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by systemchester
Sun Mar 01, 2015 9:56 am
Forum: 3D/2D models
Topic: Seven Knights Android (.nxm)
Replies: 41
Views: 12027

Re: Seven Knights Android (.nxm)

shakotay2 wrote:
barti wrote:I think it's more likely that the model just uses multiple material IDs.
yeah, but where to search for them?
There's a table of maybe 1313 words at 0x6ABC but seems creating submeshes is easier than analyzing:
SevenKn_SM.JPG
by systemchester
Fri Feb 27, 2015 5:15 am
Forum: 3D/2D models
Topic: Seven Knights Android (.nxm)
Replies: 41
Views: 12027

Re: Seven Knights Android (.nxm)

you may check what's wrong with the uvs: SevenKnightsAndroid.JPG (Guess I took too many face indices/vertices.) hmm, 0x3E8: 21 05 00 00 -> 1313 (dec.) (0x 3FC : 8C 3D 00 00= 15756 (dec.) = 12x1313, size of vertex data block, 0x EF9D : 02 13 00 00= 4866 (dec.), face indices count i re import the mod...
by systemchester
Thu Feb 26, 2015 9:09 am
Forum: 3D/2D models
Topic: Seven Knights Android (.nxm)
Replies: 41
Views: 12027

Re: Seven Knights Android (.nxm)

the same problem about exactor the model

the nexus game developer team make the model files .nxm the motion files .nxa
by systemchester
Wed Sep 19, 2012 5:56 pm
Forum: 3D/2D models
Topic: PS3 Hyperdimension Neptunia MKII
Replies: 68
Views: 33590

Re: PS3 Hyperdimension Neptunia MKII

dj082502 wrote:
Darkstar wrote:Sorry for resurrecting such an old thread but:
the D/L links are all gone :(

Anyone still have a copy of the files from this thread?

thanks
-Darkstar
Here
viewtopic.php?p=70058#p70058
this one can't generat ls files it only convert pictures
so help me!
by systemchester
Sat Sep 15, 2012 3:02 pm
Forum: Game Archive
Topic: REQ Atelier Ayesha EBM and EBD files
Replies: 5
Views: 2632

Re: REQ Atelier Ayesha EBM and EBD files

ah, sorry, the original ripper was OBJ output and thus no weights; i have to redo it, but at the moment I have no extra time :). dear MR howfie You are my goal to learn I want to extract the models by myself,not use others tools. could you recommend some books to learn these knowledge to me i will ...
by systemchester
Fri Sep 14, 2012 5:25 pm
Forum: Game Archive
Topic: REQ Atelier Ayesha EBM and EBD files
Replies: 5
Views: 2632

Re: REQ Atelier Ayesha EBM and EBD files

howfie wrote:those are event files; atelier ayesha, like the past 3 atelier games, use phyrengine PSSG.
i use your totori.exe to exact the model from games but how can i get the weight ?
i see same one release a ripped version in
http://chocokobato.deviantart.com/gallery/#/d5ebtw4
by systemchester
Wed Jul 04, 2012 2:08 pm
Forum: 3D/2D models
Topic: [PS3] Totori no Atelier, Meruru no Atelier
Replies: 16
Views: 14561

Re: [PS3] Totori no Atelier, Meruru no Atelier

yeah, texturing is manual, not automatic. problem with these games was that the texture names in the shader nodes didn't always match with the texture file names. problem with world maps is that i didn't process the transform nodes. the level geometry wasn't spectacular enough for me to want to fin...
by systemchester
Wed Jul 04, 2012 7:35 am
Forum: 3D/2D models
Topic: [PS3] Totori no Atelier, Meruru no Atelier
Replies: 16
Views: 14561

Re: [PS3] Totori no Atelier, Meruru no Atelier

thanks very much for your tool I SUCCESSFULLY IMPORT THE charactor MODELS INTO CINEMA4D I manually apply Textures I try your ripper.exe to generate a .LWO file and import it in but it is still no textures. then i try to import background objects(house,ground...) ,it is not work very well. they get t...
by systemchester
Thu Nov 18, 2010 8:33 am
Forum: Game Archive
Topic: help for unknow file[. nbp]
Replies: 0
Views: 953

help for unknow file[. nbp]

i don't how to unpack it but i know something called quickbms maybe
someone can tell me how to unpack it with quickbms
by the way how to learn something about unpack
i'm really bored
http://www.rayfile.com/zh-cn/files/9303 ... 5c55db73d/
by systemchester
Tue Apr 06, 2010 1:58 am
Forum: Game Archive
Topic: HELP FOR A NEW ONLINE GAME unpack
Replies: 6
Views: 2465

Re: HELP FOR A NEW ONLINE GAME unpack

thanks both of you very much
i learned a lot :ninja: :ninja: :ninja: :ninja: :ninja:
by systemchester
Sun Apr 04, 2010 5:00 am
Forum: Game Archive
Topic: HELP FOR A NEW ONLINE GAME unpack
Replies: 6
Views: 2465

Re: HELP FOR A NEW ONLINE GAME unpack

thx chrrox i find offzip http://aluigi.altervista.org/mytoolz.htm i will be one of your fans :ninja: :ninja: :ninja: so much .dat files have be unpack in agdata1.pak i change .dat to .png and open the picture successfully some .dat to .png can't view i am sure they are picture files but how to trans...
by systemchester
Fri Apr 02, 2010 8:11 am
Forum: Game Archive
Topic: HELP FOR A NEW ONLINE GAME unpack
Replies: 6
Views: 2465

HELP FOR A NEW ONLINE GAME unpack

i tried 4days to unpack the PAK files my three friends failed using QUICK BMS to unpack i searched here for help maybe this game。 http://ago.gfyoyo.com.cn/yxxz.htm http://downloadago.gfyoyo.com.cn/AGOGBCCBSETUP.exe it is very boring to upload it it have 2G+ i want to a quickbms script to unpack it b...