Search found 36 matches

by matt55
Fri May 09, 2014 10:14 pm
Forum: 3D/2D models
Topic: Game import MAXScripts & tools
Replies: 310
Views: 182237

Re: Game import MAXScripts

Game: Farming Simulator 2013.
Vehicle: Buehrer6135A.
Only traffic cars can be imported without any problems ;)
by matt55
Fri May 09, 2014 7:17 pm
Forum: 3D/2D models
Topic: Game import MAXScripts & tools
Replies: 310
Views: 182237

Re: Game import MAXScripts

Well, maybe I do something wrong with I3D importer, but I can only import camera and dummies. :ninja:
Here's the pic:
Image
by matt55
Wed Apr 30, 2014 10:41 pm
Forum: 3D/2D models
Topic: List of Unity games
Replies: 149
Views: 60119

Re: List of Unity games

How about: "GT Racing 2: The Real Car Experience"? It looks like Unity game.
by matt55
Wed Dec 04, 2013 1:15 am
Forum: Game Archive
Topic: NFS:Rivals bundle
Replies: 7
Views: 6895

Re: NFS:Rivals bundle

Well I see it now more clearly, the game contains 8 .cas data files called "cas_0X.cas" which got weight a little over 1GB for each one I need to say that I was wondering why those bundles are only over 100Kb. ;) This is what we got in "data" folder: http://thumbnails106.imagebam.com/29271/c859ce292...
by matt55
Tue Dec 03, 2013 3:46 pm
Forum: 3D/2D models
Topic: Battlefield 4 chunk meshes
Replies: 10
Views: 5867

Re: Battlefield 4 chunk meshes

Guys! Is it possible to get mesh using this method from NFS:Rivals since it's running on the same engine as BF4?
I posted a topic here with attachment: viewtopic.php?f=10&t=10997
I can't ripp 3d mesh from the game, only textures can be grabbed, I use Ninja ripper 1.1.4.
by matt55
Tue Nov 26, 2013 8:57 pm
Forum: Game Archive
Topic: NFS:Rivals bundle
Replies: 7
Views: 6895

NFS:Rivals bundle

Yo!
Since new game is out I managed to get the bundle out of the .toc .sb files using QuickBMS script but now I'm stuck to get the 3d mesh from it.
The game does not work on WinXP so 3DRipper is not an option. Any help much appreciated.
Here is the attachment:
by matt55
Wed Apr 25, 2012 7:18 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2053
Views: 564183

Re: Forza Motorsport Resource Extraction (.carbin)

Hmmm this is not tutorial topic!! Try to find it out by your own! Look on the UV and then try to find texture. My god... is this so hard???
by matt55
Mon Apr 23, 2012 1:30 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2053
Views: 564183

Re: Forza Motorsport Resource Extraction (.carbin)

I think it's just something connected with game coding or game bug... :ninja: I don't know. Simply, ask Turn 10 ;). I looked into game text files with textures but nothing, which is connected with such strange glass mapping.
by matt55
Sun Apr 22, 2012 7:10 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2053
Views: 564183

Re: Forza Motorsport Resource Extraction (.carbin)

Chipicao wrote:those are all glass parts.
Well You got the answer... Tell me, glass is transparent right? so why it will need correct mapping? Also Forza doesn't use something like windshields so that's the reason why glass is mapped like that. Lazy Turn's 10 ass.
by matt55
Sat Apr 21, 2012 10:13 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2053
Views: 564183

Re: Forza Motorsport Resource Extraction (.carbin)

For me it looks like place for chrome effect, or sometimes when there are some unused things of model, which they doesn't matter of the final look, they are placed on one place.
by matt55
Tue Apr 10, 2012 10:15 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2053
Views: 564183

Re: Forza Motorsport Resource Extraction (.carbin)

If You got some problems with recognize them just search in Google images ( I mean the car name), and see how they looks in Forza game, if they got different color than black, then try with other texture. ;)
Good luck with your mod.
by matt55
Tue Apr 10, 2012 9:55 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2053
Views: 564183

Re: Forza Motorsport Resource Extraction (.carbin)

I would like to thank energien for the hard work he has done to make this app, both for FM3 and for FM4. Small question - where can I find the brake caliper textures (if they have separate textures)? I have looked in the shared.zip but they don't appear to be there. Thank you. Mostly they are store...
by matt55
Wed Apr 04, 2012 12:32 pm
Forum: Game Archive
Topic: Auto Club Revolution [Models export??]
Replies: 3
Views: 1097

Re: Auto Club Revolution [Models export??]

:bump: Any chance for exporting??? I tried with Nascar 2011 filter with QuickBMs which got similar .ARC format but no sucess. ;(
by matt55
Mon Apr 02, 2012 3:10 pm
Forum: Game Archive
Topic: Ridge Racer Unbounded Compressed files.
Replies: 47
Views: 10719

Re: Ridge Racer Unbounded Compressed files.

Too bad that Flatout Joint is down or maybe it is alive(??) Well I remember the discussion about modding that game.
For me Ridge racer looks similar to Burnout but with mods it will be even more better ;)
by matt55
Mon Apr 02, 2012 3:00 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2053
Views: 564183

Re: Forza Motorsport Resource Extraction (.carbin)

So as You wanted to hear about mapping, well I exported Subaru Impreza 05 and I must say that mapping is 100% correct, didn't noticed any errors.:) I think that we can say that Forza 4 car import is done.