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Search found 35 matches

by Alexis
Mon Dec 26, 2016 8:23 pm
Forum: 3D/2D models
Topic: Halo 5: Forge Models
Replies: 121
Views: 20104

Re: Halo 5: Forge Models

New update. Added support storm_masterchief http://s8.hostingkartinok.com/uploads/images/2016/12/3a0b0a28c4fb5c759366e602df7d8730.png :wink: Very nice! This seems to do the trick. Is the script written in such a way that when they add new armors, they should also load correctly, or will the script ...
by Alexis
Mon Dec 19, 2016 11:26 pm
Forum: 3D/2D models
Topic: Halo 5: Forge Models
Replies: 121
Views: 20104

Re: Halo 5: Forge Models

Small update. May be fix UV offset. Test it please. Just tested it on a few models. This seems to have definitely corrected the UV offset! I'll continue digging for any that may still be offset. Now the only remaining issue I can find is the script still can't open "objects/characters/storm_masterc...
by Alexis
Tue Dec 13, 2016 1:36 am
Forum: 3D/2D models
Topic: Halo 5: Forge Models
Replies: 121
Views: 20104

Re: Halo 5: Forge Models

erik945 wrote:Yes, upload examples. I'll see.
Regarding skin probably better to turn to zaramot
He wrote that had already done so.
I've sent you a PM regarding this!
by Alexis
Sun Dec 11, 2016 9:54 pm
Forum: 3D/2D models
Topic: Halo 5: Forge Models
Replies: 121
Views: 20104

Re: Halo 5: Forge Models

Script update: Now you need select *.render_model (don't *.render_model[0_mesh resource!_]) Fix model scale Fix UV scale and position. Thank Alexis for hint. Ah, so my theory was correct! So, the scale seems to be perfect. The only issue I am seeing besides Rosaweyland's is that the Character model...
by Alexis
Tue Dec 06, 2016 6:45 am
Forum: 3D/2D models
Topic: Halo 5: Forge Models
Replies: 121
Views: 20104

Re: Halo 5: Forge Models

Maybe it's a difference between Blender and Max scaling, or maybe some biped's scaling is different? With my numbers, the box becomes a mathematically perfect cube on the models I've tested. I also tested against my own Waypoint rips and they seem to be exact so far... I'll look into what could be ...
by Alexis
Mon Dec 05, 2016 3:14 pm
Forum: 3D/2D models
Topic: Halo 5: Forge Models
Replies: 121
Views: 20104

Re: Halo 5: Forge Models

According to my math, assuming the box at the bottom is supposed to be a perfect cube, it should be 75.368331922% on the Y-Axis and 25.208156329 on the X-Axis. So, you're not too far off. (Unless my math is off!) I think it might be. I used your values on the Helljumper helmet when compared against...
by Alexis
Mon Dec 05, 2016 12:49 am
Forum: 3D/2D models
Topic: Halo 5: Forge Models
Replies: 121
Views: 20104

Re: Halo 5: Forge Models

I think I've figured out a pattern for scaling the character models more or less, looks like they need to be scaled down to 75 on the Y-axis, and 30 on the X-axis. I've tried it out on a few characters and it seems to work fine. http://i.imgur.com/6OIXipk.png Now weapons are a whole different thing...
by Alexis
Fri Dec 02, 2016 1:03 am
Forum: 3D/2D models
Topic: Halo 5: Forge Models
Replies: 121
Views: 20104

Re: Halo 5: Forge Models

Ok, no problem :) If you get a model which does not work - reported. Awesome, thanks for correcting the UVs! So, I am getting a couple errors here and there with specific models. For example, spartan_vale's model gives me an error when creating "Mesh 60" and "Mesh 61". Judging by the face count, "M...
by Alexis
Thu Dec 01, 2016 5:42 pm
Forum: 3D/2D models
Topic: Halo 5: Forge Models
Replies: 121
Views: 20104

Re: Halo 5: Forge Models

fragment of my maxscript, read vertex data. You need values u_f and w_f x = readshort f__mesh #unsigned y = readshort f__mesh #unsigned z = readshort f__mesh #unsigned fseek f__mesh 0x2 #seek_cur u = readshort f__mesh #unsigned w = readshort f__mesh #unsigned u_f = (1.0 * u)/65536 w_f = (1.0 * w)/6...
by Alexis
Fri Nov 25, 2016 7:02 am
Forum: 3D/2D models
Topic: Halo 5: Forge Models
Replies: 121
Views: 20104

Re: Halo 5: Forge Models

Check the .render_model tag associated with the resource chunks of the model you're trying to extract. .render_model is the model file itself - that's where I've been pulling the mesh data from. Neither I nor my helping friend have found any reference to bounding boxes in there so far - that's not ...
by Alexis
Thu Nov 24, 2016 6:52 am
Forum: 3D/2D models
Topic: Halo 5: Forge Models
Replies: 121
Views: 20104

Re: Halo 5: Forge Models

I do not know if this is the place to ask, but I'd be interested in a Halo 2 anniversaly model that would be this: I just wondered if it was possible using the Halo 5 instruments. unfortunately I do not know how to get the game where there is the model in question :/ Doubtful. We don't have the raw...
by Alexis
Fri Nov 04, 2016 9:03 pm
Forum: 3D/2D models
Topic: Halo 5: Forge Models
Replies: 121
Views: 20104

Re: Halo 5: Forge Models

Wow, good job. Can you show where is scale's value? Unfortunately, I have no idea where it is (I'm using manual scale values, fine for characters I tried though). It appears it's not in the mesh file, neither in skeleton file too. Again, unfortunatelly each Halo 5 model has a lot of extra files nea...
by Alexis
Tue Nov 01, 2016 9:02 pm
Forum: 3D/2D models
Topic: Halo 5: Forge Models
Replies: 121
Views: 20104

Re: Halo 5: Forge Models

So, someone working on the tool already? Glad to hear, I'm sure the person which helping you just omitted them, there's no any problem with uv's, scaling should be done with bounding-box and LODs aren't such a big problem since they are just as separate mesh, no problem to delete them (or just not ...
by Alexis
Thu Apr 28, 2016 1:25 am
Forum: 3D/2D models
Topic: Killer Instinct .kimesh / .kihkx
Replies: 91
Views: 18199

Re: Killer Instinct .kimesh / .kihkx

I can't open the links you are sending, they show up as question marks. i need the files for judge and retro judge. To be more specific, i need the texture files for retro judge and judge, im able to open the model files, but i really need the textures and im seemingly unable to open any of the fee...
by Alexis
Mon Jul 28, 2014 10:51 pm
Forum: Compressed files and methods
Topic: [PS3] Destiny Beta .PKG files
Replies: 8
Views: 3077

Re: [PS3] Destiny Beta .PKG files

The PS3 files are "off limits" for me. It appears that they are encrypted (most likely) or are using an unknown compression. The Xbox 360 beta files can't be obtained due to the file system they use, it has not been figured how to obtain the direct files from GoD based games. I'm guessing we'd have...