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Search found 142 matches
- Wed Jun 05, 2013 8:41 am
- Forum: Game Archive
- Topic: Stumped on a simple XML file in Spin Tires game. (SOLUTION)
- Replies: 9
- Views: 3705
Re: Stumped on a simple XML file.
The files are encoded with a simple algorithm. Here is the code of the decoder function (in Delphi): Procedure SpinTires_Decoder(pBuffer : Pointer;BufferSize : Integer); Var I : Integer; p : ^Byte; B : Byte; Begin p := pBuffer; For I := 0 To BufferSize - 1 Do Begin B := 251 - (I * 14); p^ := p^ + B;...
- Tue Jun 04, 2013 8:25 pm
- Forum: Game Localization
- Topic: Grim Dawn (*.arc)
- Replies: 15
- Views: 9564
Re: Grim Dawn (*.arc)
Thank you! The new archive format seems clear, so now I'm trying to make a simple extractor/rebuilder for the .ARC files!
(Hopefully the guys won't come out with some whole new idea in the next build.)
(Hopefully the guys won't come out with some whole new idea in the next build.)
- Fri May 31, 2013 2:14 pm
- Forum: Game Localization
- Topic: Grim Dawn (*.arc)
- Replies: 15
- Views: 9564
Re: Grim Dawn (*.arc)
They changed the compression format to "lz4"! I used the "brute force" detection method from aluigi: http://aluigi.altervista.org/papers/bms/comtype_scan2.bms Use the newest QuickBMS (v0.5.21a), because the older versions don't work perfectly! Could anyone send some more example ...
- Thu May 30, 2013 6:42 am
- Forum: Game Localization
- Topic: Grim Dawn (*.arc)
- Replies: 15
- Views: 9564
Re: Grim Dawn (*.arc)
Tip: Why don't you use the Titan Quest .ARC tool? The number in the .ARC file at position 0004 indicates the game type: 01 = Titan Quest; 02 = Grim Dawn So, if you change the 02 to 01 in a Hex editor, the Titan Quest tool will handle it without problem. Extract, modify and replace your files and fin...
- Thu May 23, 2013 12:21 pm
- Forum: Game Localization
- Topic: Grim Dawn (*.arc)
- Replies: 15
- Views: 9564
Re: Grim Dawn (*.arc)
################################################################ # QuickBMS simple script for Grim Dawn .ARC # created by The Bacter ################################################################ idstring "ARC\0" get VERSION long if VERSION == 1 # Titan Quest comtype zlib elif VERSION =...
- Thu Nov 01, 2012 1:19 pm
- Forum: Game Archive
- Topic: Can someone make a script bms for chaos on deponia german ?
- Replies: 8
- Views: 3138
Re: Can someone make a script bms for chaos on deponia germa
Here is the password for the Visionaire .bms script: dcff854efc3e840c
- Fri Oct 12, 2012 7:01 pm
- Forum: Game Archive
- Topic: Realms of Ancient War (RAW) - .BF files
- Replies: 2
- Views: 1676
Re: Realms of Ancient War (RAW) - .BF files
###################################################### # # R.A.W. - Realms of Ancient War # # QuickBMS script for .BF files # # created by The Bacter # ###################################################### get DirTableSize long get NrOfFiles long for i = 0 < NrOfFiles get unk longlong get File_Nam...
- Wed Sep 19, 2012 5:49 am
- Forum: Game Archive
- Topic: Secret Files 3 - Archimedes Code *.SPR Encryption Key
- Replies: 9
- Views: 4954
Re: Secret Files 3 - Archimedes Code *.SPR Encryption Key
The game uses the key value of the Lost Horizon in the .spr files.
- Sat Jun 09, 2012 6:05 am
- Forum: Game Archive
- Topic: The Journey Down - Chapter 1 [.gob]
- Replies: 11
- Views: 4945
Re: The Journey Down - Chapter 1 [.gob]
The files are compressed with zlib. Here's a simple QuickBMS script for decompressing:
Code: Select all
comtype zlib
goto 0 0 SEEK_END
savepos FILESIZE 0
clog "outfile" 0 FILESIZE 10000000
- Sun Jun 03, 2012 12:13 pm
- Forum: Game Archive
- Topic: Repacker for Cities XL
- Replies: 37
- Views: 9104
Re: Repacker for Cities XL
No problem. You can freely use my program if you want. I'm glad that you found it useful 
- Tue May 29, 2012 6:51 am
- Forum: Game Archive
- Topic: The *.PAK file format of the Orneon Limited games
- Replies: 33
- Views: 11980
Re: The *.PAK file format of the Orneon Limited games
Here's the password for the QuickBMS script:
Code: Select all
filexor "0x74 0x6D 0x32 0x34 0x38 0x30 0x38" OFFSET # Secrets of the Dark 2 - Eclipse Mountain CE
clog NAME OFFSET ZSIZE SIZE
filexor ""- Sat May 19, 2012 8:42 pm
- Forum: Game Archive
- Topic: The Journey Down - Chapter 1 [.gob]
- Replies: 11
- Views: 4945
Re: The Journey Down - Chapter 1 [.gob]
Code: Select all
endian big
get FILE_OFF long
do
get NAMESIZE short
getdstring FILE_NAME NAMESIZE
get START_POS long
get FILE_SIZE long
get UNK byte
set FNX string FILE_NAME
string FNX += "."
string FNX += UNK
log FNX START_POS FILE_SIZE
savepos INFO_OFF
while INFO_OFF < FILE_OFF
- Mon Apr 16, 2012 4:47 pm
- Forum: Game Archive
- Topic: The *.PAK file format of the Orneon Limited games
- Replies: 33
- Views: 11980
Re: The *.PAK file format of the Orneon Limited games
Code: Select all
filexor "0x65 0x34 0x31 0x33 0x33 0x39" OFFSET # Echoes of the Past 4 - The Revenge of the Witch- Sat Apr 14, 2012 4:10 pm
- Forum: Game Archive
- Topic: Lord of the Rings: War in the North [.paq files]
- Replies: 6
- Views: 2400
Re: Lord of the Rings: War in the North [.paq files]
# Lord of the Rings: War in the North [.paq files] # QuickBMS script - created by The Bacter # work-in-progress version! IDString "pc\x00\x00" get UNK_40000000 long if UNK_40000000 != 0x40000000 print "Error! Exiting. Current value: %UNK_40000000|h% Expected: 0x40000000" cleanex...
- Fri Apr 13, 2012 12:39 pm
- Forum: Game Archive
- Topic: Legend of Grimlock [.dat file]
- Replies: 173
- Views: 50292
Re: Legend of Grimlock [.dat file]
If i'm not mistaken the game uses the 32 bit FNV-1a algorithm for the hash calculation.
