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by RandomTBush
Fri Dec 13, 2019 4:16 pm
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 754
Views: 101536

Re: Telltale Games "Almost-All-In-One" Model Importer

So The Wolf Among Us 2 was just re-announced last night. Man, the ride never ends, does it? ...That being said, I'm still alive! I would've had the update for my script fixing the MCSM2 / TWD Definitive models by now, but the past few months for me have been kinda disastrous. Hopefully I'll have it ...
by RandomTBush
Fri Sep 13, 2019 4:20 am
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 754
Views: 101536

Re: Telltale Games "Almost-All-In-One" Model Importer

Well, looks like despite the Definitive Edition models using v55 again (same version as Final Season, naturally), they still changed things around just enough that I'm going to have to fix it. Jeez, how appropriate that even after their closure, Telltale still torments me in zombie form. Plus, uh, I...
by RandomTBush
Fri Jul 19, 2019 3:26 pm
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 754
Views: 101536

Re: Telltale Games "Almost-All-In-One" Model Importer

So, I was importing some models from Minecraft: Story Mode from both seasons. All Season One models import correctly. Most Season Two models import correctly, but some of them come up with an error saying: *image* I have very little knowledge of 3DS Max in general. (In the past, I always used Blend...
by RandomTBush
Wed Jun 26, 2019 5:08 pm
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 754
Views: 101536

Re: Telltale Games "Almost-All-In-One" Model Importer

Is there any way to use .anm files? No, this was answered literally a few posts ago, on this same page. Hi Everyone, Quick question to everyone. There is a way to export animation to with Characters model? Thanks! I've already answered this before, so I'll just quote what I said earlier: As amazing...
by RandomTBush
Thu Jun 06, 2019 10:23 pm
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 754
Views: 101536

Re: Telltale Games "Almost-All-In-One" Model Importer

Hi Everyone, Quick question to everyone. There is a way to export animation to with Characters model? Thanks! I've already answered this before, so I'll just quote what I said earlier: Hi RandomTBush i want to ask you a question, is it possible to somehow export Animations from telltale games(i mea...
by RandomTBush
Mon Jun 03, 2019 2:24 am
Forum: Game Archive
Topic: Resident Evil Remaster (Nintendo Switch)
Replies: 8
Views: 1693

Re: Resident Evil Remaster (Nintendo Switch)

I've got a QuickBMS script that I originally wrote for Mega Man 11's Switch version which should work with those:
https://mega.nz/#!ilBCQIQB!9xkd_KXlfUrB ... 2UwpwwJ-6U

Unfortunately those "_HQ" textures have something odd going on with those which I've still yet to figure out.
by RandomTBush
Fri May 31, 2019 2:26 am
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 754
Views: 101536

Re: Telltale Games "Almost-All-In-One" Model Importer

Ariclue wrote:
Fri May 31, 2019 2:17 am
Thank you, that worked! I really appreciate it.
Ah, good! Glad it seemed to be a simple fix.
by RandomTBush
Fri May 31, 2019 1:30 am
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 754
Views: 101536

Re: Telltale Games "Almost-All-In-One" Model Importer

*sigh* Script update. Added a failsafe should the hash databases not be in the expected folder. https://mega.nz/#!Gs4khKqT!I_Le6211gRCoTwGIaShA0TMeHgRP9-EX57KBEougLsM Try this. :bleh: anyone have a clue as to how they blend textures? for instance this is the default textures without the other textur...
by RandomTBush
Thu May 30, 2019 10:40 pm
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 754
Views: 101536

Re: Telltale Games "Almost-All-In-One" Model Importer

I managed to get the model into 3DS Max, though it doesn't have any textures.. I found the same file in the extracted data folder but it has the .PROP format. Is there anything I could do with that? The PROP files aren't necessary for importing models (and I never did check through 'em to see if th...
by RandomTBush
Thu May 30, 2019 9:10 pm
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 754
Views: 101536

Re: Telltale Games "Almost-All-In-One" Model Importer

I can't seem to extract the textures with from one of the files (obj_pianoBench.d3dmesh) with QuickBMS. It gives me this error message: *code snip* I don't know what to do here, any help would be appreciated. Thanks in advance, -Ari The script only works with D3DTX files, not D3DMESH files (those o...
by RandomTBush
Mon May 27, 2019 5:32 pm
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 754
Views: 101536

Re: Telltale Games "Almost-All-In-One" Model Importer

srdrabx wrote:
Mon May 27, 2019 5:30 pm
But you also have to convert them to .DDS, right?
Yeah, the program doesn't do so automatically, so just use the QuickBMS scripts I have for those in the first post. As I mentioned earlier, I'll give 'em some polishing sometime later to work better (with TFS especially).
by RandomTBush
Mon May 27, 2019 5:22 pm
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 754
Views: 101536

Re: Telltale Games "Almost-All-In-One" Model Importer

could anyone link me to the tool that is used to get the game files to a format that the importer can read? All you need for that is aluigi's "Telltale TTARCH files extractor/rebuilder" program , the files you'll need will be in the TTARCH archives with "txmesh" (models - *.D3DMESH / textures - *.D...
by RandomTBush
Wed May 22, 2019 2:04 pm
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 754
Views: 101536

Re: Telltale Games "Almost-All-In-One" Model Importer

greetings. textures can't add to mesh automatically because this... all textures named just like that... what i'm doing wrong? :( Huh, are most of the bones on a model properly named at least? If not, then you might not have the TelltaleHashDBs folder in the right location -- it should be in a fold...
by RandomTBush
Sun May 12, 2019 5:31 pm
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 754
Views: 101536

Re: Telltale Games "Almost-All-In-One" Model Importer

The Polish Army wrote:
Sun May 12, 2019 4:53 pm
Importer are working only with 3dsmax 2019 or with other version?
I used 3DS Max 2010 to write and test the script and added fixes specifically for newer versions, so it should work just fine in 2019.
by RandomTBush
Sun May 12, 2019 3:49 pm
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 754
Views: 101536

Re: Telltale Games "Almost-All-In-One" Model Importer

Did anyone notice that some of the characters’ bones names are something like “0x87c318c2” or “0xbf4a0925” or something like that? Yeah I wonder what those mean? Means I don't have the actual bone names for those set up, so it displays the first four bytes of its hash instead. Basically relates to ...