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by GenericRipper
Tue Mar 24, 2020 11:30 am
Forum: Compressed files and methods
Topic: Tomb Raider 7 (Legend) (PS3): Gibbed.TombRaider7.Unpack.exe isn't working
Replies: 4
Views: 732

Re: Tomb Raider 7 (Legend) (PS3): Gibbed.TombRaider7.Unpack.exe isn't working

If anyone's interested then here's the current status of all this: I searched for another build and found something, it had that --big-endian option so that it managed to extract data. Playing back sounds isn't possible though, it might be some new variation of *.mul AKA *.EMFF format and we'll have...
by GenericRipper
Sat Mar 14, 2020 4:33 pm
Forum: Compressed files and methods
Topic: Tomb Raider 7 (Legend) (PS3): Gibbed.TombRaider7.Unpack.exe isn't working
Replies: 4
Views: 732

Re: Tomb Raider 7 (Legend) (PS3): Gibbed.TombRaider7.Unpack.exe isn't working

Like this?
TR7.png
It doesn't look like this *.exe understands such a flag...

Later!
by GenericRipper
Wed Mar 11, 2020 3:05 pm
Forum: Compressed files and methods
Topic: Tomb Raider 7 (Legend) (PS3): Gibbed.TombRaider7.Unpack.exe isn't working
Replies: 4
Views: 732

Re: Tomb Raider 7 (Legend) (PS3): Gibbed.TombRaider7.Unpack.exe isn't working

I've just checked US release & got the same error... in case anyone's interested.
Bye!
Edit: the version I tried to rip was BLUS30718 this time.
by GenericRipper
Mon Jan 27, 2020 8:06 am
Forum: Game Archive
Topic: Freedom Fighters (Xbox) streams_*.wav/FF*.WAV/FF*.WHD/FF*.SND/FF*.LOC
Replies: 2
Views: 140

Re: Freedom Fighters (Xbox) streams_*.wav/FF*.WAV/FF*.WHD/FF*.SND/FF*.LOC

Thanks for taking your time to look into both versions! Any chance your discoveries regarding those formats might help us get playable sounds from 2 or even more platforms? I'd like to think that WAV/WHD/SND/LOC archive types are basically the same on all platforms, I mean their structure; it's just...
by GenericRipper
Sun Jan 26, 2020 7:06 am
Forum: Game Archive
Topic: Freedom Fighters (Xbox) streams_*.wav/FF*.WAV/FF*.WHD/FF*.SND/FF*.LOC
Replies: 2
Views: 140

Freedom Fighters (Xbox) streams_*.wav/FF*.WAV/FF*.WHD/FF*.SND/FF*.LOC

Hi guys, I hope you're able to help me unpack at least a portion of these audio archives from FF : maybe streams_*.wav files contain all I ever needed but I'd like to check out contents of FF*.WAV too, the latter might store mere level-specific SFX but possibly some cutscene tracks or even BGM too. ...
by GenericRipper
Thu Jan 23, 2020 8:34 pm
Forum: Compressed files and methods
Topic: Tomb Raider 7 (Legend) (PS3): Gibbed.TombRaider7.Unpack.exe isn't working
Replies: 4
Views: 732

Tomb Raider 7 (Legend) (PS3): Gibbed.TombRaider7.Unpack.exe isn't working

Hi guys, I experience problems trying to unpack a BIGFILE.000 archive from TR7 for PS3 (a part of Tomb Raider Trilogy release). I got this version of Rick’s tool (the newest build I presume), set project value to "Tomb Raider 7 (PS3)" but "Gibbed.TombRaider7.Unpack.exe" crashed with this error ( att...
by GenericRipper
Fri Jan 17, 2020 10:39 pm
Forum: Game Archive
Topic: The Crew fat/dat archives
Replies: 169
Views: 41475

Re: The Crew fat/dat archives

Hi, anyone still has Ekey's The Crew DAT Unpacker? A DL link in OP is dead as well as this.
Thanks in advance!

