H_DI020 - KH2 Kairi
H_EH010 - Vanitas
H_EH120 - Ansem SoD
They may have just nerfed some quality when they ported them to 3ds. There's new Terra textures at 512x512 as well. H_EX160.
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Search found 267 matches
- Sun Aug 02, 2015 10:19 pm
- Forum: Game Archive
- Topic: Kingdom Hearts Dream Drop Distance models/voices
- Replies: 161
- Views: 39566
- Sun Aug 02, 2015 6:28 pm
- Forum: Game Archive
- Topic: Kingdom Hearts Dream Drop Distance models/voices
- Replies: 161
- Views: 39566
Re: Kingdom Hearts Dream Drop Distance models/voices
Thanks :) Any chance of getting these with their skeleton data intact? Weird, some textured have been resized to 512x512. Looks like the just used photoshop to resize them, the quality has decreased on some of them. It's nice to see a model of Xion, too :) Also playable Sora and Riku aren't included...
- Mon Dec 29, 2014 4:38 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts 1 Models
- Replies: 119
- Views: 35872
Re: Kingdom Hearts 1 Models
Here's how I got it to work. Make a bat file for npdtool, like this: npdtool ds xa_ex_3000.mdls.sdat xa_ex_3000.mdls and run it. Then take the output file and run it through SDATA_DEC.exe, it will create a .dat file, rename that to mdls. Make sure that the file you are looking at is .mdls.sdat and N...
- Sat Nov 15, 2014 7:37 pm
- Forum: Game Archive
- Topic: Kingdom Hearts Dream Drop Distance models/voices
- Replies: 161
- Views: 39566
Re: Kingdom Hearts Dream Drop Distance models/voices
With the latest vgmstream the cutscene voices are no longer distorted, I had an outdated version
Do you mind posting your bcsr tool? I'm interested in hearing the grunts without sound effects and bgm

Do you mind posting your bcsr tool? I'm interested in hearing the grunts without sound effects and bgm

- Sat Nov 15, 2014 7:17 pm
- Forum: Game Archive
- Topic: Kingdom Hearts Dream Drop Distance models/voices
- Replies: 161
- Views: 39566
Re: Kingdom Hearts Dream Drop Distance models/voices
Audio is using the bcstm format which can be played with vgmstream, so that's good. Voices are distorted though. The TXA files are just the same as in BBS I think, I managed to get some of Sora's facial expressions ripped from one with Yosh's BBS tools, but without the right palette and dimensions i...
- Mon Oct 06, 2014 10:05 pm
- Forum: 3D/2D models
- Topic: Final Fantasy X/X-2 HD Remaster
- Replies: 48
- Views: 28722
Re: Final Fantasy X/X-2 HD Remaster
I know why there's UV errors on Tidus C101, his hair is a separate texture in a separate phyre file. In the textures folder there's:
c101.dds.phyre - Main body texture
c101_01.dds.phyre - Hair texture
So it's just loading the one texture and not both.
c101.dds.phyre - Main body texture
c101_01.dds.phyre - Hair texture
So it's just loading the one texture and not both.
- Fri Oct 03, 2014 11:01 pm
- Forum: 3D/2D models
- Topic: Final Fantasy X/X-2 HD Remaster
- Replies: 48
- Views: 28722
Re: Final Fantasy X/X-2 HD Remaster
Thanks, testing it out now 

Tidus' cutscene model has UV issues on his hair, C101.
For some reason there's a model of Shuyin in FFX, C307.


Tidus' cutscene model has UV issues on his hair, C101.
For some reason there's a model of Shuyin in FFX, C307.
- Tue Jun 24, 2014 8:34 pm
- Forum: Game specific tools
- Topic: PSP Crisis core final fantasy 7 psp discimg.pkg tool
- Replies: 14
- Views: 7105
Re: PSP Crisis core final fantasy 7 psp discimg.pkg tool
Noesis does dump everything yeah.
- Fri Jun 20, 2014 8:29 pm
- Forum: Game specific tools
- Topic: Creating plugin to enable animation with Crisis Core models?
- Replies: 2
- Views: 3758
Re: Creating plugin to enable animation with Crisis Core mod
Since the original filenames are lost, it's hard to tell what goes with what, which is probably why nobody has ever looked into it. The animations appear to be in the .mot files that noesis outputs, but they aren't specifically for animation. There's sound effects in there as well, in the SCD format...
- Sun May 04, 2014 7:51 pm
- Forum: 3D/2D models
- Topic: Final Fantasy X/X-2 HD Remaster
- Replies: 48
- Views: 28722
Re: Final Fantasy X/X-2 HD Remaster
There's definitely model work done though, even if it's not that noticeable. The lower poly models now have separate fingers (that move as one), and the Higher quality ones have at least had their faces rebuilt. http://fc09.deviantart.net/fs71/i/2014/008/8/d/final_fantasy_x_2_hd_remaster_yuna_wip_by...
- Fri Apr 18, 2014 10:55 pm
- Forum: 3D/2D models
- Topic: Final Fantasy X/X-2 HD Remaster
- Replies: 48
- Views: 28722
Re: Final Fantasy X/X-2 HD Remaster
Still no news about this? I'm trying to get a viewable DDS file out of the DDS.Phyre files but I'm guessing this needs some sort of extractor. I'd be also nice to have a plugin for Noesis to view DAE.Phyre files cuz it seems that not only models use this format, also Maps do. Use Iceberg's texture ...
- Tue Mar 04, 2014 2:01 pm
- Forum: Game Archive
- Topic: Final Fantasy 13 Lightning Returns (JAP)
- Replies: 62
- Views: 31681
Re: Final Fantasy 13 Lightning Returns (JAP)
The sound files in the WPD files are usually just the same as what's in the individual ones, just packaged together. If you get VGMstream you can play the WPD versions.
- Sun Jan 19, 2014 6:32 pm
- Forum: Game Archive
- Topic: Final Fantasy 13 Lightning Returns (JAP)
- Replies: 62
- Views: 31681
Re: Final Fantasy 13 Lightning Returns (JAP)
I've been having a look through the DLCs, and there doesn't seem to be any victory animations in there. It's just Idle/jumping/running animations.
- Mon Dec 09, 2013 5:28 pm
- Forum: Game Archive
- Topic: Final Fantasy 13 Lightning Returns (JAP)
- Replies: 62
- Views: 31681
Re: Final Fantasy 13 Lightning Returns (JAP)
Try noesis then, click on the filelists.
- Sat Dec 07, 2013 11:19 pm
- Forum: Game Archive
- Topic: Final Fantasy 13 Lightning Returns (JAP)
- Replies: 62
- Views: 31681
Re: Final Fantasy 13 Lightning Returns (JAP)
Full extraction of XIII-2 as well, nice
It's kinda cool watching XIII-2 Hope use XIII-1's animations.

It's kinda cool watching XIII-2 Hope use XIII-1's animations.