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Search found 6 matches

by ratonmalo
Mon May 20, 2019 12:34 am
Forum: 3D/2D models
Topic: King of Fighters All Stars
Replies: 18
Views: 3325

Re: King of Fighters All Stars

Hi, I having problems with the animations. If I Load the Character (Menu File > Load file // Select file prefabs_character_takuma) I can extracted and the facials (Blend Shape) works great. From there If I load the animation file (Menu File > Load file // Select file resourcesdata_animation_characte...
by ratonmalo
Sat Oct 27, 2018 7:15 am
Forum: Graphic file formats
Topic: uncompiled .RGB File from N64 game sourcecode
Replies: 2
Views: 785

Re: uncompiled .RGB File from N64 game sourcecode

I found some data here

http://n64.icequake.net/doc/n64intro/ka ... /9-38.html

mksprite, mksprite32, and mkisprite - Convert RGB file to the sprite data structure of the C language.

and here but no idea how to execute it.

http://n64devkit.square7.ch/n64man/tool/mksprite32.htm
by ratonmalo
Fri Oct 26, 2018 1:53 am
Forum: Graphic file formats
Topic: uncompiled .RGB File from N64 game sourcecode
Replies: 2
Views: 785

uncompiled .RGB File from N64 game sourcecode

Hi guys, I having a hard time trying to open this image format. .RGB suppose to be a SGI Image Format based in this site info. http://paulbourke.net/dataformats/sgirgb/ I found a plugin for Photoshop but seems don't work. http://www.telegraphics.com.au/sw/product/SGIFormat#sgiformat Anybody have exp...
by ratonmalo
Wed Aug 01, 2018 1:12 am
Forum: 3D/2D models
Topic: King of Fighters All Stars
Replies: 18
Views: 3325

Re: King of Fighters All Stars

Hi, In what folder are the mesh files?

In this one?
com.netmarble.kof\files\assetbundles

thanks
by ratonmalo
Fri Dec 17, 2010 5:11 am
Forum: Compressed files and methods
Topic: 3D model .meshset Texture .skin
Replies: 0
Views: 568

3D model .meshset Texture .skin

Hi guys, im trying to extract something that i never tried before. is extract mesh and textures from iphone game. is very easy to know what is inside of each file. is stg like this. SCORPION_STANDARD.bones (skeleton/rig) 2kb SCORPION_STANDARD.meshset (Mesh?) 1.439kb SCORPION_STANDARD.scene (Mesh?) 9...