EDIT: It seems I found unpacker (FC5.Unpacker.exe) but now I've got to obtain a filelist because the one in the very 1st post isn't available anymore... Anyone able to give me a hand?
Bye!
by GenericRipper
Mon Oct 21, 2019 7:39 pm
Forum: Game Archive
Topic: The Saboteur (Xbox 360) nonstandard Wwise *.pck ("PCK1" identifier)
Replies: 4
Views: 554

Re: The Saboteur (Xbox 360) nonstandard Wwise *.pck ("PCK1" identifier)

It's much appreciated man, your script works nicely! I wouldn't mind some help with properly extracting contents of one of those *.bnk files though; it looks like there's a succession of many tracks after an actual bank (the one with "BKHD" identifier) here, that bank (Saboteur_338.bnk) is 433 МB bu...
by GenericRipper
Sun Oct 20, 2019 10:19 pm
Forum: Game Archive
Topic: Rage 2 .arc .tab Archives
Replies: 43
Views: 6937

Re: Rage 2 .arc .tab Archives

Hi Infogram, can you please upload your Rage2Unpack 0.3a somewhere else? I can't even download it from your current hosting site (it might be temporal though).
Also are filelists just 66% complete ATM? I'd be really thankful for this info too.
Later!
by GenericRipper
Sun Oct 20, 2019 6:49 pm
Forum: Game Archive
Topic: The Saboteur (Xbox 360) nonstandard Wwise *.pck ("PCK1" identifier)
Replies: 4
Views: 554

The Saboteur (Xbox 360) nonstandard Wwise *.pck ("PCK1" identifier)

Good day everyone, I'd highly appreciate any help with extracting banks & audio streams from this (cuts from start and end of a *.pck file) : it's probably a slight mutation of normal Wwise *.pck ("AKPK" identifier) but right now it makes it incompatible with scripts that usually work with such arch...
by GenericRipper
Thu Oct 10, 2019 8:51 pm
Forum: Game Archive
Topic: Too Human (Xbox 360) Wwise *.BNK
Replies: 2
Views: 482

Re: Too Human (Xbox 360) Wwise *.BNK

Thanks, it works!
Bye!
by GenericRipper
Wed Oct 09, 2019 2:14 pm
Forum: Game Archive
Topic: Too Human (Xbox 360) Wwise *.BNK
Replies: 2
Views: 482

Too Human (Xbox 360) Wwise *.BNK

Hi guys, I hope you can help me with unpacking these nonstandard audio banks . Here's a list of tools / scripts that don't work: A BMS script by Nicknine ; A BMS script by AlphaTwentyThree(Alpha23) ; A program by eXpl0it3r ; A program by CHE@TER (CHEATER from CTPAX-X Team) ; RExtractor.exe from Ravi...
by GenericRipper
Wed Sep 18, 2019 10:25 am
Forum: Game Archive
Topic: agents of mayhem
Replies: 30
Views: 6046

Re: agents of mayhem

Hi TaylorMouse, thanks for the tool you made but unfortunately I have to report some nuisances and probably bugs too. First of all it's not very convenient that I have to extract subfolders separately, I mean when I choose to dump "binks" folder which has "interface" subfolder I expect the tool to d...
by GenericRipper
Sat Sep 14, 2019 5:36 am
Forum: Game Archive
Topic: Summoner 2 (PS2) *.VPP
Replies: 20
Views: 887

Re: Summoner 2 (PS2) *.VPP

Hi, you seem to have wrong d_club_1 file: it's supposed to have *.vse extension & much smaller size, this is what I got when I ripped VGM from the game using rfguerrilla.bms. Get my version of d_club_1.vse & above *.TXTH should work for it. As for other samples - try this TXTH out: codec = PSX inter...
by GenericRipper
Mon Sep 02, 2019 7:01 pm
Forum: Game Archive
Topic: Summoner 2 (PS2) *.VPP
Replies: 20
Views: 887

Re: Summoner 2 (PS2) *.VPP