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by TomWin
Sat Mar 16, 2019 3:17 pm
Forum: 3D/2D models
Topic: Asphalt 9: Legends
Replies: 10
Views: 2264

Re: Asphalt 9: Legends

ArthurLopes wrote:
Tue Jul 24, 2018 2:08 pm
I managed to download the Soft-Launch on Windows 10 and the models are in .jmodel, textures in .jtex and animations in .janim

Here is some samples of the Lancer EVO if anyone is interested: https://www.dropbox.com/s/ga4inz6alx46g ... s.zip?dl=0
How did you unpack them from archive?
by TomWin
Mon Oct 22, 2018 5:46 pm
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 94
Views: 5241

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

First of all great work guys. Thanks a lot:) I have a question, is it possible to extract models from Windows 10 version? I see there are many .pack files but no idea how to open them to get models and textures. Try renaming .pack to .zip and extract using HaoZip...you might get the Models&Textures...
by TomWin
Sat Oct 20, 2018 8:20 pm
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 94
Views: 5241

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

First of all great work guys. Thanks a lot:)

I have a question, is it possible to extract models from Windows 10 version? I see there are many .pack files but no idea how to open them to get models and textures.
by TomWin
Fri May 05, 2017 8:31 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2045
Views: 381522

Re: Forza Motorsport Resource Extraction (.carbin)

How to import LOD1 models with 3DsimED anybody knows?
Is just LOD0 models are to high for the game I mod (World Racing 2), so I always use LOD1 + some LOD0 parts.
by TomWin
Fri Mar 31, 2017 10:24 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2045
Views: 381522

Re: Forza Motorsport Resource Extraction (.carbin)

I noticed that some parts also has wrong scale and rotation. Eg. Ford Focus RS '03 (trunk/boot badges)so tiny and rotate bad without bone, also disc and calipers bone arent good. BTW. anybody knows where FH3 stores now body paint colors and carPartsposition (apart from bones), in older forzas it was...
by TomWin
Fri Mar 31, 2017 9:07 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2045
Views: 381522

Re: Forza Motorsport Resource Extraction (.carbin)

Google "OpusDev torrent" and download only files you need. With unreleased Porsche cars. will they be decrypted though? No, it's leaked developer version, initially non encrypted. Thank you so much. That's great that there are all separated files. It's really sad we pay for game and we get stupid e...
by TomWin
Thu Mar 30, 2017 7:47 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2045
Views: 381522

Re: Forza Motorsport Resource Extraction (.carbin)

I found here secondary lights textures, which are textures for bulbs. Can somebody upload primary lights textures? I have forza but its encrypted :( no idea how to get files from it. I was wondering whats wrong with skeleton, names arent the same as the ones in model, many bones are simply missing ...
by TomWin
Thu Mar 30, 2017 5:02 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2045
Views: 381522

Re: Forza Motorsport Resource Extraction (.carbin)

I found here secondary lights textures, which are textures for bulbs. Can somebody upload primary lights textures? I have forza but its encrypted :( no idea how to get files from it. I was wondering whats wrong with skeleton, names arent the same as the ones in model, many bones are simply missing f...
by TomWin
Sun Mar 26, 2017 10:32 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2045
Views: 381522

Re: Forza Motorsport Resource Extraction (.carbin)

Thanks that tool for gr2 files works perfect.
by TomWin
Sat Mar 25, 2017 5:01 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2045
Views: 381522

Re: Forza Motorsport Resource Extraction (.carbin)

Where can I find gr2 skeleton importer or gr2 to obj? Somebody posted here something but it didnt work. I use granny viewe but it's only viewer :(
by TomWin
Mon Feb 27, 2017 12:34 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2045
Views: 381522

Re: Forza Motorsport Resource Extraction (.carbin)

Hi guys, I was reading this thread for a while but this is my first post, I think you are making an awesome work :D I'm trying to make a tool through Houdini engine that can automatically process the cars, scaling and placing the parts, assigning materials and textures, fixing UVs, creating and pla...
by TomWin
Wed Feb 08, 2017 5:21 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2045
Views: 381522

Re: Forza Motorsport Resource Extraction (.carbin)

@Andrakann I have updated the link to the Aston. Also the alignment now seems to work, i must have been doing some thing wrong last night. @shakotay2 That it great news about the UVs as like i said it seems we need them. :D @viruscn use the attached file and load it in Advanced Renamer and you will...
by TomWin
Tue Feb 07, 2017 9:51 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2045
Views: 381522

Re: Forza Motorsport Resource Extraction (.carbin)

and what about gamedb.slt? There is table called CarPartPositions, it worked in previous Forzas for brakediscs and wheels.

Fantastic update of the tool. Now it's so easy to separate lods, thank you.
by TomWin
Sat Feb 04, 2017 2:34 am
Forum: Game Archive
Topic: TDU XBOX big+map
Replies: 0
Views: 335

TDU XBOX big+map

Any idea how to unpack that TDU Xbox DLC with Cadillac® Sixteen™(Cadillac®) and Lamborghini Diablo GT inside?

http://www7.zippyshare.com/v/xdMaU1ia/file.html
by TomWin
Sat Feb 04, 2017 12:43 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2045
Views: 381522

Re: Forza Motorsport Resource Extraction (.carbin)

Excellent work. You are close to perfection. Thank you again for all your great work. How is going doors position thing? BTW. why FH3 models are much bigger than previous forza models? what is the scale that you use? On import the scale i use is 0.7813. As you can see in the picture below it's spot...