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Search found 88 matches

by EcheloCross
Wed Apr 11, 2018 12:58 am
Forum: Compressed files and methods
Topic: FFXII .vbf format
Replies: 18
Views: 3558

Re: FFXII .vbf format

Yeah, it does take some time when moving the 30gb the first time. After that its smooth sailing though. I don't see why your method would have issues with the files that contain more 64kb chunks though. If you move just the first few files to the end, it gives plenty of space to re-write the compres...
by EcheloCross
Tue Apr 10, 2018 5:23 pm
Forum: Compressed files and methods
Topic: FFXII .vbf format
Replies: 18
Views: 3558

Re: FFXII .vbf format

@ ffgriever, shift all the data +10mb, re-write the entire toc. This makes space for more entries in the compressed chunks table. Then you can inject any file to the end regardless of it being larger than the original file. It only takes a one time re-write of the archive. After that all injects are...
by EcheloCross
Thu Mar 23, 2017 9:16 am
Forum: Compressed files and methods
Topic: [Wii U]Legend of Zelda: Breath of the Wild - Yaz0 (sblarc)
Replies: 7
Views: 1927

Re: [Wii U]Legend of Zelda: Breath of the Wild - Yaz0 (sblar

Here ya go Give it a try like this, and you'll see the files match if you compare the "decoded" and "encoded_decoded" files md5 sums Yaz0.exe decode Common.sblarc Common_decoded.sblarc Yaz0.exe encode Common_decoded.sblarc Common_encoded.sblarc Yaz0.exe decode Common_encoded.sblarc Common_encoded_de...
by EcheloCross
Wed Mar 22, 2017 5:18 am
Forum: Compressed files and methods
Topic: [Wii U]Legend of Zelda: Breath of the Wild - Yaz0 (sblarc)
Replies: 7
Views: 1927

Re: [Wii U]Legend of Zelda: Breath of the Wild - Yaz0 (sblar

Yes, its c#, and yes you need to get that Syroot.NintenTools.Yaz0 part for decoding only. https://github.com/Syroot/NintenTools.Yaz0 You can comment out the decoding part and the need for Syroot.Nintentools.Yaz0 if you are already using a different tool to decode them. The encode method I wrote usin...
by EcheloCross
Tue Mar 21, 2017 5:26 pm
Forum: Compressed files and methods
Topic: [Wii U]Legend of Zelda: Breath of the Wild - Yaz0 (sblarc)
Replies: 7
Views: 1927

Re: [Wii U]Legend of Zelda: Breath of the Wild - Yaz0 (sblar

Here ya go using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using Syroot.NintenTools.Yaz0; namespace Yaz0 { class Program { public static byte[] ArrayReverse(byte[] array) { Array.Reverse(array); return array; } publ...
by EcheloCross
Fri Feb 24, 2017 5:29 pm
Forum: Holy Cow!
Topic: Sup
Replies: 8
Views: 5701

Re: Sup

Xbox One or PS4?
by EcheloCross
Wed Dec 28, 2016 7:12 pm
Forum: Audio file formats
Topic: Weird .wav files won't play
Replies: 15
Views: 2047

Re: Weird .wav files won't play

The sample files are still compressed or encrypted. Seems like whatever converter didn't really make them into wave data. After forcing them to play by modifying their headers, its just static/noise/compressed/encrypted ...
by EcheloCross
Fri Aug 21, 2015 5:41 pm
Forum: Game Archive
Topic: FINAL FANTASY TYPE-0 HD PC
Replies: 30
Views: 13597

Re: FINAL FANTASY TYPE-0 HD PC

ShivShubh, quite a few entrys in the .fsd file have 0 sizes. Not sure if they are further down in the package under the same name with a valid size, but if they have a 0 size in the fsd, its possible only their name and the blank fsd entry are still there, just not the file data. Ker-schploink! http...
by EcheloCross
Fri Feb 27, 2015 4:40 pm
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 123963

Re: FF 13 3D models ripping possible ...

It'd be nice if we had a way to import models back into the TRB's though.. Technically IMGB injection should be easy as hell, since they're basically just packaged DDS textures, I've had some success adding textures this way manually. I just wish there was more interest in all of this, it'd be nice...
by EcheloCross
Tue Nov 11, 2014 4:08 pm
Forum: Graphic file formats
Topic: Unknow DDS Format *PLS HELP*
Replies: 18
Views: 4394

Re: Unknow DDS Format *PLS HELP*

Here is a snapshot of the info that displays it correctly using the original .bimage file.
Image
by EcheloCross
Tue Oct 28, 2014 5:18 pm
Forum: 3D/2D models
Topic: Gran Turismo 6 Models
Replies: 212
Views: 48392

Re: Gran Turismo 6 Models

Highest LOD faces are edge compressed.

in 30109\hq\body_s.bin (the file provided above), examples can be seen at 0xE570, 0x12378, 0x14848, 0x166B0, 0x191C8, 0x19D90, 0x1CF58, 0x1F070, 0x1FC80, and many more...

Anyone willing to give them a whirl?
by EcheloCross
Tue Oct 28, 2014 5:04 pm
Forum: 3D/2D models
Topic: Gran Turismo 6 Models
Replies: 212
Views: 48392

Re: Gran Turismo 6 Models

Open multiple .obj scripts maxscript: (will use the settings from the last single .obj import) theDialog = dotNetObject "System.Windows.Forms.FolderBrowserDialog" result = theDialog.showDialog() result.ToString() result.Equals result.OK result.Equals result.Cancel --theDialog.RootFolder = dotNetObje...
by EcheloCross
Sat Oct 25, 2014 7:31 pm
Forum: 3D/2D models
Topic: Gran Turismo 6 Models
Replies: 212
Views: 48392

Re: Gran Turismo 6 Models

Thanks, but what about the ReadString method? //Read a zero terminated string at specified address public string readString(ref FileStream fs, uint specifiedAddress) { string stringToBuild = String.Empty; bool endReached = false; fs.Seek(specifiedAddress, SeekOrigin.Begin); fs.Read(infoBuffer1, 0, ...
by EcheloCross
Sat Oct 25, 2014 5:39 pm
Forum: 3D/2D models
Topic: Gran Turismo 6 Models
Replies: 212
Views: 48392

Re: Gran Turismo 6 Models

No you do not use offzip. You need to make a new c# program (with Visual Studio) and use that function in it. It will not work right out of the box either, you must provide your own objWriter method, and add DotNetZip's compression namespace to your program as well. Also, make a public byte[] called...