my version of max (9) and it imports really nicely, the models however need to be assembled properly and there are no bones, something else i did notice is that the hi...
by crazyjayloc
Thu May 10, 2007 10:01 am
Forum: 3D/2D models
Topic: I need some kind of importer
Replies: 3
Views: 2638

Doing a google search, I came up with this URL: http://www.rpgexpert.com/2409.html . If you want to see the search yourself, click below: http://www.google.com/search?q=star+wars+galaxies+model+file wow you are a freakin god! U3D!!! i was lookin all over for that, and now i think im gonna go ahead ...
by crazyjayloc
Thu May 10, 2007 8:39 am
Forum: Holy Cow!
Topic: just wanted to say hi
Replies: 1
Views: 2134

just wanted to say hi

well im new to modding, and the most recent project i have tried out is getting the models from SWG to imprt to a 3d modeling program, i am using milkshape, 3ds max 9, gmax, and poser 7 (that doesnt really count for games though) i have managed to import several models from KOTOR 1 & 2 into gmax, bu...
by crazyjayloc
Thu May 10, 2007 8:25 am
Forum: 3D/2D models
Topic: Star Wars Galaxies .MGN format (not the same as .MSH)
Replies: 36
Views: 17920

hope this works (crossing fingers)

heres the script with smileys disabled, hope it works, if not then could you repost the script with smileys deactivated nicloi_s? utility swgmgntest "SWG MGN Importer" ( ---------- -- Vars -- ---------- local modelName local impTypes local seqs -- Sequences local mtls -- Materials local geos -- Geom...