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- Fri Jun 04, 2010 8:37 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 732584
Re: Forza Motorsport Resource Extraction (.carbin)
Ernegien won't be posting in this topic anymore, 'nor will I. It's not longer worth it to contribute to a topic that is going to be represented like this. For the few of you who actually were involved in this project you can still reach the appropriate people via PM. For the rest of you, you're on ...
- Wed May 26, 2010 10:13 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 732584
Re: Forza Motorsport Resource Extraction (.carbin)
For every car, In the Physics folder inside the f-zip there is a Maxdata.xml. This is a list of collision spheres that I assume is used for deformation. rFactor uses spheres for damage deformation. I would think Forza uses the same type of system. Accepted methods and practices usually transcend pla...
- Tue May 25, 2010 11:18 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 732584
Re: Forza Motorsport Resource Extraction (.carbin)
Since I have never seen this kind of deformation in 3D Studio MAX besides Forza's meshes, I think it should somehow be related to... hmm. I don't really know. Do you think it might be related to Forza3 meshes? And, since the thread was created to export Forza3 meshes, I think this should probably b...
- Fri May 14, 2010 8:13 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 732584
Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
If I may ask a stupid question: So why doesn't that method work for lod0?
- Mon May 03, 2010 7:29 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 732584
Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
I can Import FS OBJ>Max8>Export>Reset>Import Max8 OBJ and at least my max file will hold smoothing groups (Without the double import, the smoothing will get dropped-it will look faceted upon reopening the file). Double import seems to jack up the normals though, (it looks like a FS OBJ imported with...
- Sat May 01, 2010 11:04 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 732584
- Wed Apr 28, 2010 8:00 am
- Forum: Website
- Topic: 3000+ registered users community milestone, say "yeaaah!"
- Replies: 42
- Views: 22514

