Poll & Discussion: We wish the site to continue (Y/N)
Search found 7 matches
- Sun Dec 28, 2014 7:56 pm
- Forum: Code Talk
- Topic: Resources to get started?
- Replies: 4
- Views: 1897
Re: Resources to get started?
Oh I see, well that pretty much what I was thinking on my head. But before trying to understand how these blackboxes works, it would be advisable to understand how a simple obj works? 
- Fri Dec 26, 2014 6:59 pm
- Forum: Code Talk
- Topic: Resources to get started?
- Replies: 4
- Views: 1897
Re: Resources to get started?
Thanks for your reply! Haha yeah it was not an easy road to follow lol. Hmm thanks for your suggestions, I don't know how I didn't came across with that site. I was actually going to read an old book of design patterns by the gang of four but going through the reviews I found out that it's way too o...
- Fri Dec 26, 2014 7:37 am
- Forum: Code Talk
- Topic: Resources to get started?
- Replies: 4
- Views: 1897
Resources to get started?
Hello there! I recently taught myself basic coding (started with classic C and then iterated to some object oriented languages like Objective-C and PHP) and now that I understand some of the basics I would like to get in depth with a language more related to games like C# or C++ but I'm kind lost on...
- Fri Dec 26, 2014 1:24 am
- Forum: Graphic file formats
- Topic: Dead to Rights: Retribution textures
- Replies: 5
- Views: 2289
Re: Dead to Rights: Retribution textures
Sorry to bump this thread but recently got this game and was wondering if these tools were ever released? 
- Thu May 13, 2010 5:22 pm
- Forum: 3D/2D models
- Topic: FF 13 3D models ripping possible ...
- Replies: 420
- Views: 184482
Re: FF 13 3D models ripping possible ...
I would also like to know how to convert the textures if it's possible.
- Sun May 09, 2010 11:50 pm
- Forum: 3D/2D models
- Topic: FF 13 3D models ripping possible ...
- Replies: 420
- Views: 184482
Re: FF 13 3D models ripping possible ...
I feel dumb XD it worked now, thanks for the advice revelation. I guess getting the textures converted would require another tool.
- Sat May 08, 2010 8:06 pm
- Forum: 3D/2D models
- Topic: FF 13 3D models ripping possible ...
- Replies: 420
- Views: 184482
Re: FF 13 3D models ripping possible ...
i do have the white_imgu.x360 file thats 1.7 gig >.< idk why the bms code isnt even looking at it D: this is the one am using http://aluigi.altervista.org/papers/bms/ff13.bms maybe its different? O.o ACK Thank you Kekko!!!!! I did it! lol it was so simple @.@ thank you Thank you! How did you get it...
