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by jcarl904
Sun Jun 19, 2016 1:03 pm
Forum: 3D/2D models
Topic: Killer Instinct .kimesh / .kihkx
Replies: 91
Views: 20170

Re: Killer Instinct .kimesh / .kihkx

Awesome scripts, thank you guys.
Has anybody figured a way to fix the broken UVs on the broken meshes listed on the first post?
by jcarl904
Sun Mar 18, 2012 10:06 pm
Forum: 3D/2D models
Topic: Heroes of Might and Magic 6
Replies: 80
Views: 14734

Re: Heroes of Might and Magic 6

Here's the wolf .gobj files with it's corresponding textures. Is this what you needed finale00?
by jcarl904
Tue Oct 25, 2011 4:45 pm
Forum: 3D/2D models
Topic: Pain PS3
Replies: 6
Views: 2358

Re: Pain PS3

chrrox, I need your assistance. :)
I'm using the .bms script posted above to extract the CacheData.pak, but I get this error.
Image

Any help would be really appreciated.

Solution, rename CacheDesc.dat to CacheData.dat.
by jcarl904
Fri Jun 03, 2011 4:59 pm
Forum: 3D/2D models
Topic: The Witcher 2 Models
Replies: 79
Views: 31567

Re: The Witcher 2 Models

Thank you Szkaradek123 and chrrox for the awesome scripts. @ RobeN, load textures manually, to find them... Go to the character folder Click the search button Click on all files and folders Type ".dds" without quotes in the first typing field Click search All the .dds textures you ever loaded in ble...
by jcarl904
Sat Feb 05, 2011 5:10 am
Forum: 3D/2D models
Topic: UNREAL PSK importer for Blender249
Replies: 13
Views: 12688

Re: UNREAL PSK importer for Blender249

Works beautifully, Thank you!
by jcarl904
Thu Dec 30, 2010 8:26 am
Forum: 3D/2D models
Topic: MaxScript [Video Guide]
Replies: 24
Views: 8433

Re: MaxScript [Video Guide]

Hope you can get that last video uploaded and thank you again for sharing this with us.
by jcarl904
Thu Dec 30, 2010 7:50 am
Forum: Game Archive
Topic: Tron Evolution PC
Replies: 6
Views: 2283

Re: Tron Evolution PC

Here's a little trick, you can copy the Textures.tfc file that's in the CookedPC folder and paste it in the same folder as the .upk file your extracting.
This will allow umodel you to rip higher resolution textures. :wink:
by jcarl904
Fri Dec 17, 2010 10:06 pm
Forum: Game Archive
Topic: (Ps3) White Knight Chronicles
Replies: 15
Views: 5062

Re: (Ps3) White Knight Chronicles

You're absolutely right chrrox, my search was not thorough. Thank you!
by jcarl904
Fri Dec 17, 2010 8:30 pm
Forum: Game Archive
Topic: (Ps3) White Knight Chronicles
Replies: 15
Views: 5062

Re: (Ps3) White Knight Chronicles

I see, thank you Rick for pointing that out.
I read about decrsdat.cpp, v1 over at asmodean's.
Bummer! I really wanted to access and hopefully convert actual model and texture data with the scripts provided.
by jcarl904
Fri Dec 17, 2010 6:37 am
Forum: Game Archive
Topic: (Ps3) White Knight Chronicles
Replies: 15
Views: 5062

Re: (Ps3) White Knight Chronicles

Chrrox, How did you open d00h.psarc.sdat? Do I need to rename it? I manage to extract d03b.psarc and d04b.psarc without a hitch, but they contain mostly sounds.
I'm stuck trying to figure out the other files that end with .sdat.
Any assistance is much appreciated.
by jcarl904
Wed Nov 10, 2010 5:12 am
Forum: 3D/2D models
Topic: Gods and Heroes
Replies: 0
Views: 508

Gods and Heroes

The contents of this post was deleted because of possible forum rules violation.
by jcarl904
Mon Sep 27, 2010 5:36 am
Forum: 3D/2D models
Topic: Disciples III - Renaissance [Solved]
Replies: 6
Views: 1655

Re: Disciples III - Renaissance

Here's the latest tool update, you can now extract most Leaders and Main Characters.
by jcarl904
Sat Sep 18, 2010 5:27 am
Forum: Game Archive
Topic: (Ps3) White Knight Chronicles
Replies: 15
Views: 5062

Re: (Ps3) White Knight Chronicles

Great work chrrox. The models in this game are awesome, Could you tell us how to extract the psarc file?