shakotay2 wrote:yeah, but where to search for them?barti wrote:I think it's more likely that the model just uses multiple material IDs.
There's a table of maybe 1313 words at 0x6ABC but seems creating submeshes is easier than analyzing:
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Search found 13 matches
- Sun Mar 01, 2015 9:56 am
- Forum: 3D/2D models
- Topic: Seven Knights Android (.nxm)
- Replies: 41
- Views: 12027
Re: Seven Knights Android (.nxm)
- Fri Feb 27, 2015 5:15 am
- Forum: 3D/2D models
- Topic: Seven Knights Android (.nxm)
- Replies: 41
- Views: 12027
Re: Seven Knights Android (.nxm)
you may check what's wrong with the uvs: SevenKnightsAndroid.JPG (Guess I took too many face indices/vertices.) hmm, 0x3E8: 21 05 00 00 -> 1313 (dec.) (0x 3FC : 8C 3D 00 00= 15756 (dec.) = 12x1313, size of vertex data block, 0x EF9D : 02 13 00 00= 4866 (dec.), face indices count i re import the mod...
- Thu Feb 26, 2015 9:09 am
- Forum: 3D/2D models
- Topic: Seven Knights Android (.nxm)
- Replies: 41
- Views: 12027
Re: Seven Knights Android (.nxm)
the same problem about exactor the model
the nexus game developer team make the model files .nxm the motion files .nxa
the nexus game developer team make the model files .nxm the motion files .nxa
- Wed Sep 19, 2012 5:56 pm
- Forum: 3D/2D models
- Topic: PS3 Hyperdimension Neptunia MKII
- Replies: 68
- Views: 33590
Re: PS3 Hyperdimension Neptunia MKII
this one can't generat ls files it only convert picturesdj082502 wrote:HereDarkstar wrote:Sorry for resurrecting such an old thread but:
the D/L links are all gone
Anyone still have a copy of the files from this thread?
thanks
-Darkstar
viewtopic.php?p=70058#p70058
so help me!
- Sat Sep 15, 2012 3:02 pm
- Forum: Game Archive
- Topic: REQ Atelier Ayesha EBM and EBD files
- Replies: 5
- Views: 2632
Re: REQ Atelier Ayesha EBM and EBD files
ah, sorry, the original ripper was OBJ output and thus no weights; i have to redo it, but at the moment I have no extra time :). dear MR howfie You are my goal to learn I want to extract the models by myself,not use others tools. could you recommend some books to learn these knowledge to me i will ...
- Fri Sep 14, 2012 5:25 pm
- Forum: Game Archive
- Topic: REQ Atelier Ayesha EBM and EBD files
- Replies: 5
- Views: 2632
Re: REQ Atelier Ayesha EBM and EBD files
i use your totori.exe to exact the model from games but how can i get the weight ?howfie wrote:those are event files; atelier ayesha, like the past 3 atelier games, use phyrengine PSSG.
i see same one release a ripped version in
http://chocokobato.deviantart.com/gallery/#/d5ebtw4
- Wed Jul 04, 2012 2:08 pm
- Forum: 3D/2D models
- Topic: [PS3] Totori no Atelier, Meruru no Atelier
- Replies: 16
- Views: 14561
Re: [PS3] Totori no Atelier, Meruru no Atelier
yeah, texturing is manual, not automatic. problem with these games was that the texture names in the shader nodes didn't always match with the texture file names. problem with world maps is that i didn't process the transform nodes. the level geometry wasn't spectacular enough for me to want to fin...
- Wed Jul 04, 2012 7:35 am
- Forum: 3D/2D models
- Topic: [PS3] Totori no Atelier, Meruru no Atelier
- Replies: 16
- Views: 14561
Re: [PS3] Totori no Atelier, Meruru no Atelier
thanks very much for your tool I SUCCESSFULLY IMPORT THE charactor MODELS INTO CINEMA4D I manually apply Textures I try your ripper.exe to generate a .LWO file and import it in but it is still no textures. then i try to import background objects(house,ground...) ,it is not work very well. they get t...
- Thu Nov 18, 2010 8:33 am
- Forum: Game Archive
- Topic: help for unknow file[. nbp]
- Replies: 0
- Views: 953
help for unknow file[. nbp]
i don't how to unpack it but i know something called quickbms maybe
someone can tell me how to unpack it with quickbms
by the way how to learn something about unpack
i'm really bored
http://www.rayfile.com/zh-cn/files/9303 ... 5c55db73d/
someone can tell me how to unpack it with quickbms
by the way how to learn something about unpack
i'm really bored
http://www.rayfile.com/zh-cn/files/9303 ... 5c55db73d/
- Tue Apr 06, 2010 1:58 am
- Forum: Game Archive
- Topic: HELP FOR A NEW ONLINE GAME unpack
- Replies: 6
- Views: 2465
Re: HELP FOR A NEW ONLINE GAME unpack
thanks both of you very much
i learned a lot

i learned a lot
- Sun Apr 04, 2010 5:00 am
- Forum: Game Archive
- Topic: HELP FOR A NEW ONLINE GAME unpack
- Replies: 6
- Views: 2465
Re: HELP FOR A NEW ONLINE GAME unpack
thx chrrox i find offzip http://aluigi.altervista.org/mytoolz.htm i will be one of your fans :ninja: :ninja: :ninja: so much .dat files have be unpack in agdata1.pak i change .dat to .png and open the picture successfully some .dat to .png can't view i am sure they are picture files but how to trans...
- Sat Apr 03, 2010 4:23 pm
- Forum: Game Archive
- Topic: HELP FOR A NEW ONLINE GAME unpack
- Replies: 6
- Views: 2465
- Fri Apr 02, 2010 8:11 am
- Forum: Game Archive
- Topic: HELP FOR A NEW ONLINE GAME unpack
- Replies: 6
- Views: 2465
HELP FOR A NEW ONLINE GAME unpack
i tried 4days to unpack the PAK files my three friends failed using QUICK BMS to unpack i searched here for help maybe this game。 http://ago.gfyoyo.com.cn/yxxz.htm http://downloadago.gfyoyo.com.cn/AGOGBCCBSETUP.exe it is very boring to upload it it have 2G+ i want to a quickbms script to unpack it b...
