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Search found 305 matches

by Karpati
Sat Nov 16, 2019 12:36 pm
Forum: 3D/2D models
Topic: JD/PW/FW .mox open
Replies: 1
Views: 56

Re: JD/PW/FW .mox open

Did you try the 3D Object Converter from the http://3doc.i3dconverter.com?

It supports the Perfect World's .mox, .bmd files for load.
by Karpati
Sun Sep 22, 2019 12:37 pm
Forum: 3D/2D models
Topic: Chinese Fast and Furious Mobile Game
Replies: 9
Views: 379

Re: Chinese Fast and Furious Mobile Game

Thank you for your post about the bpgconv application. I have added the Fast and Furious 8 .zbp to Better Portable Graphics .bpg converter to the 'Tools/Texture converters...' module and the Fast and Furious 8 .zdo loader module to the 3D Object Converter v7.010 and I have released the 3D Object Con...
by Karpati
Tue Nov 20, 2018 5:50 pm
Forum: 3D/2D models
Topic: UniViewer - Multiple Games Tool
Replies: 44
Views: 5472

Re: UniViewer - Multiple Games Tool

akderebur wrote: [*]NEX : Exports the model in custom binary format (.nex), intended to be loaded by Noesis.
I have never heard about the .nex format before.
Is it your own format?

(Or which program uses it officially?)
by Karpati
Wed Nov 14, 2018 6:16 pm
Forum: 3D/2D models
Topic: WRC 7 .P3D models
Replies: 35
Views: 1857

Re: WRC 7 .P3D models

huckleberrypie wrote: One thing though: Could you point me as to where the face indices can be found or how to find them in the RIFF node?
See the indx chunk on your picture.
by Karpati
Tue Nov 06, 2018 6:04 pm
Forum: 3D/2D models
Topic: XBN format (from XSI)
Replies: 5
Views: 465

Re: XBN format (from XSI)

Artnej wrote:Hello,

i'm looking for some help with .xbn format.
The model.rar file has the ~PM_Numerek_01-382.xsi file. Why are you talking about the .xbn format?
by Karpati
Fri Oct 19, 2018 6:19 pm
Forum: 3D/2D models
Topic: CM3D2 .Model
Replies: 2
Views: 510

Re: CM3D2 .Model

I have modified the Custom Maid 3D 2 .model loader module and I have released the 3D Object Converter v6.540 as a web update now. How to get the 3D Object Converter v6.540: Download the 3D Object Converter from http://3doc.i3dconverter.com and install it or download and use the portable version. Aft...
by Karpati
Fri Aug 17, 2018 10:48 am
Forum: 3D/2D models
Topic: Zero Escape Virtue's Last Reward Models (.bsm/.bm)
Replies: 6
Views: 578

Re: Zero Escape Virtue's Last Reward Models (.bsm/.bm)

I have added the .bm and .bsm loader modules to my program and released the 3D Object Converter v6.538 as a web update. (Just copy the .dds texture files to the same folder where the .bm/.bsm files exist to get the textured view automatically.) How to get the 3D Object Converter v6.538: Please downl...
by Karpati
Wed Aug 15, 2018 6:33 pm
Forum: 3D/2D models
Topic: Planet Hot Wheels .MXS files
Replies: 50
Views: 2696

Re: Planet Hot Wheels .MXS files

shakotay2 wrote:I've updated the tool in my post as of August, 13th with uv support:
If I run the Make_obj-notP-PHotW.exe it can't open the dll_makeh2o.dll.
by Karpati
Wed Aug 01, 2018 7:19 pm
Forum: 3D/2D models
Topic: Zero Escape Virtue's Last Reward Models (.bsm/.bm)
Replies: 6
Views: 578

Re: Zero Escape Virtue's Last Reward Models (.bsm/.bm)

mikoamoy, I added the .bsm loader module to the 3D Object Converter v6.538, but I have a question. The md_coatShape-skin.bsm file has references to the following external files: scenes/chara/quark/tex/ quark_costume1.etc scenes/chara/quark/tex/ quark_cuff.etc Can you attach these files to a post? I ...
by Karpati
Sun May 13, 2018 8:28 pm
Forum: 3D/2D models
Topic: Moonlight Blade MMO model import maxscript
Replies: 64
Views: 46746

Re: Moonlight Blade MMO model import maxscript

Would it be possible to rip the model from Ring of Elysium? I figured out that it powered by the same engine as moonlight blade, I've try to run the scripts available from this thread and it give me only mesh without uv. Here's sample file along with textures https://www.sendspace.com/file/zb46xl I...
by Karpati
Tue Mar 27, 2018 4:38 pm
Forum: 3D/2D models
Topic: convert stl or obj into generic_item.mesh
Replies: 2
Views: 477

Re: convert stl or obj into generic_item.mesh

Which program uses the generic_item.mesh format?

The XNA Posing Studio has a Generic Item format (*.OBJ/MTL/ARL).
by Karpati
Tue Feb 20, 2018 6:43 am
Forum: 3D/2D models
Topic: Killzone Shadow fall
Replies: 13
Views: 1947

Re: Killzone Shadow fall

I managed to access the contents of pkg files core file can be uncompressed using quickbms http://aluigi.altervista.org/quickbms.htm Now we need to convert the models and textures. Some models have already been extracted, so the tool can already exist, but I did not find it examle files: https://ww...
by Karpati
Sat Jan 27, 2018 6:16 pm
Forum: 3D/2D models
Topic: .P3D files
Replies: 7
Views: 1096

Re: .P3D files

LDinos, Thank you for sharing the unpacker script. It worked fine. I added the Bejeweled .p3d loader module to the 3D Object Converter v6.527 and I have released it as a web update. How to get the 3D Object Converter v6.527: Please download the 3D Object Converter from http://3doc.i3dconverter.com a...
by Karpati
Thu Jan 25, 2018 8:14 pm
Forum: 3D/2D models
Topic: .P3D files
Replies: 7
Views: 1096

Re: .P3D files

Can you tell me which extractor did you use on the main.pak file?

I tried the https://sourceforge.net/projects/popcapunpak but it did not extract the files correctly.
by Karpati
Tue Dec 19, 2017 5:22 pm
Forum: 3D/2D models
Topic: Starship Troopers .sbm .sba
Replies: 3
Views: 432

Re: Starship Troopers .sbm .sba

As the http://3doc.i3dconverter.com/formats.html says:

For single object only!