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Search found 239 matches

by b0ny
Thu May 28, 2015 7:54 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 456937

Re: Dead or Alive series formats and tools

hi folks. i'm a bit off track of what you're doing here, also not shure what is the current state of archivarius, still, here is a version ported by you guys with some modifications by me. doa5LRarchivarius (some, not shure, very last, b0ny+folks edition): added a keybank funtion to store all the ke...
by b0ny
Tue Nov 25, 2014 9:07 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 456937

Re: Dead or Alive series formats and tools

just a note. this: XX : DLC Grouping DLC for TU 1.09 works within range 03..06 is the version of the file list. you know that inside the 'xbe' file there is a file list that describes the names/sizes/encryption of all files. but with every patch they change this file list by adding/deleting files fr...
by b0ny
Thu Nov 20, 2014 10:53 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 456937

Re: Dead or Alive series formats and tools

@b0ny, so does the order from the .bcm represent the order of the files or characters in the .bin? no, it just gives you the names. tough i have somewhere a script that automatically finds the tmc->tmcl pairs. you guys really should start scripting/coding this helps a lot in automation of the routi...
by b0ny
Wed Nov 19, 2014 5:10 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 456937

Re: Dead or Alive series formats and tools

the python script for bcm dumping i provided could be helpful to find out the names of costumes in new dlc's... (you still have to match them to the appropriate files)
by b0ny
Fri Nov 14, 2014 10:58 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 456937

Re: Dead or Alive series formats and tools

Thanks to the tip on where to look on cgfx, I finally starting messing with the .bcm. I don't know how to toggle the glasses or accessories yet, but I've at least some patterns by comparing different bcms and testing smaller ones like with the Intimate DLC pack. Here's what I've noticed so far. hav...
by b0ny
Tue Sep 30, 2014 6:04 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 456937

Re: Dead or Alive series formats and tools

any advance with DOA5 motions?? nope :oops: When adding extra vertices.. it seems that setting weight is most annoying part how many vertices are we talking here? you can test the weights in blender for example, by setting the weight values and bending the joint to see how it goes. tcl36478655 this...
by b0ny
Fri Sep 26, 2014 5:32 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 456937

Re: Dead or Alive series formats and tools

Esppiral wrote:Could you please reupload the unpacker? the file is no longer available.
doa2hardcore_unpacker.zip

here you go, along with the source. though, afaik, there are no parsers for ps2 doa files, what are you going to do with the files?
by b0ny
Wed Sep 24, 2014 10:21 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 456937

Re: Dead or Alive series formats and tools

@b0ny, miku or whoever can help. Is there a newer version of the texture extractor I'm missing? I still cannot export the --H & --HL versions from v16 or any other version I have. As far as I know archivarius is dumping them correctly. The Nurse files are not extracted properly by arch. It's not th...
by b0ny
Fri Sep 12, 2014 10:10 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 456937

Re: Dead or Alive series formats and tools

Darko & mariokart64n right, thanks... my problem was that i was copying again and again the code that was broken. something like this: for i in range(count1): ... for i in range(count2): ... oh mein gott . and i was boiling my brains trying to find the error some place else. this is a cruel world -...
by b0ny
Thu Sep 11, 2014 7:39 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 456937

Re: Dead or Alive series formats and tools

... And joints are in the tpr under the hie block the hie block is followed by textures headers and headers for indices/vertices buffers, then follows the data block. here is what i mean by "joints": doa5 has the weights saved inside the vertices, doa2/doa3/doau have the weights saved inside the la...
by b0ny
Thu Sep 11, 2014 8:20 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 456937

Re: Dead or Alive series formats and tools

my modded ps3 is broke, so I only have my selection of xbox/xbox360 doa games everyone who's whining that there are no doa5 mods on ps3 should start a founding campaign to buy him a ps3+doa5+dlc... isn't doax2 cat's structure identic to doa4's (similar to doa 2/3/4/x)? the biggest mistery for me is...
by b0ny
Fri May 30, 2014 12:11 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 456937

Re: Dead or Alive series formats and tools

[Protocol X27]
"AFS Explorer 3.7" ?

[Darko]
you can look at this script as at a proof of concept. it's working the wrong way, the results are barely usable.

i see hair/clothes physics in your video, how do you do that? where the models exported with collisions/physics?
by b0ny
Wed May 21, 2014 8:05 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 456937

Re: Dead or Alive series formats and tools

doa5Uarchivarius.dat - updated with "MARIE_DLCU_006" name. just rename the only 2 files unrenamed to MaryRose whatever. to find the costume number you look at the second letter in the encrypted name: R=1 S=2 ... Z=9 Q=10 ... to find if it's COS or DLCU you open the tmc file and see which fits bette...
by b0ny
Wed May 21, 2014 5:10 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 456937

Re: Dead or Alive series formats and tools

Tested the new unpacker in the new DLC crap and It's working fine, just rename the only 2 files unrenamed to MaryRose whatever. i couldn't find it anywhere, pm me with a link if you want it faster. P.S. and this is a request on my work in progress on mpms: reverse_mpm.7z (i really have a vague idea...
by b0ny
Mon May 12, 2014 7:52 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 456937

Re: Dead or Alive series formats and tools

about the doa5 mpm animation - seems like there are 2 kind of "raw animation data" types. i can parse one of those types. is there a tool for mot files if by mot files you mean the mot files for doa2/doa3/doa4 games, i don't work on this for a long time, this is what i've achieved so far: http://rgh...