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Search found 301 matches

by Szkaradek123
Thu Apr 18, 2019 4:24 pm
Forum: 3D/2D models
Topic: Who can help me extract the character model of Ring of Elysium?
Replies: 8
Views: 335

Re: Who can help me extract the character model of Ring of Elysium?

Are you able to find files with models and send them as samples, preferably 20 pieces ?
by Szkaradek123
Sat Mar 09, 2019 4:40 pm
Forum: 3D/2D models
Topic: Backyard Wrestling - Don't Try This At Home Character Models
Replies: 6
Views: 560

Re: Backyard Wrestling - Don't Try This At Home Character Models

Blend file to import mesh files with uvs ,bones and weights. http://www.mediafire.com/file/q3416gvoa5lhiss/Blender249%5BBackyardWrestling%5D%5BPS2%5D%5Bmesh%5D%5B2019-03-09%5D.7z You need: http://download.blender.org/release/Blender2.49b/blender-2.49b-windows.exe and https://www.python.org/ftp/pytho...
by Szkaradek123
Sun Feb 10, 2019 8:34 am
Forum: 3D/2D models
Topic: WebGL ripping of a model from sketchfab
Replies: 1360
Views: 224228

Re: WebGL ripping of a model from sketchfab

the code lacks one unknow condition to skip indices decoding Replace this code for models only with indices problem def getIndices(itemsize,size,offset,type,g,mode,magic): if type!="Uint8Array":bytes=decodeVarint(g,offset,size*itemsize,type) else: g.seek(offset) bytes=list(g.B(size*itemsize)) write(...
by Szkaradek123
Sun Feb 03, 2019 12:48 pm
Forum: 3D/2D models
Topic: Tales of Vesperia (PS3) .DAT model file
Replies: 17
Views: 1606

Re: Tales of Vesperia (PS3) .DAT model file

For PC version characters: Here is a blend file to: -extract svo archive ==>dat files -decompres dat ==> dec files -import dec : autotexturing+weights+bones Format of models is complex . Not all models have full skeleton. Use as usually for Blender version 2.49. You need: http://download.blender.org...
by Szkaradek123
Thu Jan 17, 2019 8:39 pm
Forum: 3D/2D models
Topic: 逆水寒
Replies: 36
Views: 2292

Re: 舞阳城

Mega needs login. Can't download.

I have this game and see , file with size 32 mb is propably obj format. Change file extension to "obj". It is popular format. Use any 3d viewer to open it.
by Szkaradek123
Thu Jan 17, 2019 8:31 pm
Forum: 3D/2D models
Topic: .pssg (Atelier Arland Series DX)
Replies: 7
Views: 505

Re: .pssg (Atelier Arland Series DX)

For Blender version 2.49 pssg importer

http://www.mediafire.com/file/6jmuiz0n7 ... -10%5D.zip



File "PC00_MODEL.PSSG.gz" change to "PC00_MODEL.PSSG".
by Szkaradek123
Wed Jan 16, 2019 10:40 pm
Forum: 3D/2D models
Topic: 逆水寒
Replies: 36
Views: 2292

Re: 舞阳城

by Szkaradek123
Tue Jan 15, 2019 2:30 pm
Forum: Game Archive
Topic: "The Outforce" .box files.
Replies: 36
Views: 3914

Re: "The Outforce" .box files.

Do you want edit and change this values like at screen ?
by Szkaradek123
Tue Jan 15, 2019 11:19 am
Forum: Game Archive
Topic: "The Outforce" .box files.
Replies: 36
Views: 3914

Re: "The Outforce" .box files.

Here is a blend file to extract meshes from "PackedProject.OPF" (from demo game) Opf is container but values of offsets where begin each mesh or image propably are outside the file, maybe in exe, i don't know. My python script search all "CBaseClass" section in *.opf , parse this section and export ...
by Szkaradek123
Sat Jan 05, 2019 6:00 pm
Forum: 3D/2D models
Topic: Seven Knights Android (.nxm)
Replies: 21
Views: 4625

Re: Seven Knights Android (.nxm)

I don't have this game.
As i wrote : checked only on 3 files.
by Szkaradek123
Sat Jan 05, 2019 12:50 pm
Forum: 3D/2D models
Topic: Seven Knights Android (.nxm)
Replies: 21
Views: 4625

Re: Seven Knights Android (.nxm)

Here is a bones importer . Only for Blender version 2.49.
Tested only on 3 models.

http://www.mediafire.com/view/rt9rzt893 ... models.jpg

Updated 2019-01-09:
-import meshes
-splitt meshes by materials
-weights - still missing bone maps
by Szkaradek123
Fri Jan 04, 2019 4:40 pm
Forum: 3D/2D models
Topic: Seven Knights Android (.nxm)
Replies: 21
Views: 4625

Re: Seven Knights Android (.nxm)

Can anyone share the models (.nxm) from this game?
by Szkaradek123
Sun Dec 30, 2018 5:00 pm
Forum: 3D/2D models
Topic: [HELP]Bones in noesis
Replies: 12
Views: 622

Re: [HELP]Bones in noesis

Maybe this help for akc to smd converter: Quaternion rotation try convert to matrix than invert this matrix and than convert inverted matrix to euler Pyhon code for Blender version 249. Sometimes i use separate matrices for bone position and rotation. (bone matrice (4x4) = bone rotation matrice (4x4...