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by daukun
Sun Dec 28, 2014 7:56 pm
Forum: Code Talk
Topic: Resources to get started?
Replies: 4
Views: 1939

Re: Resources to get started?

Oh I see, well that pretty much what I was thinking on my head. But before trying to understand how these blackboxes works, it would be advisable to understand how a simple obj works? :ninja:
by daukun
Fri Dec 26, 2014 6:59 pm
Forum: Code Talk
Topic: Resources to get started?
Replies: 4
Views: 1939

Re: Resources to get started?

Thanks for your reply! Haha yeah it was not an easy road to follow lol. Hmm thanks for your suggestions, I don't know how I didn't came across with that site. I was actually going to read an old book of design patterns by the gang of four but going through the reviews I found out that it's way too o...
by daukun
Fri Dec 26, 2014 7:37 am
Forum: Code Talk
Topic: Resources to get started?
Replies: 4
Views: 1939

Resources to get started?

Hello there! I recently taught myself basic coding (started with classic C and then iterated to some object oriented languages like Objective-C and PHP) and now that I understand some of the basics I would like to get in depth with a language more related to games like C# or C++ but I'm kind lost on...
by daukun
Fri Dec 26, 2014 1:24 am
Forum: Graphic file formats
Topic: Dead to Rights: Retribution textures
Replies: 5
Views: 2321

Re: Dead to Rights: Retribution textures

Sorry to bump this thread but recently got this game and was wondering if these tools were ever released? (:
by daukun
Thu May 13, 2010 5:22 pm
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 188362

Re: FF 13 3D models ripping possible ...

I would also like to know how to convert the textures if it's possible.
by daukun
Sun May 09, 2010 11:50 pm
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 188362

Re: FF 13 3D models ripping possible ...

I feel dumb XD it worked now, thanks for the advice revelation. I guess getting the textures converted would require another tool.
by daukun
Sat May 08, 2010 8:06 pm
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 188362

Re: FF 13 3D models ripping possible ...

i do have the white_imgu.x360 file thats 1.7 gig >.< idk why the bms code isnt even looking at it D: this is the one am using http://aluigi.altervista.org/papers/bms/ff13.bms maybe its different? O.o ACK Thank you Kekko!!!!! I did it! lol it was so simple @.@ thank you Thank you! How did you get it...