Offtopic: Into Commodore 64 (6502) coding, pixeling or music?
Xentax is looking for new members for the C64 activities!
Just drop us a message at forum@xentax.com and join the Scene Team!

Forum rules: Click here

Search found 267 matches

by ultimaespio
Sun Aug 02, 2015 10:19 pm
Forum: Game Archive
Topic: Kingdom Hearts Dream Drop Distance models/voices
Replies: 159
Views: 30836

Re: Kingdom Hearts Dream Drop Distance models/voices

H_DI020 - KH2 Kairi
H_EH010 - Vanitas
H_EH120 - Ansem SoD

They may have just nerfed some quality when they ported them to 3ds. There's new Terra textures at 512x512 as well. H_EX160.
by ultimaespio
Sun Aug 02, 2015 6:28 pm
Forum: Game Archive
Topic: Kingdom Hearts Dream Drop Distance models/voices
Replies: 159
Views: 30836

Re: Kingdom Hearts Dream Drop Distance models/voices

Thanks :) Any chance of getting these with their skeleton data intact? Weird, some textured have been resized to 512x512. Looks like the just used photoshop to resize them, the quality has decreased on some of them. It's nice to see a model of Xion, too :) Also playable Sora and Riku aren't included...
by ultimaespio
Mon Dec 29, 2014 4:38 pm
Forum: 3D/2D models
Topic: Kingdom Hearts 1 Models
Replies: 119
Views: 30044

Re: Kingdom Hearts 1 Models

Here's how I got it to work. Make a bat file for npdtool, like this: npdtool ds xa_ex_3000.mdls.sdat xa_ex_3000.mdls and run it. Then take the output file and run it through SDATA_DEC.exe, it will create a .dat file, rename that to mdls. Make sure that the file you are looking at is .mdls.sdat and N...
by ultimaespio
Sat Nov 15, 2014 7:37 pm
Forum: Game Archive
Topic: Kingdom Hearts Dream Drop Distance models/voices
Replies: 159
Views: 30836

Re: Kingdom Hearts Dream Drop Distance models/voices

With the latest vgmstream the cutscene voices are no longer distorted, I had an outdated version :)

Do you mind posting your bcsr tool? I'm interested in hearing the grunts without sound effects and bgm :P
by ultimaespio
Sat Nov 15, 2014 7:17 pm
Forum: Game Archive
Topic: Kingdom Hearts Dream Drop Distance models/voices
Replies: 159
Views: 30836

Re: Kingdom Hearts Dream Drop Distance models/voices

Audio is using the bcstm format which can be played with vgmstream, so that's good. Voices are distorted though. The TXA files are just the same as in BBS I think, I managed to get some of Sora's facial expressions ripped from one with Yosh's BBS tools, but without the right palette and dimensions i...
by ultimaespio
Mon Oct 06, 2014 10:05 pm
Forum: 3D/2D models
Topic: Final Fantasy X/X-2 HD Remaster
Replies: 48
Views: 23383

Re: Final Fantasy X/X-2 HD Remaster

I know why there's UV errors on Tidus C101, his hair is a separate texture in a separate phyre file. In the textures folder there's:

c101.dds.phyre - Main body texture
c101_01.dds.phyre - Hair texture

So it's just loading the one texture and not both.
by ultimaespio
Fri Oct 03, 2014 11:01 pm
Forum: 3D/2D models
Topic: Final Fantasy X/X-2 HD Remaster
Replies: 48
Views: 23383

Re: Final Fantasy X/X-2 HD Remaster

Thanks, testing it out now :)
Image

Tidus' cutscene model has UV issues on his hair, C101.

For some reason there's a model of Shuyin in FFX, C307.
by ultimaespio
Tue Jun 24, 2014 8:34 pm
Forum: Game specific tools
Topic: PSP Crisis core final fantasy 7 psp discimg.pkg tool
Replies: 14
Views: 5901

Re: PSP Crisis core final fantasy 7 psp discimg.pkg tool

Noesis does dump everything yeah.
by ultimaespio
Fri Jun 20, 2014 8:29 pm
Forum: Game specific tools
Topic: Creating plugin to enable animation with Crisis Core models?
Replies: 2
Views: 3284

Re: Creating plugin to enable animation with Crisis Core mod

Since the original filenames are lost, it's hard to tell what goes with what, which is probably why nobody has ever looked into it. The animations appear to be in the .mot files that noesis outputs, but they aren't specifically for animation. There's sound effects in there as well, in the SCD format...
by ultimaespio
Sun May 04, 2014 7:51 pm
Forum: 3D/2D models
Topic: Final Fantasy X/X-2 HD Remaster
Replies: 48
Views: 23383

Re: Final Fantasy X/X-2 HD Remaster

There's definitely model work done though, even if it's not that noticeable. The lower poly models now have separate fingers (that move as one), and the Higher quality ones have at least had their faces rebuilt. http://fc09.deviantart.net/fs71/i/2014/008/8/d/final_fantasy_x_2_hd_remaster_yuna_wip_by...
by ultimaespio
Fri Apr 18, 2014 10:55 pm
Forum: 3D/2D models
Topic: Final Fantasy X/X-2 HD Remaster
Replies: 48
Views: 23383

Re: Final Fantasy X/X-2 HD Remaster

Still no news about this? I'm trying to get a viewable DDS file out of the DDS.Phyre files but I'm guessing this needs some sort of extractor. I'd be also nice to have a plugin for Noesis to view DAE.Phyre files cuz it seems that not only models use this format, also Maps do. Use Iceberg's texture ...
by ultimaespio
Tue Mar 04, 2014 2:01 pm
Forum: Game Archive
Topic: Final Fantasy 13 Lightning Returns (JAP)
Replies: 61
Views: 27076

Re: Final Fantasy 13 Lightning Returns (JAP)

The sound files in the WPD files are usually just the same as what's in the individual ones, just packaged together. If you get VGMstream you can play the WPD versions.
by ultimaespio
Sun Jan 19, 2014 6:32 pm
Forum: Game Archive
Topic: Final Fantasy 13 Lightning Returns (JAP)
Replies: 61
Views: 27076

Re: Final Fantasy 13 Lightning Returns (JAP)

I've been having a look through the DLCs, and there doesn't seem to be any victory animations in there. It's just Idle/jumping/running animations.
by ultimaespio
Mon Dec 09, 2013 5:28 pm
Forum: Game Archive
Topic: Final Fantasy 13 Lightning Returns (JAP)
Replies: 61
Views: 27076

Re: Final Fantasy 13 Lightning Returns (JAP)

Try noesis then, click on the filelists.
by ultimaespio
Sat Dec 07, 2013 11:19 pm
Forum: Game Archive
Topic: Final Fantasy 13 Lightning Returns (JAP)
Replies: 61
Views: 27076

Re: Final Fantasy 13 Lightning Returns (JAP)

Full extraction of XIII-2 as well, nice :D

It's kinda cool watching XIII-2 Hope use XIII-1's animations.