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Search found 46 matches

by GenericRipper
Mon Oct 21, 2019 7:39 pm
Forum: Game Archive
Topic: The Saboteur (Xbox 360) nonstandard Wwise *.pck ("PCK1" identifier)
Replies: 4
Views: 225

Re: The Saboteur (Xbox 360) nonstandard Wwise *.pck ("PCK1" identifier)

It's much appreciated man, your script works nicely! I wouldn't mind some help with properly extracting contents of one of those *.bnk files though; it looks like there's a succession of many tracks after an actual bank (the one with "BKHD" identifier) here, that bank (Saboteur_338.bnk) is 433 МB bu...
by GenericRipper
Sun Oct 20, 2019 10:19 pm
Forum: Game Archive
Topic: Rage 2 .arc .tab Archives
Replies: 43
Views: 4477

Re: Rage 2 .arc .tab Archives

Hi Infogram, can you please upload your Rage2Unpack 0.3a somewhere else? I can't even download it from your current hosting site (it might be temporal though).
Also are filelists just 66% complete ATM? I'd be really thankful for this info too.
Later!
by GenericRipper
Sun Oct 20, 2019 6:49 pm
Forum: Game Archive
Topic: The Saboteur (Xbox 360) nonstandard Wwise *.pck ("PCK1" identifier)
Replies: 4
Views: 225

The Saboteur (Xbox 360) nonstandard Wwise *.pck ("PCK1" identifier)

Good day everyone, I'd highly appreciate any help with extracting banks & audio streams from this (cuts from start and end of a *.pck file) : it's probably a slight mutation of normal Wwise *.pck ("AKPK" identifier) but right now it makes it incompatible with scripts that usually work with such arch...
by GenericRipper
Thu Oct 10, 2019 8:51 pm
Forum: Game Archive
Topic: Too Human (Xbox 360) Wwise *.BNK
Replies: 2
Views: 162

Re: Too Human (Xbox 360) Wwise *.BNK

Thanks, it works!
Bye!
by GenericRipper
Wed Oct 09, 2019 2:14 pm
Forum: Game Archive
Topic: Too Human (Xbox 360) Wwise *.BNK
Replies: 2
Views: 162

Too Human (Xbox 360) Wwise *.BNK

Hi guys, I hope you can help me with unpacking these nonstandard audio banks . Here's a list of tools / scripts that don't work: A BMS script by Nicknine ; A BMS script by AlphaTwentyThree(Alpha23) ; A program by eXpl0it3r ; A program by CHE@TER (CHEATER from CTPAX-X Team) ; RExtractor.exe from Ravi...
by GenericRipper
Wed Sep 18, 2019 10:25 am
Forum: Game Archive
Topic: agents of mayhem
Replies: 30
Views: 5601

Re: agents of mayhem

Hi TaylorMouse, thanks for the tool you made but unfortunately I have to report some nuisances and probably bugs too. First of all it's not very convenient that I have to extract subfolders separately, I mean when I choose to dump "binks" folder which has "interface" subfolder I expect the tool to d...
by GenericRipper
Sat Sep 14, 2019 5:36 am
Forum: Game Archive
Topic: Summoner 2 (PS2) *.VPP
Replies: 20
Views: 515

Re: Summoner 2 (PS2) *.VPP

Hi, you seem to have wrong d_club_1 file: it's supposed to have *.vse extension & much smaller size, this is what I got when I ripped VGM from the game using rfguerrilla.bms. Get my version of d_club_1.vse & above *.TXTH should work for it. As for other samples - try this TXTH out: codec = PSX inter...
by GenericRipper
Mon Sep 02, 2019 7:01 pm
Forum: Game Archive
Topic: Summoner 2 (PS2) *.VPP
Replies: 20
Views: 515

Re: Summoner 2 (PS2) *.VPP

by GenericRipper
Sun Aug 11, 2019 12:44 pm
Forum: Game Archive
Topic: Summoner 2 (PS2) *.VPP
Replies: 20
Views: 515

Re: Summoner 2 (PS2) *.VPP

Nevermind, I've got it all sorted out and it was just a stupid mistake on my end while I was working with those *.vse files; they play perfectly for me now.
Thanks nonetheless & bye!
by GenericRipper
Sat Aug 10, 2019 2:28 pm
Forum: Game Archive
Topic: Summoner 2 (PS2) *.VPP
Replies: 20
Views: 515

Re: Summoner 2 (PS2) *.VPP

I can't thank you enough man, all BGMs & CS tracks work now (basically everything from MUSIC.VPP) but unfortunately I'm having some difficulties playing a few *.VSE files (musician_*.VSE or odoni_pet_music*.VSE to name some of those). If you looked into them I'd highly appreciate it!
All the best!
by GenericRipper
Fri Aug 09, 2019 5:39 pm
Forum: Game Archive
Topic: Summoner 2 (PS2) *.VPP
Replies: 20
Views: 515

Re: Summoner 2 (PS2) *.VPP

Here you can get both untouched archives , I included MUSIC.VPP because I'm not so sure that extraction of it went smoothly either: I can't find correct interleave value for lots of tracks & many of those can't even be played as PS2 ADPCM (can be another codec but it's still rather unlikely). Thank...
by GenericRipper
Fri Aug 09, 2019 11:36 am
Forum: Game Archive
Topic: Summoner 2 (PS2) *.VPP
Replies: 20
Views: 515

Re: Summoner 2 (PS2) *.VPP

Well it seems to unpack MUSIC.VPP but not SOUNDS.VPP; to be precise it (QuickBMS.exe) extracts some files out of SOUNDS.VPP but they all have names like 0000001b.dat or 00000003.ia_, sometimes the program even makes me type in file names (WTH?!). Maybe you'd like to try working with complete SOUNDS....
by GenericRipper
Thu Aug 08, 2019 12:06 pm
Forum: Game Archive
Topic: Summoner 2 (PS2) *.VPP
Replies: 20
Views: 515

Re: Summoner 2 (PS2) *.VPP

I don't know, I get this error on both MUSIC.VPP & SOUNDS.VPP and nothing is extracted.
BTW what ver. of quickbms.exe do you use?
Bye!
by GenericRipper
Wed Aug 07, 2019 9:19 am
Forum: Game Archive
Topic: Summoner 2 (PS2) *.VPP
Replies: 20
Views: 515

Summoner 2 (PS2) *.VPP

Hi fellow rippers (and anyone else who'd like to help me out), may I ask you to look into samples of Volition VPP archives ( mirror )? They're from Summoner 2 , a PS2 exclusive title, and the newest rfguerrilla.bms can't handle them: QuickBMS reports "divide by zero" on every *.VPP file. Goodbye and...
by GenericRipper
Tue Jul 30, 2019 10:57 am
Forum: Game Archive
Topic: Robotech Invasion (PS2) DATA.*
Replies: 2
Views: 147

Re: Robotech Invasion (PS2) DATA.*

Thanks a ton!