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by Bioscope
Fri May 17, 2013 5:12 am
Forum: Old posts
Topic: Crysis3.xml for music.pak?
Replies: 0
Views: 1660

Crysis3.xml for music.pak?

Does anyone have this .xml for scripting the music files? I have the music, but not this file, as was the case with the rip of Crysis 2. It will do a great job of identifying unnamed tracks, such as the fight music.

Please upload if one of you have this?

Thanks in advance...
by Bioscope
Sat May 04, 2013 3:51 pm
Forum: Audio file formats
Topic: Crysis3.xml for music.pak
Replies: 0
Views: 655

Crysis3.xml for music.pak

I am sure that others have mastered extracting the music from music.pak already. I am checking if the extracted files included a main Crysis3.xml for handling the music ingame. If so, please attach and post. I already have access to the music through other channels, but not the xml file. I remember ...
by Bioscope
Thu May 02, 2013 3:57 pm
Forum: Game Archive
Topic: [REQ][PC]Crysis 3 .pak files
Replies: 75
Views: 53707

Re: [REQ][PC]Crysis 3 .pak files

Crysis 2 had a crysis2.xml file for the ingame use of the music. Does such a file exist for CRYSIS 3? It should be inside the music.pak archive, but I cant seem to extract anything with the given tools :( If so, can anyone here attach it? I may get my hands on the music through filesharing, but woul...
by Bioscope
Wed Nov 14, 2012 7:28 pm
Forum: Game Archive
Topic: Call of Duty Black Ops II new ff files
Replies: 6
Views: 4702

Re: Call of Duty Black Ops II new ff files

About the .sabs files, I just did a simple rename. Mind you, that was on an individual file :). Will check out a multiple file archive soon!
by Bioscope
Fri Dec 24, 2010 6:25 am
Forum: Game Archive
Topic: The Matrix: Path of Neo - gloabl.wad
Replies: 6
Views: 2136

Re: The Matrix: Path of Neo - gloabl.wad

Yes I second this request, as maybe this tool will also open the archives of THE GOLDEN COMPASS PC.
by Bioscope
Sat Oct 23, 2010 5:36 am
Forum: Audio file formats
Topic: Extract audio out off -> .XXX files
Replies: 37
Views: 10897

Re: Extract audio out off -> .XXX files

U3 Engine always uses .ogg.
by Bioscope
Mon Jul 05, 2010 8:35 pm
Forum: Game Archive
Topic: XMen Origins Wolverine PS2 .RES
Replies: 0
Views: 444

XMen Origins Wolverine PS2 .RES

Anyone out there have a tool or a script for this? I wish to extract music from STREAMS.RES with filenames. Perhaps this archive works the same as the PSP version? It seems that the WII version was easy to extract, but that was ages ago....
by Bioscope
Tue Jun 29, 2010 2:44 pm
Forum: Game Archive
Topic: Myst III Exile ps2 .SM1
Replies: 2
Views: 471

Myst III Exile ps2 .SM1

hey, I know this topic was dealt with before, but is there a Quickbms file that can extract the 38 streams from the streams .SM1 archive with filenames, if there are any? I wish to expand on Jack Wall's OST, as the pc files are split up to many layers and segments that require serious reassembly and...
by Bioscope
Tue Apr 06, 2010 8:37 pm
Forum: Game Archive
Topic: James Cameron Avatar .pak
Replies: 42
Views: 11167

Re: James Cameron Avatar .pak

hey, luigi. Do you have a final script for the pc version of avatar then? Please direct me to it, as i am only now learning how to use your awesome tool quickbms...
by Bioscope
Mon Mar 29, 2010 5:15 am
Forum: Audio file formats
Topic: WWise RIFF Vorbis format?
Replies: 78
Views: 24227

Re: WWise RIFF Vorbis format?

@ DerPlaya

ok, I see the problem

Thanks!
by Bioscope
Sat Mar 27, 2010 7:41 am
Forum: Audio file formats
Topic: WWise RIFF Vorbis format?
Replies: 78
Views: 24227

Re: WWise RIFF Vorbis format?

@ DerPlaya I dld your me2 Audio Tool, updated .net framework and tried it out on the MASS EFFECT 2 files, although they are not in a game directory (I got them through a friend backed up on a dvd). Anyway, nothing happens. What am I doing wrong? Can you do a step by step approach to ripping the .afc...
by Bioscope
Sat Mar 27, 2010 7:40 am
Forum: Audio file formats
Topic: WWise RIFF Vorbis format?
Replies: 78
Views: 24227

Re: WWise RIFF Vorbis format?

@ DerPlaya I dld your me2 Audio Tool, updated .net framework and tried it out on the MASS EFFECT files, although they are not in a game directory (I got them through a friend back up on a dvd). Anyway, nothing happens. What am I doing wrong? Can you do a step by step approach to ripping the .afc fil...
by Bioscope
Wed Oct 28, 2009 4:27 am
Forum: Audio file formats
Topic: Baldurs Gate Dark Alliance PS2 extracted .vag
Replies: 3
Views: 1250

Re: Baldurs Gate Dark Alliance PS2 extracted .vag

At last! Sorry, guys... I got it to work, thanks to Luigi Auriema's VAGGUESS. I extracted a bunch 32000 .ss2 files from each of the .vat archives, converted with MFAUDIO then it was a case of matching up the frequency with gameplay audio (24000) and upsampling to 44100. No more popping sounds. So no...
by Bioscope
Fri Sep 11, 2009 5:05 am
Forum: Audio file formats
Topic: Baldurs Gate Dark Alliance PS2 extracted .vag
Replies: 3
Views: 1250

Re: Baldurs Gate Dark Alliance PS2 extracted .vag

sorry i meant that the ps2 audio options menu doesnt fully remove the ambience when dialed down.
by Bioscope
Thu Aug 06, 2009 4:40 pm
Forum: Game Archive
Topic: Just Cause SAB files
Replies: 7
Views: 4517

Re: Just Cause SAB files

@ Vess.... Yes. I also got it right with MEN OF VALOR PC. There is one archive file named music.sab, which I succesfully rip in the same way you mentioned. I also found some individual music files in .sab format. Some are playable after ripping the pcm audio, but others have a curious way of playing...