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Search found 46 matches
- Sat Jan 23, 2021 9:23 am
- Forum: 3D/2D models
- Topic: MMO Black Desert Online
- Replies: 69
- Views: 49063
Re: MMO Black Desert Online
Script does not work with many enemies. For example when opening m0001_goblinmagician, I get the message Detected file type: Black Desert anim Traceback (most recent call last): File "D:\Utilites\_Extractors\Noesis\plugins\python\fmt_Black_Desert_paa.py", line 128, in BDLoadModel boneName = boneTabl...
- Wed Aug 05, 2020 11:11 am
- Forum: Tutorials
- Topic: Soul Calibur 3 [PS2 / Mega-Thread]
- Replies: 5
- Views: 770
Re: Soul Calibur 3 [PS2 / Mega-Thread]
Do you plan to analyze the animation format?
- Sat Jun 27, 2020 9:07 am
- Forum: 3D/2D models
- Topic: The Last of Us Model/Animation Tools (PS4)
- Replies: 165
- Views: 39308
Re: The Last of Us Model/Animation Tools (PS4)
UPDATE Animation Tool Updates - In-game cutscene support (.stm) - Secondary bone set (face animations) - New rotation type - Scale keys - Translations fixed (mostly) Not supported (yet) - Additive animations - Root motion? (might be controlled by game script) Great job! If it`s not a secret were yo...
- Wed Mar 11, 2020 7:16 am
- Forum: Game Archive
- Topic: Cethleann - The Koei Swiss Army Knife
- Replies: 245
- Views: 31437
- Wed Mar 11, 2020 7:02 am
- Forum: Game Archive
- Topic: Cethleann - The Koei Swiss Army Knife
- Replies: 245
- Views: 31437
Re: Cethleann - The Koei Swiss Army Knife
When trying to export pg1m and pg2a bundler from ps4 version of Nioh I get an error.


- Mon Feb 03, 2020 5:53 pm
- Forum: Game Archive
- Topic: Cethleann - The Koei Swiss Army Knife
- Replies: 245
- Views: 31437
- Mon Feb 03, 2020 9:55 am
- Forum: Game Archive
- Topic: Cethleann - The Koei Swiss Army Knife
- Replies: 245
- Views: 31437
Re: Cethleann - The Koei Swiss Army Knife
i only get this


- Sat Feb 01, 2020 7:23 pm
- Forum: Game Archive
- Topic: Cethleann - The Koei Swiss Army Knife
- Replies: 245
- Views: 31437
- Sat Feb 01, 2020 6:50 pm
- Forum: Game Archive
- Topic: Cethleann - The Koei Swiss Army Knife
- Replies: 245
- Views: 31437
- Sat Feb 01, 2020 5:07 pm
- Forum: Game Archive
- Topic: Cethleann - The Koei Swiss Army Knife
- Replies: 245
- Views: 31437
Re: Cethleann - The Koei Swiss Army Knife

what am I doing wrong?
- Tue Aug 06, 2019 7:02 am
- Forum: 3D/2D models
- Topic: Havok 3ds max/Noesis importer/exporter plugins
- Replies: 89
- Views: 16324
Re: Havok 3ds max/Noesis importer/exporter plugins
Marvelous plugins! There is a chance to support Sekiro animation? Use tagtools to convert sekiro anims to 2012 havok, its in #tools-and-resources channel in this discord server https://discordapp.com/invite/mT2JJjx P.S. or just here https://github.com/blueskythlikesclouds/TagTools Super!
- Mon Aug 05, 2019 3:35 pm
- Forum: 3D/2D models
- Topic: Havok 3ds max/Noesis importer/exporter plugins
- Replies: 89
- Views: 16324
Re: Havok 3ds max/Noesis importer/exporter plugins
Marvelous plugins! There is a chance to support Sekiro animation? Sekiro uses version 2016, but also uses thing called compendium (a single file with shared information) making them impossible to load atm. I'm not sure, if compendium is a new Havok standard or is it tied only to Sekiro. So far, I d...
- Sun Aug 04, 2019 8:39 am
- Forum: 3D/2D models
- Topic: Havok 3ds max/Noesis importer/exporter plugins
- Replies: 89
- Views: 16324
Re: Havok 3ds max/Noesis importer/exporter plugins
Marvelous plugins!
There is a chance to support Sekiro animation?
There is a chance to support Sekiro animation?
- Fri Apr 20, 2018 7:11 pm
- Forum: 3D/2D models
- Topic: Xenoblade Chronicles
- Replies: 19
- Views: 6218
Re: Xenoblade Chronicles
Great! Animation is planned?
- Wed Feb 07, 2018 7:20 pm
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 356
- Views: 89058
Re: Bloodborne
actually, Lady Maria = c4520, not c4022.Nezara wrote:Here is a codex for the CHR DLC files.
c4022 Lady Maria of the Astral Clocktower