Does anyone have this .xml for scripting the music files? I have the music, but not this file, as was the case with the rip of Crysis 2. It will do a great job of identifying unnamed tracks, such as the fight music.
Please upload if one of you have this?
Thanks in advance...
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Search found 33 matches
- Fri May 17, 2013 5:12 am
- Forum: Old posts
- Topic: Crysis3.xml for music.pak?
- Replies: 0
- Views: 2544
- Sat May 04, 2013 3:51 pm
- Forum: Audio file formats
- Topic: Crysis3.xml for music.pak
- Replies: 0
- Views: 784
Crysis3.xml for music.pak
I am sure that others have mastered extracting the music from music.pak already. I am checking if the extracted files included a main Crysis3.xml for handling the music ingame. If so, please attach and post. I already have access to the music through other channels, but not the xml file. I remember ...
- Thu May 02, 2013 3:57 pm
- Forum: Game Archive
- Topic: [REQ][PC]Crysis 3 .pak files
- Replies: 75
- Views: 60269
Re: [REQ][PC]Crysis 3 .pak files
Crysis 2 had a crysis2.xml file for the ingame use of the music. Does such a file exist for CRYSIS 3? It should be inside the music.pak archive, but I cant seem to extract anything with the given tools :( If so, can anyone here attach it? I may get my hands on the music through filesharing, but woul...
- Wed Nov 14, 2012 7:28 pm
- Forum: Game Archive
- Topic: Call of Duty Black Ops II new ff files
- Replies: 6
- Views: 5254
Re: Call of Duty Black Ops II new ff files
About the .sabs files, I just did a simple rename. Mind you, that was on an individual file
. Will check out a multiple file archive soon!

- Fri Dec 24, 2010 6:25 am
- Forum: Game Archive
- Topic: The Matrix: Path of Neo - gloabl.wad
- Replies: 6
- Views: 2618
Re: The Matrix: Path of Neo - gloabl.wad
Yes I second this request, as maybe this tool will also open the archives of THE GOLDEN COMPASS PC.
- Sat Oct 23, 2010 5:36 am
- Forum: Audio file formats
- Topic: Extract audio out off -> .XXX files
- Replies: 37
- Views: 12945
Re: Extract audio out off -> .XXX files
U3 Engine always uses .ogg.
- Mon Jul 05, 2010 8:35 pm
- Forum: Game Archive
- Topic: XMen Origins Wolverine PS2 .RES
- Replies: 0
- Views: 592
XMen Origins Wolverine PS2 .RES
Anyone out there have a tool or a script for this? I wish to extract music from STREAMS.RES with filenames. Perhaps this archive works the same as the PSP version? It seems that the WII version was easy to extract, but that was ages ago....
- Tue Jun 29, 2010 2:44 pm
- Forum: Game Archive
- Topic: Myst III Exile ps2 .SM1
- Replies: 2
- Views: 705
Myst III Exile ps2 .SM1
hey, I know this topic was dealt with before, but is there a Quickbms file that can extract the 38 streams from the streams .SM1 archive with filenames, if there are any? I wish to expand on Jack Wall's OST, as the pc files are split up to many layers and segments that require serious reassembly and...
- Tue Apr 06, 2010 8:37 pm
- Forum: Game Archive
- Topic: James Cameron Avatar .pak
- Replies: 42
- Views: 13181
Re: James Cameron Avatar .pak
hey, luigi. Do you have a final script for the pc version of avatar then? Please direct me to it, as i am only now learning how to use your awesome tool quickbms...
- Mon Mar 29, 2010 5:15 am
- Forum: Audio file formats
- Topic: WWise RIFF Vorbis format?
- Replies: 78
- Views: 29192
Re: WWise RIFF Vorbis format?
@ DerPlaya
ok, I see the problem
Thanks!
ok, I see the problem
Thanks!
- Sat Mar 27, 2010 7:41 am
- Forum: Audio file formats
- Topic: WWise RIFF Vorbis format?
- Replies: 78
- Views: 29192
Re: WWise RIFF Vorbis format?
@ DerPlaya I dld your me2 Audio Tool, updated .net framework and tried it out on the MASS EFFECT 2 files, although they are not in a game directory (I got them through a friend backed up on a dvd). Anyway, nothing happens. What am I doing wrong? Can you do a step by step approach to ripping the .afc...
- Sat Mar 27, 2010 7:40 am
- Forum: Audio file formats
- Topic: WWise RIFF Vorbis format?
- Replies: 78
- Views: 29192
Re: WWise RIFF Vorbis format?
@ DerPlaya I dld your me2 Audio Tool, updated .net framework and tried it out on the MASS EFFECT files, although they are not in a game directory (I got them through a friend back up on a dvd). Anyway, nothing happens. What am I doing wrong? Can you do a step by step approach to ripping the .afc fil...
- Wed Oct 28, 2009 4:27 am
- Forum: Audio file formats
- Topic: Baldurs Gate Dark Alliance PS2 extracted .vag
- Replies: 3
- Views: 1593
Re: Baldurs Gate Dark Alliance PS2 extracted .vag
At last! Sorry, guys... I got it to work, thanks to Luigi Auriema's VAGGUESS. I extracted a bunch 32000 .ss2 files from each of the .vat archives, converted with MFAUDIO then it was a case of matching up the frequency with gameplay audio (24000) and upsampling to 44100. No more popping sounds. So no...
- Fri Sep 11, 2009 5:05 am
- Forum: Audio file formats
- Topic: Baldurs Gate Dark Alliance PS2 extracted .vag
- Replies: 3
- Views: 1593
Re: Baldurs Gate Dark Alliance PS2 extracted .vag
sorry i meant that the ps2 audio options menu doesnt fully remove the ambience when dialed down.
- Thu Aug 06, 2009 4:40 pm
- Forum: Game Archive
- Topic: Just Cause SAB files
- Replies: 7
- Views: 5195
Re: Just Cause SAB files
@ Vess.... Yes. I also got it right with MEN OF VALOR PC. There is one archive file named music.sab, which I succesfully rip in the same way you mentioned. I also found some individual music files in .sab format. Some are playable after ripping the pcm audio, but others have a curious way of playing...