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by Karpati
Tue Nov 20, 2018 5:50 pm
Forum: 3D/2D models
Topic: UniViewer - Multiple Games Tool
Replies: 44
Views: 4901

Re: UniViewer - Multiple Games Tool

akderebur wrote: [*]NEX : Exports the model in custom binary format (.nex), intended to be loaded by Noesis.
I have never heard about the .nex format before.
Is it your own format?

(Or which program uses it officially?)
by Karpati
Wed Nov 14, 2018 6:16 pm
Forum: 3D/2D models
Topic: WRC 7 .P3D models
Replies: 35
Views: 1755

Re: WRC 7 .P3D models

huckleberrypie wrote: One thing though: Could you point me as to where the face indices can be found or how to find them in the RIFF node?
See the indx chunk on your picture.
by Karpati
Tue Nov 06, 2018 6:04 pm
Forum: 3D/2D models
Topic: XBN format (from XSI)
Replies: 5
Views: 445

Re: XBN format (from XSI)

Artnej wrote:Hello,

i'm looking for some help with .xbn format.
The model.rar file has the ~PM_Numerek_01-382.xsi file. Why are you talking about the .xbn format?
by Karpati
Fri Oct 19, 2018 6:19 pm
Forum: 3D/2D models
Topic: CM3D2 .Model
Replies: 2
Views: 477

Re: CM3D2 .Model

I have modified the Custom Maid 3D 2 .model loader module and I have released the 3D Object Converter v6.540 as a web update now. How to get the 3D Object Converter v6.540: Download the 3D Object Converter from http://3doc.i3dconverter.com and install it or download and use the portable version. Aft...
by Karpati
Fri Aug 17, 2018 10:48 am
Forum: 3D/2D models
Topic: Zero Escape Virtue's Last Reward Models (.bsm/.bm)
Replies: 6
Views: 551

Re: Zero Escape Virtue's Last Reward Models (.bsm/.bm)

I have added the .bm and .bsm loader modules to my program and released the 3D Object Converter v6.538 as a web update. (Just copy the .dds texture files to the same folder where the .bm/.bsm files exist to get the textured view automatically.) How to get the 3D Object Converter v6.538: Please downl...
by Karpati
Wed Aug 15, 2018 6:33 pm
Forum: 3D/2D models
Topic: Planet Hot Wheels .MXS files
Replies: 50
Views: 2523

Re: Planet Hot Wheels .MXS files

shakotay2 wrote:I've updated the tool in my post as of August, 13th with uv support:
If I run the Make_obj-notP-PHotW.exe it can't open the dll_makeh2o.dll.
by Karpati
Wed Aug 01, 2018 7:19 pm
Forum: 3D/2D models
Topic: Zero Escape Virtue's Last Reward Models (.bsm/.bm)
Replies: 6
Views: 551

Re: Zero Escape Virtue's Last Reward Models (.bsm/.bm)

mikoamoy, I added the .bsm loader module to the 3D Object Converter v6.538, but I have a question. The md_coatShape-skin.bsm file has references to the following external files: scenes/chara/quark/tex/ quark_costume1.etc scenes/chara/quark/tex/ quark_cuff.etc Can you attach these files to a post? I ...
by Karpati
Sun May 13, 2018 8:28 pm
Forum: 3D/2D models
Topic: Moonlight Blade MMO model import maxscript
Replies: 64
Views: 45292

Re: Moonlight Blade MMO model import maxscript

Would it be possible to rip the model from Ring of Elysium? I figured out that it powered by the same engine as moonlight blade, I've try to run the scripts available from this thread and it give me only mesh without uv. Here's sample file along with textures https://www.sendspace.com/file/zb46xl I...
by Karpati
Tue Mar 27, 2018 4:38 pm
Forum: 3D/2D models
Topic: convert stl or obj into generic_item.mesh
Replies: 2
Views: 462

Re: convert stl or obj into generic_item.mesh

Which program uses the generic_item.mesh format?

The XNA Posing Studio has a Generic Item format (*.OBJ/MTL/ARL).
by Karpati
Tue Feb 20, 2018 6:43 am
Forum: 3D/2D models
Topic: Killzone Shadow fall
Replies: 13
Views: 1858

Re: Killzone Shadow fall

I managed to access the contents of pkg files core file can be uncompressed using quickbms http://aluigi.altervista.org/quickbms.htm Now we need to convert the models and textures. Some models have already been extracted, so the tool can already exist, but I did not find it examle files: https://ww...
by Karpati
Sat Jan 27, 2018 6:16 pm
Forum: 3D/2D models
Topic: .P3D files
Replies: 7
Views: 1061

Re: .P3D files

LDinos, Thank you for sharing the unpacker script. It worked fine. I added the Bejeweled .p3d loader module to the 3D Object Converter v6.527 and I have released it as a web update. How to get the 3D Object Converter v6.527: Please download the 3D Object Converter from http://3doc.i3dconverter.com a...
by Karpati
Thu Jan 25, 2018 8:14 pm
Forum: 3D/2D models
Topic: .P3D files
Replies: 7
Views: 1061

Re: .P3D files

Can you tell me which extractor did you use on the main.pak file?

I tried the https://sourceforge.net/projects/popcapunpak but it did not extract the files correctly.
by Karpati
Tue Dec 19, 2017 5:22 pm
Forum: 3D/2D models
Topic: Starship Troopers .sbm .sba
Replies: 3
Views: 412

Re: Starship Troopers .sbm .sba

As the http://3doc.i3dconverter.com/formats.html says:

For single object only!
by Karpati
Wed Dec 06, 2017 7:15 pm
Forum: 3D/2D models
Topic: Decrypted MLX Importer script modifications? help!
Replies: 15
Views: 1169

Re: Valkyria Chronicles 2 HCS has done it! Decryption Script

the 3D object converter staff, my oh my what can I say about them. first of all they take a long time to respond to your email, their replies are short and explain nothing. and on top of that, a team selling a product to a customer will refuse support to your file format if they. "Don't like the fo...
by Karpati
Tue Dec 05, 2017 9:08 pm
Forum: 3D/2D models
Topic: .MDB model file type? importer. Space pirate ships of doom!
Replies: 15
Views: 1760

Re: .MDB model file type? importer. Space pirate ships of do

Xr79,

You wrote that to me: These looks to be simple model formats.

I wrote that to you: I don't plane to support this terrible format.

I think you must ask to Chrrox (creator of the .mlx Blender importer script). Maybe he will understand the new .mlx format.