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by terminator
Sat Sep 20, 2014 9:53 am
Forum: Game Localization
Topic: How to edit Sniper Elite III Text files
Replies: 11
Views: 3846

Re: How to edit Sniper Elite III Text files

connortg12 wrote:Do not delete the header.
I didn't delete anything from anything.
Just did what I wrote earlier: dropped Menu_En.asr onto sniperelite3_export.exe. Got a text file. Translated something in it, and dropped it onto sniperelite3_import.exe and bamm: error.
by terminator
Wed Sep 17, 2014 1:24 pm
Forum: Game Localization
Topic: How to edit Sniper Elite III Text files
Replies: 11
Views: 3846

Re: How to edit Sniper Elite III Text files

I got an error.

01. Drag 'n' drop onto "sniperelite3_export"
02. Translate something in the text file
03. Drag 'n' drop edited text file onto "sniperelite3_import" and I got this:

Picture:
Image

What should I do?
by terminator
Tue Aug 26, 2014 6:21 pm
Forum: Game Localization
Topic: Darksiders[Xbox360]Got font file,need the translation Tool
Replies: 8
Views: 3325

Re: Darksiders[Xbox360]Got font file,need the translation To

darkjam wrote:http://www37.zippyshare.com/v/14226037/file.html
Here is the working tool, but only works with PC version. :(
Could you upload / link this tool one more time?
by terminator
Fri Aug 22, 2014 2:48 pm
Forum: Game Localization
Topic: Thief Texts Container
Replies: 10
Views: 3441

Re: Thief Texts Container

"you have to extract all string assets files from all .upk files and import it in DefaultStringAsset.dat (my tool doesn't support that) then the game will override other string assets and read all strings from DefaultStringAsset.dat so you don't have to repack .upk files" OK... But you didnt answere...
by terminator
Thu Aug 21, 2014 6:39 pm
Forum: Game Localization
Topic: Thief Texts Container
Replies: 10
Views: 3441

Re: Thief Texts Container

OmarAhmedEvo wrote:note : if you import all string assets from all .upk files like (SwtGlobal_UI,GFxUI,Swt_Maps_666) in DefaultStringAsset.dat the game will override them and load all files from DefaultStringAsset.dat
Could you explain it in more detailed? And in fool proof way? :)
by terminator
Thu Jul 24, 2014 2:50 pm
Forum: Game Localization
Topic: Thief Texts Container
Replies: 10
Views: 3441

Re: Thief Texts Container

For localization you must edit this file: "DefaultStringAsset.dat"
Sadly, it has character limitation. But, it's unicode.
by terminator
Sun Jun 29, 2014 3:01 pm
Forum: Game Localization
Topic: Sniper Ghost Warrior 2 .xml files
Replies: 42
Views: 13862

Re: Sniper Ghost Warrior 2 .xml files

kamuline wrote:
terminator wrote:Did I mentioned somewhere that I found the solution?
Files are available, reupload is unnecessary.
Far enough to point to the post, as i did...
Thanks, but you're overreacting this one. Bye.
by terminator
Sun Jun 29, 2014 1:18 pm
Forum: Game Localization
Topic: Sniper Ghost Warrior 2 .xml files
Replies: 42
Views: 13862

Re: Sniper Ghost Warrior 2 .xml files

Did I mentioned somewhere that I found the solution?
by terminator
Sun Jun 29, 2014 8:44 am
Forum: Game Localization
Topic: Sniper Ghost Warrior 2 .xml files
Replies: 42
Views: 13862

Re: Sniper Ghost Warrior 2 .xml files

Sniper Ghost Warrior 2 localization - PC 0. Download the attachment! 1. Extract anywhere, localize what you need (with Notepad++ with UCS-2 Little Endian or what you need for turkish) and place them here (make "languages" directory!): http://s30.postimg.org/a1has2t0x/Keplopas_2014_06_29_09h40m54s_0...
by terminator
Sun Jun 22, 2014 3:21 pm
Forum: Game Localization
Topic: Sniper Ghost Warrior 2 .xml files
Replies: 42
Views: 13862

Re: Sniper Ghost Warrior 2 .xml files

michalss wrote:proof of what ??? We knot this works on PC for years.... but not on consoles
He asked about translation - not console versions.
by terminator
Wed Jun 18, 2014 2:50 pm
Forum: Game Localization
Topic: Sniper Ghost Warrior 2 .xml files
Replies: 42
Views: 13862

Re: Sniper Ghost Warrior 2 .xml files

Any news on this? Still no hope for translating the game? Is this enough proof?: http://s28.postimg.org/6tc1ausbx/Sniper_Ghost_Warrior2_2014_06_17_22_42_45_356.jpg Dialogs are translatable too, of course - and they working. The DLC maybe could be problem, I think, 'cause I didn't get to those texts...
by terminator
Fri May 09, 2014 8:37 am
Forum: Game Localization
Topic: Child of Light (.isg.ckd)
Replies: 15
Views: 7217

Re: Child of Light (.isg.ckd)

Try this http://www.sendspace.com/file/7g5i8u There are some unknown values, but i hope it will work in the entire game. Looks like if you unpack the lang file, open the ipk search its name and change the extension to something else, the game will load the unpacked one. Thank You! It worked for me:...
by terminator
Wed Apr 02, 2014 8:55 am
Forum: Game Localization
Topic: Age of Wonders III (Age of Wonders 3) localization
Replies: 0
Views: 980

Age of Wonders III (Age of Wonders 3) localization

Hi,

Is there any ways to edit-unpack-repack Age of Wonder III's *.8ld files for translation?

Thanks for help.

Edit:

Nevermind, it seems old Overlord 2 Tools will handle it.
by terminator
Wed Apr 02, 2014 8:49 am
Forum: Game Archive
Topic: Age of Wonders III (Age of Wonders 3)
Replies: 0
Views: 981

Age of Wonders III (Age of Wonders 3)

Hi!
Is there any ways to edit / unpack-repack Age of Wonders III's *.8ld archives to translation?

Thanks.

Edit:

Okay, it seems old Overlord 2 Tools will handle it.