Search found 11 matches
- Fri Dec 23, 2016 11:12 pm
- Forum: 3D/2D models
- Topic: Andari Systems Configurators (.bin models)
- Replies: 0
- Views: 539
Andari Systems Configurators (.bin models)
Has anyone tried to convert the models from these configurators yet? http://andarisystems.com/ http://vossen3d.com/ http://i45.photobucket.com/albums/f87/Stew2000/M4_zps2r28pfow.jpg The textures are simple .jpg. The models however are a combination of .bin and a javascript which implies a .obj was t...
- Tue Apr 22, 2014 6:56 pm
- Forum: 3D/2D models
- Topic: List of Unity games
- Replies: 149
- Views: 60119
Re: List of Unity games
Dragons and Titans on Steam:


- Mon Mar 10, 2014 11:14 am
- Forum: 3D/2D models
- Topic: Game import MAXScripts & tools
- Replies: 310
- Views: 182237
Re: Game import MAXScripts
Don't forget to update the first post with new updates 
- Sun Mar 09, 2014 6:58 pm
- Forum: 3D/2D models
- Topic: Game import MAXScripts & tools
- Replies: 310
- Views: 182237
Re: Game import MAXScripts
@StewMM Strange, it works fine here. Restart max and try again. Let me know if it still doesn't work. I've got back into this.. and I still can't get the plugin to load some of the car meshes. Not sure how to explain the bug when nothing happens when you click 'Import Selected'. If it helps.. Windo...
- Sun Feb 02, 2014 6:30 pm
- Forum: 3D/2D models
- Topic: Game import MAXScripts & tools
- Replies: 310
- Views: 182237
Re: Game import MAXScripts
When loading the Seat Mii it says there's 125 meshes but only loads a base square.
https://itunes.apple.com/gb/app/seat-mi ... 54072?mt=8
https://itunes.apple.com/gb/app/seat-mi ... 54072?mt=8
- Thu Jan 30, 2014 6:00 pm
- Forum: 3D/2D models
- Topic: Game import MAXScripts & tools
- Replies: 310
- Views: 182237
Re: Game import MAXScripts
Have you got any tips for importing from iOS apps. I've managed to import cars from CSR, Kia, Mercedes Valencia, Chop Shop and xDrive Challenge.
The others like Peugeot, Opel and Mazda apps open up the assets but don't load the car models.
The others like Peugeot, Opel and Mazda apps open up the assets but don't load the car models.
- Sun Jan 22, 2012 6:40 pm
- Forum: Compressed files and methods
- Topic: [PC]Driver San Francisco .sp files
- Replies: 9
- Views: 4274
Re: [PC]Driver San Francisco .sp files
Any updates??
I really want to get new cars into this.
I really want to get new cars into this.
- Sun Jan 08, 2012 2:38 pm
- Forum: Game Localization
- Topic: Driver: San Francisco for PC
- Replies: 11
- Views: 3922
Re: Driver: San Francisco for PC
Pretty much the same thing. three threads. very little going on.Polefish wrote:You could ask under another forum category. This post WAS for game localisation if i remember right.
- Sun Jan 08, 2012 11:51 am
- Forum: Game Localization
- Topic: Driver: San Francisco for PC
- Replies: 11
- Views: 3922
Re: Driver: San Francisco for PC
Really need more tool makers looking into this. I want to import my own cars. not just export.
- Tue Jan 16, 2007 9:25 pm
- Forum: Game Archive
- Topic: Bridge It - Data.ja file
- Replies: 3
- Views: 1464
That's doubtful, It's 194mb
You could download the Demo and try.
http://www.chroniclogic.com/index.htm?bridgeit.htm
You could download the Demo and try.
http://www.chroniclogic.com/index.htm?bridgeit.htm
- Tue Jan 16, 2007 8:18 pm
- Forum: Game Archive
- Topic: Bridge It - Data.ja file
- Replies: 3
- Views: 1464
Bridge It - Data.ja file
What it says up there ^
I'm wondering if it is the same as TRS2004, seeing as its a game(ish) from 2003.
And it doesn't open with the Train Driver 2005 plugin.
I'm wondering if it is the same as TRS2004, seeing as its a game(ish) from 2003.
And it doesn't open with the Train Driver 2005 plugin.
