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by nightFlarer
Sat Jul 16, 2011 3:40 pm
Forum: 3D/2D models
Topic: League of Legends .SKN, .SKL, .ANM
Replies: 20
Views: 30120

Re: League of Legends .SKN, .SKL, .ANM

When I last downloaded and installed LoL, the champions,etc. was in "C:\Riot Games\League of Legends\game\HeroPak_client.zip".

They don't use zips anymore?
by nightFlarer
Thu Jul 14, 2011 3:52 pm
Forum: 3D/2D models
Topic: League of Legends .SKN, .SKL, .ANM
Replies: 20
Views: 30120

Re: League of Legends .SKN, .SKL, .ANM

Did he publish the format anywhere? Or does everyone just depend on the author lol If you can find it, there's an older tool for maya by renticletape, and he released it with the source. Then you can convert it into maxscript, like I did, but I didn't do bones or animation because I don't know how ...
by nightFlarer
Wed Jun 29, 2011 11:55 am
Forum: 3D/2D models
Topic: Star Ocean 4
Replies: 32
Views: 11272

Re: Star Ocean 4

Awesome, you got back to it again. Any tips on how to sift through all those files that the quickbms scripts extract, to get the main character files? Also, I haven't ripped the game yet but Resonance of Fate uses the same engine, do you think they would use the same file formats for the archives an...
by nightFlarer
Wed Apr 06, 2011 4:27 am
Forum: Game Archive
Topic: MvC3 .ARC files.
Replies: 153
Views: 27921

Re: MvC3 .ARC files.

Post a model sample and someone might be able to help.
by nightFlarer
Sat Mar 05, 2011 11:28 pm
Forum: Game Archive
Topic: (PC) Dead Spece 2 (.dat)
Replies: 196
Views: 50357

Re: (PC) Dead Spece 2 (.dat)

If it's possible to upack files from Servered, could somebody upload Lexine, please? : :] I know she is in the normal archives of Dead Space 2 too, but she has no head there and I think it's a really very old model :( This is all I got from the normal archives of DS2. Never hurts to do some blind m...
by nightFlarer
Wed Feb 23, 2011 2:13 am
Forum: 3D/2D models
Topic: Dead Space 2 Suit Models Help Please
Replies: 59
Views: 20097

Re: Dead Space 2 Suit Models Help Please

I've just updated the script http://forum.xentax.com/viewtopic.php?p=49117#p49117 The .geo format is really inconsistent, so I've added an "if statement" for more compatibility, the problem was that there are two face counts in the file, sometimes they are the same, and sometimes they aren't which c...
by nightFlarer
Wed Feb 16, 2011 4:23 am
Forum: 3D/2D models
Topic: Dead Space 2 Suit Models Help Please
Replies: 59
Views: 20097

Re: Dead Space 2 Suit Models Help Please

Well, it's similar. The only difference is the information is in a different offset and the UV's are kept at the bottom of the file instead of separately. So a separate script is needed.
by nightFlarer
Wed Feb 16, 2011 12:18 am
Forum: 3D/2D models
Topic: Dead Space 2 Suit Models Help Please
Replies: 59
Views: 20097

Re: Dead Space 2 Suit Models Help Please

Hey, sorry for the extremely stupid question I'm going to ask, but here it goes. Does the script work on DS1 models? When I try, it says it needs Geo UV's, and so far I'm unable to find a file that has the same Name which could correspond to the GEO containing the UV's. Also, the errors reports bac...
by nightFlarer
Mon Feb 14, 2011 10:49 pm
Forum: 3D/2D models
Topic: Dead Space 2 Suit Models Help Please
Replies: 59
Views: 20097

Re: Dead Space 2 Suit Models Help Please

Well it could be possible that the texture UVs are flipped, but we can't be sure until the textures are properly ripped. Rick has a slightly working converter, but I don't think the results are perfect yet.
by nightFlarer
Mon Feb 14, 2011 5:46 am
Forum: 3D/2D models
Topic: Dead Space 2 Suit Models Help Please
Replies: 59
Views: 20097

Re: Dead Space 2 Suit Models Help Please

@Nexus Elite ns and renato
Whoa, those files are different, from the others.

The vertices don't seem to follow the same pattern. This will probably take awhile, sooo..back to drawing board again.
by nightFlarer
Mon Feb 14, 2011 3:16 am
Forum: Game Archive
Topic: (PC) Dead Spece 2 (.dat)
Replies: 196
Views: 50357

Re: (PC) Dead Spece 2 (.dat)

The maxscript is updated in the other thread.
by nightFlarer
Mon Feb 14, 2011 12:56 am
Forum: 3D/2D models
Topic: Dead Space 2 Suit Models Help Please
Replies: 59
Views: 20097

Re: Dead Space 2 Suit Models Help Please

Image

Ok, I quickly did this at uni lol. So I've updated the script above, It should be fixed now.
by nightFlarer
Sun Feb 13, 2011 10:52 pm
Forum: 3D/2D models
Topic: Dead Space 2 Suit Models Help Please
Replies: 59
Views: 20097

Re: Dead Space 2 Suit Models Help Please

you know that wont work for all meshes the offset and vertex declarations change alot. Oh really? :( I only tried two meshes and it worked so I thought it would of been the same. Well I'm at uni at the moment so I'll fix it when I get home. @renato - I'll fix it soon. Also could you upload those fi...
by nightFlarer
Sun Feb 13, 2011 8:19 am
Forum: 3D/2D models
Topic: Dead Space 2 Suit Models Help Please
Replies: 59
Views: 20097

Re: Dead Space 2 Suit Models Help Please

Phew, ok, I am done. So it's the same deal guys with maxscripts. Copy the code below, open up 3DS Max, Maxscript Menu>New Script, then paste, save, Maxscript Menu>Run Script, select the script you saved. Now it's going to ask for the mesh file, so open up a .geo in the "Mesh" folder eg. 0144_torsoup...
by nightFlarer
Sun Feb 13, 2011 7:13 am
Forum: 3D/2D models
Topic: Dead Space 2 Suit Models Help Please
Replies: 59
Views: 20097

Re: Dead Space 2 Suit Models Help Please

I thought that might be it. I've found the offset to the UVs, but it seems that it doesn't match the number of vertices though. Edit: That can't be it, the section past the faces are the same in each file. Edit2: Ok I have finally found it. It's in a different file. torso example: The mesh is in Mes...