Search found 20 matches
- Sat May 02, 2009 2:36 am
- Forum: 3D/2D models
- Topic: RuneScape model format
- Replies: 3
- Views: 2458
Re: RuneScape model format
Coincidentally, I found some documents about the RuneScape models today. I haven't touched this stuff in a big while. :) These were not written by me. At the time I managed to extract some stuff, but this seems much more detailed and accurate. Sorry, it's a little big. :) The following document is w...
- Fri Apr 18, 2008 7:51 pm
- Forum: Audio file formats
- Topic: Help needed with weird .wav header found on PSP
- Replies: 21
- Views: 7016
Re: Help needed with weird .wav header found on PSP
Why not just post at the thread?
- Thu Apr 17, 2008 3:24 pm
- Forum: Compressed files and methods
- Topic: RuneScape decompression code
- Replies: 5
- Views: 2097
Re: RuneScape decompression code
I have no experience in compression algorithms, was hoping some of you could notice any similarities with existing compression algorithms.
- Wed Apr 16, 2008 7:17 pm
- Forum: 3D/2D models
- Topic: RuneScape model format
- Replies: 3
- Views: 2458
Re: RuneScape model format
Already figured out, thanks to those who gave it a look anyway.
- Wed Apr 16, 2008 7:15 pm
- Forum: Compressed files and methods
- Topic: RuneScape decompression code
- Replies: 5
- Views: 2097
RuneScape decompression code
By decompiling and deobfuscting Java code from RuneScape, I got this code: http://pastie.caboo.se/181708
Right now it's possible to decompress the archives from the cache. The problem is we can't figure out the algorithm, to be able to compress it afterwards.
Hope someone can help, thanks.
Right now it's possible to decompress the archives from the cache. The problem is we can't figure out the algorithm, to be able to compress it afterwards.
Hope someone can help, thanks.
- Sun Mar 02, 2008 9:02 pm
- Forum: 3D/2D models
- Topic: RuneScape model format
- Replies: 3
- Views: 2458
RuneScape model format
I guess this one is easy but I have no experience with 3D models.
If someone could help, I would be grateful.
If someone could help, I would be grateful.
- Sun Mar 02, 2008 5:58 pm
- Forum: Audio file formats
- Topic: .TFX (TFMX) audio format
- Replies: 6
- Views: 3327
Re: .TFX (TFMX) audio format
I got the files working a few months (byte-ordering issues), just thought that some of you would like to know. 
- Tue May 29, 2007 9:11 pm
- Forum: Graphic file formats
- Topic: Sparking Neo ( PS2 ) texture files
- Replies: 22
- Views: 13829
Here's a code algorithm for xbox swizzle and unswizzle void UnSwizzle(void *ReadArray, void *WriteArray,unsigned long int &ReadOffset,unsigned long int WriteOffset, unsigned long int SegWidth, unsigned long int SegHeight, unsigned long int DataWidth) { if(SegWidth == 2 && SegHeight == 2) { ((byte *)...
- Tue May 29, 2007 12:41 am
- Forum: Game Archive
- Topic: Killing Time
- Replies: 3
- Views: 1404
- Fri May 25, 2007 9:01 am
- Forum: Holy Cow!
- Topic: Wer spricht jetzt hier eigentlich deutsch?
- Replies: 14
- Views: 5940
- Wed May 09, 2007 9:52 am
- Forum: Compressed files and methods
- Topic: Zone66 Compression Unknown
- Replies: 28
- Views: 10471
- Tue Apr 17, 2007 2:46 am
- Forum: Graphic file formats
- Topic: .BOB and .SRB files
- Replies: 5
- Views: 2605
UPDATE: http://triton.com.pt/nesquik
All reverse engineering work done by me and Praetorian. Still some bugs to fix, but we have figured out almost every bit of the game engine and file formats.
All reverse engineering work done by me and Praetorian. Still some bugs to fix, but we have figured out almost every bit of the game engine and file formats.
- Sun Mar 25, 2007 7:25 pm
- Forum: Audio file formats
- Topic: .TFX (TFMX) audio format
- Replies: 6
- Views: 3327
What about the TITLED.TFX? Did that one work? What player did you use for it? Unfortunately it doesn't work, I am really interested in figuring out why, I've been reading the source of the player, but I can't find anything... I might need to use a debugger. I tried using various player, but they al...
- Sun Mar 25, 2007 7:20 pm
- Forum: Graphic file formats
- Topic: .BOB and .SRB files
- Replies: 5
- Views: 2605
Thanks for your interest, I've been trying to learn Assembly to see if I can get any hints debugging the executable. EDIT: Another interesting thing is that the setup creates an archive called NESTLE.DAT (I have been able to extract it already), using 3 files (extracted from the first archive, NESQU...
- Mon Mar 19, 2007 1:02 pm
- Forum: Compressed files and methods
- Topic: Encrypting methods
- Replies: 0
- Views: 1801
Encrypting methods
Hi, I am trying to decrypt some old game files, does anybody have tutorials about the common encryption methods?
If you could direct me to an assembly debugging tutorial I would also be grateful.
Thanks!
If you could direct me to an assembly debugging tutorial I would also be grateful.
Thanks!
