When I last downloaded and installed LoL, the champions,etc. was in "C:\Riot Games\League of Legends\game\HeroPak_client.zip".
They don't use zips anymore?
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Search found 33 matches
- Sat Jul 16, 2011 3:40 pm
- Forum: 3D/2D models
- Topic: League of Legends .SKN, .SKL, .ANM
- Replies: 20
- Views: 37561
- Thu Jul 14, 2011 3:52 pm
- Forum: 3D/2D models
- Topic: League of Legends .SKN, .SKL, .ANM
- Replies: 20
- Views: 37561
Re: League of Legends .SKN, .SKL, .ANM
Did he publish the format anywhere? Or does everyone just depend on the author lol If you can find it, there's an older tool for maya by renticletape, and he released it with the source. Then you can convert it into maxscript, like I did, but I didn't do bones or animation because I don't know how ...
- Wed Jun 29, 2011 11:55 am
- Forum: 3D/2D models
- Topic: Star Ocean 4
- Replies: 32
- Views: 15730
Re: Star Ocean 4
Awesome, you got back to it again. Any tips on how to sift through all those files that the quickbms scripts extract, to get the main character files? Also, I haven't ripped the game yet but Resonance of Fate uses the same engine, do you think they would use the same file formats for the archives an...
- Wed Apr 06, 2011 4:27 am
- Forum: Game Archive
- Topic: MvC3 .ARC files.
- Replies: 153
- Views: 47141
Re: MvC3 .ARC files.
Post a model sample and someone might be able to help.
- Sat Mar 05, 2011 11:28 pm
- Forum: Game Archive
- Topic: (PC) Dead Space 2 (.dat)
- Replies: 197
- Views: 79934
Re: (PC) Dead Spece 2 (.dat)
If it's possible to upack files from Servered, could somebody upload Lexine, please? : :] I know she is in the normal archives of Dead Space 2 too, but she has no head there and I think it's a really very old model :( This is all I got from the normal archives of DS2. Never hurts to do some blind m...
- Wed Feb 23, 2011 2:13 am
- Forum: 3D/2D models
- Topic: Dead Space 2 Suit Models Help Please
- Replies: 59
- Views: 28295
Re: Dead Space 2 Suit Models Help Please
I've just updated the script http://forum.xentax.com/viewtopic.php?p=49117#p49117 The .geo format is really inconsistent, so I've added an "if statement" for more compatibility, the problem was that there are two face counts in the file, sometimes they are the same, and sometimes they aren...
- Wed Feb 16, 2011 4:23 am
- Forum: 3D/2D models
- Topic: Dead Space 2 Suit Models Help Please
- Replies: 59
- Views: 28295
Re: Dead Space 2 Suit Models Help Please
Well, it's similar. The only difference is the information is in a different offset and the UV's are kept at the bottom of the file instead of separately. So a separate script is needed.
- Wed Feb 16, 2011 12:18 am
- Forum: 3D/2D models
- Topic: Dead Space 2 Suit Models Help Please
- Replies: 59
- Views: 28295
Re: Dead Space 2 Suit Models Help Please
Hey, sorry for the extremely stupid question I'm going to ask, but here it goes. Does the script work on DS1 models? When I try, it says it needs Geo UV's, and so far I'm unable to find a file that has the same Name which could correspond to the GEO containing the UV's. Also, the errors reports bac...
- Mon Feb 14, 2011 10:49 pm
- Forum: 3D/2D models
- Topic: Dead Space 2 Suit Models Help Please
- Replies: 59
- Views: 28295
Re: Dead Space 2 Suit Models Help Please
Well it could be possible that the texture UVs are flipped, but we can't be sure until the textures are properly ripped. Rick has a slightly working converter, but I don't think the results are perfect yet.
- Mon Feb 14, 2011 5:46 am
- Forum: 3D/2D models
- Topic: Dead Space 2 Suit Models Help Please
- Replies: 59
- Views: 28295
Re: Dead Space 2 Suit Models Help Please
@Nexus Elite ns and renato
Whoa, those files are different, from the others.
The vertices don't seem to follow the same pattern. This will probably take awhile, sooo..back to drawing board again.
Whoa, those files are different, from the others.
The vertices don't seem to follow the same pattern. This will probably take awhile, sooo..back to drawing board again.
- Mon Feb 14, 2011 3:16 am
- Forum: Game Archive
- Topic: (PC) Dead Space 2 (.dat)
- Replies: 197
- Views: 79934
Re: (PC) Dead Spece 2 (.dat)
The maxscript is updated in the other thread.
- Mon Feb 14, 2011 12:56 am
- Forum: 3D/2D models
- Topic: Dead Space 2 Suit Models Help Please
- Replies: 59
- Views: 28295
- Sun Feb 13, 2011 10:52 pm
- Forum: 3D/2D models
- Topic: Dead Space 2 Suit Models Help Please
- Replies: 59
- Views: 28295
Re: Dead Space 2 Suit Models Help Please
you know that wont work for all meshes the offset and vertex declarations change alot. Oh really? :( I only tried two meshes and it worked so I thought it would of been the same. Well I'm at uni at the moment so I'll fix it when I get home. @renato - I'll fix it soon. Also could you upload those fi...
- Sun Feb 13, 2011 8:19 am
- Forum: 3D/2D models
- Topic: Dead Space 2 Suit Models Help Please
- Replies: 59
- Views: 28295
Re: Dead Space 2 Suit Models Help Please
Phew, ok, I am done. So it's the same deal guys with maxscripts. Copy the code below, open up 3DS Max, Maxscript Menu>New Script, then paste, save, Maxscript Menu>Run Script, select the script you saved. Now it's going to ask for the mesh file, so open up a .geo in the "Mesh" folder eg. 01...
- Sun Feb 13, 2011 7:13 am
- Forum: 3D/2D models
- Topic: Dead Space 2 Suit Models Help Please
- Replies: 59
- Views: 28295
Re: Dead Space 2 Suit Models Help Please
I thought that might be it. I've found the offset to the UVs, but it seems that it doesn't match the number of vertices though. Edit: That can't be it, the section past the faces are the same in each file. Edit2: Ok I have finally found it. It's in a different file. torso example: The mesh is in Mes...

